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Diffstat (limited to 'src/brussel.engine/VertexIndex.hpp')
-rw-r--r-- | src/brussel.engine/VertexIndex.hpp | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/src/brussel.engine/VertexIndex.hpp b/src/brussel.engine/VertexIndex.hpp new file mode 100644 index 0000000..2d65617 --- /dev/null +++ b/src/brussel.engine/VertexIndex.hpp @@ -0,0 +1,67 @@ +#pragma once + +#include "GraphicsTags.hpp" +#include "RcPtr.hpp" +#include "SmallVector.hpp" + +#include <glad/glad.h> +#include <cstddef> +#include <cstdint> +#include <vector> + +struct GpuVertexBuffer : public RefCounted { + GLuint handle; + int sizeInBytes; + + GpuVertexBuffer(); + ~GpuVertexBuffer(); + + void Upload(const std::byte* data, size_t sizeInBytes); +}; + +struct GpuIndexBuffer : public RefCounted { + GLuint handle; + Tags::IndexType indexType; + int count; + + GpuIndexBuffer(); + ~GpuIndexBuffer(); + + Tags::IndexType GetIndexType() const { return indexType; } + GLenum GetIndexTypeGL() const { return Tags::FindGLType(indexType); } + + void Upload(const std::byte* data, Tags::IndexType type, size_t count); +}; + +struct BufferBindings { + SmallVector<RcPtr<GpuVertexBuffer>, 4> bindings; + + int GetMaxBindingIndex() const; + + /// Safe. Returns nullptr if the index is not bound to any buffers. + GpuVertexBuffer* GetBinding(int index) const; + /// Adds or updates a buffer binding. Setting a binding to nullptr effectively removes the binding. + void SetBinding(int index, GpuVertexBuffer* buffer); + void Clear(); +}; + +struct VertexElementFormat { + /// NOTE: + /// "Automatic" means it will be set inside VertexFormat::AddElement() + /// "Parameter" means it must be set by the user + /* Automatic */ int offset; + /* Parameter */ int bindingIndex; + /* Parameter */ Tags::VertexElementType type; + /* Parameter */ Tags::VertexElementSemantic semantic; + + int GetStride() const; +}; + +struct VertexFormat : public RefCounted { + SmallVector<VertexElementFormat, 4> elements; + int vertexSize = 0; + + const decltype(elements)& GetElements() const { return elements; } + void AddElement(VertexElementFormat element); + void RemoveElement(int index); +}; |