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#pragma once

#include "Model/Assets.hpp"
#include "Model/Database.hpp"
#include "Model/Items.hpp"
#include "Model/Template/Template.hpp"
#include "Model/Workflow/Workflow.hpp"

#include <json/forwards.h>
#include <tsl/array_map.h>
#include <filesystem>
#include <string>
#include <string_view>

class Project
{
private:
	std::filesystem::path mRootPath;
	std::string mRootPathString;
	std::string mName;

	// (Exception to style guidelines)
	// This is put after the private fields, so that when XxxDatabase's constructor runs, all of them will be initialized
public:
	WorkflowAssetList Workflows;
	TemplateAssetList Templates;
	ItemList<ProductItem> Products;
	ItemList<FactoryItem> Factories;
	ItemList<CustomerItem> Customers;
	MainDatabase Database;

public:
	/// Load the project from a directory containing the cplt_project.json file.
	/// This only loads the main project file, the caller needs to
	Project(std::filesystem::path rootPath);

	/// Create a project with the given name in the given path. Note that the path should be a directory that will contain the project files once created.
	/// This function assumes the given directory will exist and is empty.
	Project(std::filesystem::path rootPath, std::string name);

	/// Path to a *directory* that contains the project file.
	const std::filesystem::path& GetPath() const;
	const std::string& GetPathString() const;

	std::filesystem::path GetDatabasesDirectory() const;
	std::filesystem::path GetItemsDirectory() const;
	std::filesystem::path GetWorkflowsDirectory() const;
	std::filesystem::path GetWorkflowPath(std::string_view name) const;
	std::filesystem::path GetTemplatesDirectory() const;
	std::filesystem::path GetTemplatePath(std::string_view name) const;

	const std::string& GetName() const;
	void SetName(std::string name);

	Json::Value Serialize();
	void WriteToDisk();
};