diff options
author | hnOsmium0001 <[email protected]> | 2022-04-17 20:08:57 -0700 |
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committer | hnOsmium0001 <[email protected]> | 2022-04-17 20:08:57 -0700 |
commit | d43508ba4843801cbbf1f42a27af260d4eef5701 (patch) | |
tree | 39c51368cfe8ec097c08f198877cf07e9ff835ee /assets/Shaders/S_Default.glsl | |
parent | 509201784d6525fc26345e55a56ab81e4a7616b3 (diff) |
Initial work on sprites and texture system
Diffstat (limited to 'assets/Shaders/S_Default.glsl')
-rw-r--r-- | assets/Shaders/S_Default.glsl | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/assets/Shaders/S_Default.glsl b/assets/Shaders/S_Default.glsl new file mode 100644 index 0000000..1d93471 --- /dev/null +++ b/assets/Shaders/S_Default.glsl @@ -0,0 +1,38 @@ +#type vertex +#version 330 core + +layout(location = 0) in vec3 pos; +layout(location = 1) in vec4 color; +layout(location = 2) in vec2 texcoord; + +out Vertex2Fragmnet { + vec4 color; + vec2 texcoord; +} v2f; + +// Autofill uniforms +uniform mat4 transformation; + +void main() { + gl_Position = transformation * vec4(pos, 1.0); + v2f.color = color; + v2f.texcoord = texcoord; +} + +#type fragment +#version 330 core + +in Vertex2Fragmnet { + vec4 color; + vec2 texcoord; +} v2f; + +out vec4 fragColor; + +// Material uniforms +uniform sampler2D textureAtlas; +uniform vec4 taint; + +void main() { + fragColor = texture(textureAtlas, v2f.texcoord) * v2f.color * taint; +} |