diff options
author | rtk0c <[email protected]> | 2023-09-20 23:58:58 -0700 |
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committer | rtk0c <[email protected]> | 2023-09-20 23:58:58 -0700 |
commit | f138311d2d2e0cc9ba0496d523bb46f2c1c9fb73 (patch) | |
tree | f96100a813a4ffb28dcd074455d3a2f8ee426430 /source/30-game/World.cpp |
Copy from the PlasticSCM repo, replace vendored glm wtih conan
Diffstat (limited to 'source/30-game/World.cpp')
-rw-r--r-- | source/30-game/World.cpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/source/30-game/World.cpp b/source/30-game/World.cpp new file mode 100644 index 0000000..83b9a10 --- /dev/null +++ b/source/30-game/World.cpp @@ -0,0 +1,79 @@ +#include "World.hpp" + +#include "GameObject.hpp" +#include "PodVector.hpp" + +#include <glad/glad.h> + +namespace ProjectBrussel_UNITY_ID { +template <typename TFunction> +void CallGameObjectRecursive(GameObject* start, TFunction&& func) { + PodVector<GameObject*> stack; + stack.push_back(start); + + while (!stack.empty()) { + auto obj = stack.back(); + stack.pop_back(); + + for (auto child : obj->GetChildren()) { + stack.push_back(child); + } + + func(obj); + } +} +} // namespace ProjectBrussel_UNITY_ID + +GameWorld::GameWorld() + : mRoot{ new GameObject(this) } { +} + +GameWorld::~GameWorld() { + if (mAwakened) { + Resleep(); + } + + delete mRoot; +} + +const GameObject& GameWorld::GetRoot() const { + return *mRoot; +}; + +void GameWorld::Awaken() { + using namespace ProjectBrussel_UNITY_ID; + + if (mAwakened) { + return; + } + + CallGameObjectRecursive(mRoot, [](GameObject* obj) { obj->Awaken(); }); + mAwakened = true; +} + +void GameWorld::Resleep() { + using namespace ProjectBrussel_UNITY_ID; + + if (!mAwakened) { + return; + } + + CallGameObjectRecursive(mRoot, [](GameObject* obj) { obj->Resleep(); }); + mAwakened = false; +} + +void GameWorld::Update() { + using namespace ProjectBrussel_UNITY_ID; + + CallGameObjectRecursive(mRoot, [this](GameObject* obj) { + obj->Update(); + }); +} + +GameObject& GameWorld::GetRoot() { + return *mRoot; +} + +bool GameWorld::IsAwake() const { + return mAwakened; +} |