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authorhnOsmium0001 <[email protected]>2022-05-08 11:18:13 -0700
committerhnOsmium0001 <[email protected]>2022-05-08 11:18:13 -0700
commite463f7ae5791fec82fd8bf5d2bb7c45c9ae5e592 (patch)
tree91cc4213de9d27769e32c873848dce3e92ec7fc7 /3rdparty/imgui/source/backends/imgui_impl_opengl2.h
parente98ea6ca4c586b5e27e6acf32e526c0d6a7b04a6 (diff)
Update imgui to the docking branchimgui-docking
Diffstat (limited to '3rdparty/imgui/source/backends/imgui_impl_opengl2.h')
-rw-r--r--3rdparty/imgui/source/backends/imgui_impl_opengl2.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/3rdparty/imgui/source/backends/imgui_impl_opengl2.h b/3rdparty/imgui/source/backends/imgui_impl_opengl2.h
index d00d27f..780204a 100644
--- a/3rdparty/imgui/source/backends/imgui_impl_opengl2.h
+++ b/3rdparty/imgui/source/backends/imgui_impl_opengl2.h
@@ -3,6 +3,7 @@
// Implemented features:
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
+// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.