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authorrtk0c <[email protected]>2023-09-20 23:58:58 -0700
committerrtk0c <[email protected]>2023-09-20 23:58:58 -0700
commitf138311d2d2e0cc9ba0496d523bb46f2c1c9fb73 (patch)
treef96100a813a4ffb28dcd074455d3a2f8ee426430 /assets/.stationary/Shaders/SimpleLine.glsl
Copy from the PlasticSCM repo, replace vendored glm wtih conan
Diffstat (limited to 'assets/.stationary/Shaders/SimpleLine.glsl')
-rw-r--r--assets/.stationary/Shaders/SimpleLine.glsl20
1 files changed, 20 insertions, 0 deletions
diff --git a/assets/.stationary/Shaders/SimpleLine.glsl b/assets/.stationary/Shaders/SimpleLine.glsl
new file mode 100644
index 0000000..60c23d4
--- /dev/null
+++ b/assets/.stationary/Shaders/SimpleLine.glsl
@@ -0,0 +1,20 @@
+#type vertex
+#version 330 core
+
+layout(location = 0) in vec3 pos;
+
+// Autofill uniforms
+uniform mat4 transformation;
+
+void main() {
+ gl_Position = transformation * vec4(pos, 1.0);
+}
+
+#type fragment
+#version 330 core
+
+out vec4 fragColor;
+
+void main() {
+ fragColor = vec4(1.0, 1.0, 1.0, 1.0);
+}