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#pragma once

#include <compare>

template <class TSelf>
struct BasicEnum {
	using Self = TSelf;
	using ValueType = int;

	int value;

	BasicEnum()
		: value{ 0 } {}
	BasicEnum(int value)
		: value{ value } {}

	/// Comparsion between 2 values of enum. Useful for situations like `a == b` where both a and b are TSelf.
	friend auto operator<=>(const TSelf& a, const TSelf& b) { return a.value <=> b.value; }
	/// Comparsion between a enum and a raw value. Useful for situations like `a == TSelf::Option` where a is a enum and TSelf::Option is a raw value.
	friend auto operator<=>(const TSelf& self, int value) { return self.value <=> value; }

	operator int() const { return value; }
	operator bool() const { return value; }
};

#define ENUM(Name) struct Name : public BasicEnum<Name>
#define ENUM_MEMBERS()                            \
	enum Enum : int;                              \
	operator Enum() const { return (Enum)value; } \
	using BasicEnum<Self>::BasicEnum;             \
	enum Enum : int

template <class TSelf>
struct BasicFlag {
	using Self = TSelf;
	using ValueType = int;

	int value;

	BasicFlag()
		: value{ 0 } {}
	BasicFlag(int value)
		: value{ value } {}

	bool IsSet(TSelf mask) const { return (value & mask.value) == mask.value; }
	bool IsSetExclusive(TSelf mask) const { return value == mask.value; }
	void Set(TSelf mask, bool state) {
		if (state) {
			value = (int)(value | mask.value);
		} else {
			value = (int)(value & ~mask.value);
		}
	}

	/// Comparsion between 2 values of flag. Useful for situations like `a == b` where both a and b are TSelf.
	friend bool operator==(const TSelf& a, const TSelf& b) { return a.value == b.value; }
	friend auto operator<=>(const TSelf& a, const TSelf& b) { return a.value <=> b.value; }
	/// Comparsion between a flag and a raw value. Useful for situations like `a == TSelf::Option` where a is a flag and TSelf::Option is a raw value.
	friend bool operator==(const TSelf& self, int value) { return self.value == value; }
	friend auto operator<=>(const TSelf& self, int value) { return self.value <=> value; }

	friend TSelf operator&(const TSelf& a, const TSelf& b) { return TSelf(a.value & b.value); }
	friend TSelf operator|(const TSelf& a, const TSelf& b) { return TSelf(a.value | b.value); }
	friend TSelf operator^(const TSelf& a, const TSelf& b) { return TSelf(a.value ^ b.value); }

	TSelf operator~() const { return TSelf(~value); }

	TSelf& operator&=(int that) {
		value = value & that;
		return *this;
	}

	TSelf& operator|=(int that) {
		value = value | that;
		return *this;
	}

	TSelf& operator^=(int that) {
		value = value ^ that;
		return *this;
	}
};