blob: 3382d72c666b0b1a5193d77e64c2f7a3e9c12eeb (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
set(IMGUI_SOURCES
imgui.h
imgui.cpp
imconfig.h
imgui_internal.h
imgui_demo.cpp
imgui_draw.cpp
imgui_tables.cpp
imgui_widgets.cpp
imstb_rectpack.h
imstb_textedit.h
imstb_truetype.h
# Since we only use GLFW to manage windows, application can't be built without GLFW
backend/imgui_impl_glfw.h
backend/imgui_impl_glfw.cpp
)
option(IMGUI_INCLUDE_OPENGL2_BACKEND ON)
if(IMGUI_INCLUDE_OPENGL2_BACKEND)
message("ImGui: - building with OpenGL2 backend")
list(APPEND IMGUI_SOURCES
backend/imgui_impl_opengl2.h
backend/imgui_impl_opengl2.cpp
)
endif()
option(IMGUI_INCLUDE_OPENGL3_BACKEND ON)
if(IMGUI_INCLUDE_OPENGL3_BACKEND)
message("ImGui: - building with OpenGL3 backend")
list(APPEND IMGUI_SOURCES
backend/imgui_impl_opengl3.h
backend/imgui_impl_opengl3.cpp
)
endif()
option(IMGUI_INCLUDE_VULKAN_BACKEND ON)
if(IMGUI_INCLUDE_VULKAN_BACKEND)
message("ImGui: - building with Vulkan backend")
list(APPEND IMGUI_SOURCES
backend/imgui_impl_vulkan.h
backend/imgui_impl_vulkan.cpp
)
endif()
if(WIN32)
option(IMGUI_INCLUDE_DX11_BACKEND ON)
if(IMGUI_INCLUDE_DX11_BACKEND)
message("ImGui: - building with DirectX11 backend")
list(APPEND IMGUI_SOURCES
backend/imgui_impl_dx11.h
backend/imgui_impl_dx11.cpp
)
endif()
option(IMGUI_INCLUDE_DX12_BACKEND ON)
if(IMGUI_INCLUDE_DX12_BACKEND)
message("ImGui: - building with DirectX12 backend")
list(APPEND IMGUI_SOURCES
backend/imgui_impl_dx12.h
backend/imgui_impl_dx12.cpp
)
endif()
elseif(APPLE)
option(IMGUI_INCLUDE_METAL_BACKEND ON)
if(IMGUI_INCLUDE_METAL_BACKEND)
message("ImGui: - building with Metal backend")
list(APPEND IMGUI_SOURCES
backend/imgui_impl_metal.h
backend/imgui_impl_metal.mm
)
endif()
endif()
add_library(imgui ${IMGUI_SOURCES})
target_compile_definitions(imgui
PRIVATE
IMGUI_IMPL_OPENGL_LOADER_GLAD=1
)
target_include_directories(imgui
PRIVATE
${CMAKE_SOURCE_DIR}/3rdparty/imgui
)
|