From c62f0470273a3f4d12e5702398dc4b6e4c6f31fb Mon Sep 17 00:00:00 2001 From: rtk0c Date: Thu, 24 Apr 2025 13:18:36 -0700 Subject: Flip texture rendered I'm not sure if this is the correct thing to do. Need to think through the memory layout of _bitmap, etc. again later --- src/ogl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/ogl.cpp') diff --git a/src/ogl.cpp b/src/ogl.cpp index 19e49cc..7d160e2 100644 --- a/src/ogl.cpp +++ b/src/ogl.cpp @@ -11,7 +11,7 @@ OglImage::OglImage() { // Setup filtering parameters for display glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); } OglImage::~OglImage() { -- cgit v1.2.3-70-g09d2