#include "Project.hpp" #include #include #include #include #include #include #include namespace fs = std::filesystem; Project Project::Load(const fs::path& path) { // TODO better diagnostic const char* kInvalidFormatErr = "Failed to load project: invalid format."; std::ifstream ifs(path); if (!ifs) { std::string message; message += "Failed to load project file at '"; message += path.string(); message += "'."; throw std::runtime_error(message); } Project proj; proj.mRootPath = path.parent_path(); proj.mRootPathString = proj.mRootPath.string(); Json::Value root; ifs >> root; const auto& croot = root; // Use const reference so that accessors default to returning a null if not found, instead of silently creating new elements if (!croot.isObject()) { throw std::runtime_error(kInvalidFormatErr); } if (auto& name = croot["Name"]; name.isString()) { proj.mName = name.asString(); } else { throw std::runtime_error(kInvalidFormatErr); } return proj; } Project Project::Create(std::string name, const fs::path& path) { Project proj; proj.mRootPath = path; proj.mRootPathString = path.string(); proj.mName = std::move(name); return proj; } const fs::path& Project::GetPath() const { return mRootPath; } const std::string& Project::GetPathString() const { return mRootPathString; } const std::string& Project::GetName() const { return mName; } void Project::SetName(std::string name) { mName = std::move(name); } Json::Value Project::Serialize() { Json::Value root(Json::objectValue); root["Name"] = mName; return root; } void Project::WriteToDisk() { auto root = Serialize(); std::ofstream ofs(mRootPath / "cplt_project.json"); ofs << root; }