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authorrtk0c <[email protected]>2025-05-14 18:54:50 -0700
committerrtk0c <[email protected]>2025-05-14 18:54:50 -0700
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- `30-game`: The main game.
- `assets`: The assets for the main game.
-## Old history in PlasticSCM
-See `project-brussel@rtk0c@cloud`
+# History
+This project started around the summer of 2022, as an experimental game with local, multi-keyboard multiplayer.
+The scope expanded, distractions happened, and it more or less turned into a playground for cool and cursed engine tricks.
+
+## In PlasticSCM
+The earliest history can be found in `project-brussel@rtk0c@cloud`—if you can find it.
+
+It was initially developed in a PlasticSCM repo, for the sake of playing with a different VCS.
+At the time, PlasticSCM advertises itself as both distributed- and centralized-VCS, up to each user's choice. It indeed worked more or less like so, but I was alone, so this made zero difference.
+Eventually I saw problems with it: being bought by Unity, hard-to-use client, and vendor lock-in.
+Their Git export was broken every time I tried it, ranging from 2023 to early 2024. At some point I gave up and just copied the latest version into a Git repo here.
+
+## Project Name
+Originally it was called `project-brussel`, after a series of game prototypes I was worked on.
+After moving to Git, the `project-` prefix is dropped for conciseness.