diff options
author | rtk0c <[email protected]> | 2023-09-20 23:58:58 -0700 |
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committer | rtk0c <[email protected]> | 2023-09-20 23:58:58 -0700 |
commit | f138311d2d2e0cc9ba0496d523bb46f2c1c9fb73 (patch) | |
tree | f96100a813a4ffb28dcd074455d3a2f8ee426430 /source/30-game/SceneThings.hpp |
Copy from the PlasticSCM repo, replace vendored glm wtih conan
Diffstat (limited to 'source/30-game/SceneThings.hpp')
-rw-r--r-- | source/30-game/SceneThings.hpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/source/30-game/SceneThings.hpp b/source/30-game/SceneThings.hpp new file mode 100644 index 0000000..761eb59 --- /dev/null +++ b/source/30-game/SceneThings.hpp @@ -0,0 +1,52 @@ +#pragma once + +#include "Color.hpp" +#include "GameObject.hpp" +#include "Renderer.hpp" + +#include <MacrosCodegen.hpp> + +#include <glm/glm.hpp> +#include <vector> + +class SimpleGeometryObject : public GameObject { + BRUSSEL_CLASS() + +private: + RenderObject mRenderObject; + glm::vec3 mSize; + RgbaColor mXFaceColor; + RgbaColor mYFaceColor; + RgbaColor mZFaceColor; + mutable bool mNeedsRebuildMesh; + +public: + SimpleGeometryObject(GameWorld* world); + + glm::vec3 GetSize() const { return mSize; } + void SetSize(glm::vec3 size); + RgbaColor GetXFaceColor() const { return mXFaceColor; } + void SetXFaceColor(RgbaColor color); + RgbaColor GetYFaceColor() const { return mYFaceColor; } + void SetYFaceColor(RgbaColor color); + RgbaColor GetZFaceColor() const { return mZFaceColor; } + void SetZFaceColor(RgbaColor color); + virtual std::span<const RenderObject> GetRenderObjects() const override; +}; + +class BuildingObject : public GameObject { + BRUSSEL_CLASS() + +private: + RenderObject mRenderObject; + +public: + BuildingObject(GameWorld* world); + + // TODO + // void SetMeshMaterial(Material* material); + // virtual const Material* GetMeshMaterial() const override; + // void SetMesh(GpuMesh* mesh); + // virtual const GpuMesh* GetMesh() const override; + virtual std::span<const RenderObject> GetRenderObjects() const override; +}; |