diff options
author | rtk0c <[email protected]> | 2023-09-20 23:58:58 -0700 |
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committer | rtk0c <[email protected]> | 2023-09-20 23:58:58 -0700 |
commit | f138311d2d2e0cc9ba0496d523bb46f2c1c9fb73 (patch) | |
tree | f96100a813a4ffb28dcd074455d3a2f8ee426430 /source/30-game/Camera.hpp |
Copy from the PlasticSCM repo, replace vendored glm wtih conan
Diffstat (limited to 'source/30-game/Camera.hpp')
-rw-r--r-- | source/30-game/Camera.hpp | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/source/30-game/Camera.hpp b/source/30-game/Camera.hpp new file mode 100644 index 0000000..7bf0a6c --- /dev/null +++ b/source/30-game/Camera.hpp @@ -0,0 +1,35 @@ +#pragma once + +#include <glm/glm.hpp> +#include <string> + +class Camera { +public: + std::string name; + glm::vec3 eye; + glm::vec3 target; + + // --- Orthographic settings --- + float pixelsPerMeter; + // --- Orthographic settings --- + + // ---- Perspective settings --- + /// In radians + float fov; + // ---- Perspective settings --- + + bool perspective; + +public: + Camera(); + + void SetEyePos(glm::vec3 pos); + void SetTargetPos(glm::vec3 pos); + void SetTargetDirection(glm::vec3 lookVector); + + bool HasPerspective() const { return perspective; } + void SetHasPerspective(bool perspective); + + glm::mat4 CalcViewMatrix() const; + glm::mat4 CalcProjectionMatrix() const; +}; |