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#pragma once
#include <Cplt/Utils/Sigslot.hpp>
#include <Cplt/fwd.hpp>
#include <filesystem>
#include <string>
#include <vector>
class GlobalStates {
public:
static void Init();
static void Init(std::filesystem::path userDataDir);
static void Shutdown();
static GlobalStates& GetInstance();
static const std::filesystem::path& GetUserDataPath();
struct RecentProject {
std::filesystem::path Path;
std::string CachedUtf8String;
};
public:
Signal<> OnModified;
private:
std::vector<RecentProject> mRecentProjects;
std::unique_ptr<Project> mCurrentProject;
mutable bool mDirty = false;
public:
const std::vector<RecentProject>& GetRecentProjects() const;
void ClearRecentProjects();
void AddRecentProject(const Project& project);
/// Move or add the project to end of the recent projects list.
/// If the project is not in the list of recently used projects, it will be appended, otherwise
/// it will be moved to the end.
void MoveProjectToTop(const Project& project);
void RemoveRecentProject(int idx);
bool HasCurrentProject() const;
Project* GetCurrentProject() const;
void SetCurrentProject(std::unique_ptr<Project> project);
// TODO async autosaving to prevent data loss on crash
void WriteToDisk() const;
bool IsDirty() const;
private:
void MarkDirty();
};
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