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authorrtk0c <[email protected]>2023-09-20 23:58:58 -0700
committerrtk0c <[email protected]>2023-09-20 23:58:58 -0700
commitf138311d2d2e0cc9ba0496d523bb46f2c1c9fb73 (patch)
treef96100a813a4ffb28dcd074455d3a2f8ee426430 /source/30-game/SceneThings.hpp
Copy from the PlasticSCM repo, replace vendored glm wtih conan
Diffstat (limited to 'source/30-game/SceneThings.hpp')
-rw-r--r--source/30-game/SceneThings.hpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/source/30-game/SceneThings.hpp b/source/30-game/SceneThings.hpp
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+#pragma once
+
+#include "Color.hpp"
+#include "GameObject.hpp"
+#include "Renderer.hpp"
+
+#include <MacrosCodegen.hpp>
+
+#include <glm/glm.hpp>
+#include <vector>
+
+class SimpleGeometryObject : public GameObject {
+ BRUSSEL_CLASS()
+
+private:
+ RenderObject mRenderObject;
+ glm::vec3 mSize;
+ RgbaColor mXFaceColor;
+ RgbaColor mYFaceColor;
+ RgbaColor mZFaceColor;
+ mutable bool mNeedsRebuildMesh;
+
+public:
+ SimpleGeometryObject(GameWorld* world);
+
+ glm::vec3 GetSize() const { return mSize; }
+ void SetSize(glm::vec3 size);
+ RgbaColor GetXFaceColor() const { return mXFaceColor; }
+ void SetXFaceColor(RgbaColor color);
+ RgbaColor GetYFaceColor() const { return mYFaceColor; }
+ void SetYFaceColor(RgbaColor color);
+ RgbaColor GetZFaceColor() const { return mZFaceColor; }
+ void SetZFaceColor(RgbaColor color);
+ virtual std::span<const RenderObject> GetRenderObjects() const override;
+};
+
+class BuildingObject : public GameObject {
+ BRUSSEL_CLASS()
+
+private:
+ RenderObject mRenderObject;
+
+public:
+ BuildingObject(GameWorld* world);
+
+ // TODO
+ // void SetMeshMaterial(Material* material);
+ // virtual const Material* GetMeshMaterial() const override;
+ // void SetMesh(GpuMesh* mesh);
+ // virtual const GpuMesh* GetMesh() const override;
+ virtual std::span<const RenderObject> GetRenderObjects() const override;
+};