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<title>sand-physics, branch master</title>
<subtitle>Falling sand demo</subtitle>
<id>https://git.rtk0c.com/sand-physics/atom/?h=master</id>
<link rel='self' href='https://git.rtk0c.com/sand-physics/atom/?h=master'/>
<link rel='alternate' type='text/html' href='https://git.rtk0c.com/sand-physics/'/>
<updated>2025-05-18T18:10:09Z</updated>
<entry>
<title>Add bounds check to set_sand()</title>
<updated>2025-05-18T18:10:09Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2025-05-18T18:10:09Z</published>
<link rel='alternate' type='text/html' href='https://git.rtk0c.com/sand-physics/commit/?id=838792fca41b9bccce260e9500d75549433bbe6a'/>
<id>urn:sha1:838792fca41b9bccce260e9500d75549433bbe6a</id>
<content type='text'>
Previously, painting didn't do it (simulation did) so there were buffer overruns
</content>
</entry>
<entry>
<title>Fix unupdated sand</title>
<updated>2025-05-18T18:09:22Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2025-05-18T17:56:57Z</published>
<link rel='alternate' type='text/html' href='https://git.rtk0c.com/sand-physics/commit/?id=3af71b8aa4976d2eb6ed9eb61e9e8ac5bd6d309a'/>
<id>urn:sha1:3af71b8aa4976d2eb6ed9eb61e9e8ac5bd6d309a</id>
<content type='text'>
Just grow the dirty rect by 1 on each side, update neighbors of any updated sand.
</content>
</entry>
<entry>
<title>X-macro and palette editing menu</title>
<updated>2025-05-18T17:26:52Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2025-05-18T06:12:46Z</published>
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<id>urn:sha1:f7455f44518d36cc688f915e5d6cc046eaa65896</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Painting sand</title>
<updated>2025-05-18T05:47:59Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2025-05-18T05:47:59Z</published>
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<id>urn:sha1:82d363cc2c4c1ce2d54802b59fc0e20dbdb438a4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Moar interactive</title>
<updated>2025-05-18T03:29:03Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2025-05-18T03:28:55Z</published>
<link rel='alternate' type='text/html' href='https://git.rtk0c.com/sand-physics/commit/?id=81e957ef919709c0cf9f0a82e818227ea545e405'/>
<id>urn:sha1:81e957ef919709c0cf9f0a82e818227ea545e405</id>
<content type='text'>
Popup for changing sandbox params, and slightly cleaner code?
</content>
</entry>
<entry>
<title>More interactive thigns</title>
<updated>2025-05-18T02:42:59Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2025-05-18T02:42:59Z</published>
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<id>urn:sha1:5f4a323ae13243be2d8dfcb8cf080f04d08ebd1e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Dirty rect &amp; UI features</title>
<updated>2025-05-18T01:03:44Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2025-05-18T01:03:44Z</published>
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<id>urn:sha1:e041b2a3ea3835a6b3a59dfbd1f24a86fd104396</id>
<content type='text'>
- dirty rectangle (and the math library thereof)
  - drawing it
- no more std::vector in Sandbox
- single step
- cycle counter display
</content>
</entry>
<entry>
<title>Interactive buttons</title>
<updated>2025-05-18T00:35:11Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2025-05-18T00:35:11Z</published>
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<id>urn:sha1:152580faf7e7665a04be69b4a0e0538cf39c975c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Wrap random source</title>
<updated>2025-05-17T21:13:10Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2025-05-17T21:13:10Z</published>
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<id>urn:sha1:508c4ab81a7068986ae818768b1444bbbd83b9c7</id>
<content type='text'>
Havne't dont too much investigation if PCG is a good choice; this give some freedom to move later
</content>
</entry>
<entry>
<title>Fix update loop direction</title>
<updated>2025-04-25T23:57:13Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2025-04-25T23:57:13Z</published>
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<id>urn:sha1:03f4c32dd3a868c2ff1858b029429ca7929a11d7</id>
<content type='text'>
Going up to down causes the sand to collide in mid-air
</content>
</entry>
</feed>
