#pragma once #include #include #include #include #include #include #include class RgbaColor { public: uint8_t r; uint8_t g; uint8_t b; uint8_t a; public: constexpr RgbaColor() noexcept : r{ 255 } , g{ 255 } , b{ 255 } , a{ 255 } { } constexpr RgbaColor(float r, float g, float b, float a = 1.0f) noexcept : r{ static_cast(r * 255.0f) } , g{ static_cast(g * 255.0f) } , b{ static_cast(b * 255.0f) } , a{ static_cast(a * 255.0f) } { } constexpr RgbaColor(int r, int g, int b, int a = 255) noexcept : r{ static_cast(r & 0xFF) } , g{ static_cast(g & 0xFF) } , b{ static_cast(b & 0xFF) } , a{ static_cast(a & 0xFF) } { } constexpr RgbaColor(uint32_t rgba) noexcept : r{ static_cast((rgba >> 0) & 0xFF) } , g{ static_cast((rgba >> 8) & 0xFF) } , b{ static_cast((rgba >> 16) & 0xFF) } , a{ static_cast((rgba >> 24) & 0xFF) } { } constexpr uint32_t GetScalar() const noexcept { uint32_t res = 0; res |= r << 24; res |= g << 16; res |= b << 8; res |= a; return res; } constexpr void SetScalar(uint32_t scalar) noexcept { r = (scalar >> 0) & 0xFF; g = (scalar >> 8) & 0xFF; b = (scalar >> 16) & 0xFF; a = (scalar >> 24) & 0xFF; } constexpr float GetNormalizedRed() const noexcept { return r / 255.0f; } constexpr float GetNormalizedGreen() const noexcept { return g / 255.0f; } constexpr float GetNormalizedBlue() const noexcept { return b / 255.0f; } constexpr float GetNormalizedAlpha() const noexcept { return a / 255.0f; } constexpr Vec4i AsVec4i() const noexcept { return Vec4i{ r, g, b, a }; } constexpr Vec4f AsVec4f() const noexcept { return Vec4f{ GetNormalizedRed(), GetNormalizedGreen(), GetNormalizedBlue(), GetNormalizedAlpha(), }; } ImVec4 AsImVec() const { auto v = AsVec4f(); return ImVec4{ v.x, v.y, v.z, v.w }; } ImColor AsImColor() const { auto v = AsVec4f(); return ImColor{ v.x, v.y, v.z, v.w }; } ImU32 AsImU32() const { ImU32 res; res |= r << IM_COL32_R_SHIFT; res |= g << IM_COL32_G_SHIFT; res |= b << IM_COL32_B_SHIFT; res |= a << IM_COL32_A_SHIFT; return res; } constexpr void SetVec(const Vec4f& vec) noexcept { r = (uint8_t)(vec.x * 255.0f); g = (uint8_t)(vec.y * 255.0f); b = (uint8_t)(vec.z * 255.0f); a = (uint8_t)(vec.w * 255.0f); } // Forward declaring because cyclic reference between RgbaColor and HsvColor constexpr HsvColor ToHsv() const noexcept; friend constexpr bool operator==(const RgbaColor&, const RgbaColor&) noexcept = default; }; class HsvColor { public: float h; float s; float v; float a; public: constexpr HsvColor() noexcept : h{ 0.0f } , s{ 0.0f } , v{ 1.0f } , a{ 1.0f } { } constexpr HsvColor(float h, float s, float v, float a) noexcept : h{ h } , s{ s } , v{ v } , a{ a } { } // Forward declaring because cyclic reference between RgbaColor and HsvColor constexpr RgbaColor ToRgba() const noexcept; }; constexpr HsvColor RgbaColor::ToHsv() const noexcept { float fr = GetNormalizedRed(); float fg = GetNormalizedBlue(); float fb = GetNormalizedGreen(); float fa = GetNormalizedAlpha(); auto p = fg < fb ? Vec4f{ fb, fg, -1, 2.0f / 3.0f } : Vec4f{ fg, fb, 0, -1.0f / 3.0f }; auto q = fr < p.x ? Vec4f{ p.x, p.y, p.w, fr } : Vec4f{ fr, p.y, p.z, p.x }; float c = q.x - std::min(q.w, q.y); float h = MathUtils::Abs((q.w - q.y) / (6 * c + std::numeric_limits::epsilon()) + q.z); Vec3f hcv{ h, c, q.x }; float s = hcv.y / (hcv.z + std::numeric_limits::epsilon()); return HsvColor(hcv.x, s, hcv.z, fa); } constexpr RgbaColor HsvColor::ToRgba() const noexcept { float r = MathUtils::Abs(h * 6 - 3) - 1; float g = 2 - MathUtils::Abs(h * 6 - 2); float b = 2 - MathUtils::Abs(h * 6 - 4); auto rgb = Vec3f{ std::clamp(r, 0.0f, 1.0f), std::clamp(g, 0.0f, 1.0f), std::clamp(b, 0.0f, 1.0f), }; auto vc = (rgb - Vec3f{ 0, 0, 0 }) * s + Vec3f{ 1, 1, 1 } * v; return RgbaColor(vc.x, vc.y, vc.z, a); }