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path: root/core/src/Entrypoint/OpenGL3.cpp
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#include "OpenGL3.hpp"

#if BUILD_CORE_WITH_OPENGL3_BACKEND
#	include <glad/glad.h>
#	include <GLFW/glfw3.h>
#	include <backend/imgui_impl_glfw.h>
#	include <backend/imgui_impl_opengl3.h>
#	include <imgui.h>
#	include <stdexcept>

#	define IMGUI_IMPL_OPENGL_LOADER_GLAD
#	include <backend/imgui_impl_opengl3.cpp>

OpenGL3Backend::OpenGL3Backend() {
	glfwSetErrorCallback(GlfwErrorCallback);
	if (!glfwInit()) {
		throw std::runtime_error("Failed to initialize GLFW.");
	}

#	if PLATFORM_APPLE
	// GL 3.2 + GLSL 150
	const char* glslVersion = "#version 150";
	glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
	glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
	glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
	glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
#	else
	// GL 3.0 + GLSL 130
	const char* glslVersion = "#version 130";
	glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
	glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
	//glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);  // 3.2+ only
	//glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);            // 3.0+ only
#	endif

	mWindow = glfwCreateWindow(1280, 720, "Cplt", nullptr, nullptr);
	if (mWindow == nullptr) {
		throw std::runtime_error("Failed to create GLFW window.");
	}
	glfwMakeContextCurrent(mWindow);
	glfwSwapInterval(1); // Enable vsync

	if (gladLoadGLLoader((GLADloadproc)glfwGetProcAddress) == 0) {
		throw std::runtime_error("Failed to initialize OpenGL.");
	}

	IMGUI_CHECKVERSION();
	ImGui::CreateContext();

	ImGui_ImplGlfw_InitForOpenGL(mWindow, true);
	ImGui_ImplOpenGL3_Init(glslVersion);
}

OpenGL3Backend::~OpenGL3Backend() {
	ImGui_ImplOpenGL3_Shutdown();
	ImGui_ImplGlfw_Shutdown();
	ImGui::DestroyContext();

	glfwDestroyWindow(mWindow);
	glfwTerminate();
}

void OpenGL3Backend::BeginFrame() {
	glfwPollEvents();

	ImGui_ImplOpenGL3_NewFrame();
	ImGui_ImplGlfw_NewFrame();
	ImGui::NewFrame();
}

void OpenGL3Backend::EndFrame() {
	int displayWidth, displayHeight;
	glfwGetFramebufferSize(mWindow, &displayWidth, &displayHeight);
	glViewport(0, 0, displayWidth, displayHeight);

	const ImVec4 kClearColor = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
	glClearColor(kClearColor.x * kClearColor.w, kClearColor.y * kClearColor.w, kClearColor.z * kClearColor.w, kClearColor.w);
	glClear(GL_COLOR_BUFFER_BIT);

	ImGui::Render();
	ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());

	glfwSwapBuffers(mWindow);
}

#else // ^^ BUILD_CORE_WITH_OPENGL3_BACKEND | !BUILD_CORE_WITH_OPENGL3_BACKEND vv
#	include <stdexcept>

OpenGL3Backend::OpenGL3Backend() {
	throw std::runtime_error("Backend opengl3 is not available in this build.\n");
}

OpenGL3Backend::~OpenGL3Backend() {
}

void OpenGL3Backend::BeginFrame() {
}

void OpenGL3Backend::EndFrame() {
}

#endif