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authorrtk0c <[email protected]>2023-09-20 23:58:58 -0700
committerrtk0c <[email protected]>2023-09-20 23:58:58 -0700
commitf138311d2d2e0cc9ba0496d523bb46f2c1c9fb73 (patch)
treef96100a813a4ffb28dcd074455d3a2f8ee426430 /source/30-game/EditorAccessories.cpp
Copy from the PlasticSCM repo, replace vendored glm wtih conan
Diffstat (limited to 'source/30-game/EditorAccessories.cpp')
-rw-r--r--source/30-game/EditorAccessories.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/source/30-game/EditorAccessories.cpp b/source/30-game/EditorAccessories.cpp
new file mode 100644
index 0000000..821d41e
--- /dev/null
+++ b/source/30-game/EditorAccessories.cpp
@@ -0,0 +1,26 @@
+#include "EditorAccessories.hpp"
+
+#include "Input.hpp"
+
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <imgui.h>
+
+void EditorKeyboardViewer::Show(bool* open) {
+ ImGui::Begin("Keyboards", open);
+
+ int count;
+ GLFWkeyboard** keyboards = glfwGetKeyboards(&count);
+
+ for (int i = 0; i < count; ++i) {
+ GLFWkeyboard* keyboard = keyboards[i];
+ auto attachment = static_cast<GlfwKeyboardAttachment*>(glfwGetKeyboardUserPointer(keyboard));
+
+ ImGui::BulletText("%s", glfwGetKeyboardName(keyboard));
+ ImGui::Indent();
+ ImGui::Unindent();
+ }
+
+ ImGui::End();
+}