#include "UI.hpp" #include #include #define IMGUI_DEFINE_MATH_OPERATORS #include void ImGui::SetNextWindowSizeRelScreen(float xPercent, float yPercent, ImGuiCond cond) { auto vs = ImGui::GetMainViewport()->Size; ImGui::SetNextWindowSize({ vs.x * xPercent, vs.y * yPercent }, cond); } void ImGui::SetNextWindowCentered(ImGuiCond cond) { auto vs = ImGui::GetMainViewport()->Size; ImGui::SetNextWindowPos({ vs.x / 2, vs.y / 2 }, cond, { 0.5f, 0.5f }); } void ImGui::PushDisabled() { ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true); ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.5f * ImGui::GetStyle().Alpha); } void ImGui::PopDisabled() { ImGui::PopItemFlag(); ImGui::PopStyleVar(); } bool ImGui::Button(const char* label, bool disabled) { return Button(label, ImVec2{}, disabled); } bool ImGui::Button(const char* label, const ImVec2& sizeArg, bool disabled) { if (disabled) PushDisabled(); bool res = ImGui::Button(label, sizeArg); if (disabled) PopDisabled(); // Help clang-tidy's static analyzer: if the button is disabled, res should always be false assert(!disabled || (disabled && !res)); return res; } void ImGui::ErrorIcon() { ImGui::PushStyleColor(ImGuiCol_Text, ImVec4{ 237 / 255.0f, 67 / 255.0f, 55 / 255.0f, 1.0f }); // #ED4337 ImGui::Text(ICON_FA_EXCLAMATION_CIRCLE); ImGui::PopStyleColor(); } void ImGui::ErrorMessage(const char* fmt, ...) { ErrorIcon(); SameLine(); va_list args; va_start(args, fmt); TextV(fmt, args); va_end(args); } void ImGui::WarningIcon() { ImGui::PushStyleColor(ImGuiCol_Text, ImVec4{ 255 / 255.0f, 184 / 255.0f, 24 / 255.0f, 1.0f }); // #FFB818 ImGui::Text(ICON_FA_EXCLAMATION_TRIANGLE); ImGui::PopStyleColor(); } void ImGui::WarningMessage(const char* fmt, ...) { WarningIcon(); SameLine(); va_list args; va_start(args, fmt); TextV(fmt, args); va_end(args); } void ImGui::DrawIcon(ImDrawList* drawList, const ImVec2& a, const ImVec2& b, IconType type, bool filled, ImU32 color, ImU32 innerColor) { // Taken from https://github.com/thedmd/imgui-node-editor/blob/master/examples/blueprints-example/utilities/drawing.cpp // ax::NodeEditor::DrawIcon // Brace style was adapted but no names are changed auto rect = ImRect(a, b); auto rect_x = rect.Min.x; auto rect_y = rect.Min.y; auto rect_w = rect.Max.x - rect.Min.x; auto rect_h = rect.Max.y - rect.Min.y; auto rect_center_x = (rect.Min.x + rect.Max.x) * 0.5f; auto rect_center_y = (rect.Min.y + rect.Max.y) * 0.5f; auto rect_center = ImVec2(rect_center_x, rect_center_y); const auto outline_scale = rect_w / 24.0f; const auto extra_segments = static_cast(2 * outline_scale); // for full circle if (type == IconType::Flow) { const auto origin_scale = rect_w / 24.0f; const auto offset_x = 1.0f * origin_scale; const auto offset_y = 0.0f * origin_scale; const auto margin = 2.0f * origin_scale; const auto rounding = 0.1f * origin_scale; const auto tip_round = 0.7f; // percentage of triangle edge (for tip) // const auto edge_round = 0.7f; // percentage of triangle edge (for corner) const auto canvas = ImRect( rect.Min.x + margin + offset_x, rect.Min.y + margin + offset_y, rect.Max.x - margin + offset_x, rect.Max.y - margin + offset_y); const auto canvas_x = canvas.Min.x; const auto canvas_y = canvas.Min.y; const auto canvas_w = canvas.Max.x - canvas.Min.x; const auto canvas_h = canvas.Max.y - canvas.Min.y; const auto left = canvas_x + canvas_w * 0.5f * 0.3f; const auto right = canvas_x + canvas_w - canvas_w * 0.5f * 0.3f; const auto top = canvas_y + canvas_h * 0.5f * 0.2f; const auto bottom = canvas_y + canvas_h - canvas_h * 0.5f * 0.2f; const auto center_y = (top + bottom) * 0.5f; // const auto angle = AX_PI * 0.5f * 0.5f * 0.5f; const auto tip_top = ImVec2(canvas_x + canvas_w * 0.5f, top); const auto tip_right = ImVec2(right, center_y); const auto tip_bottom = ImVec2(canvas_x + canvas_w * 0.5f, bottom); drawList->PathLineTo(ImVec2(left, top) + ImVec2(0, rounding)); drawList->PathBezierCurveTo( ImVec2(left, top), ImVec2(left, top), ImVec2(left, top) + ImVec2(rounding, 0)); drawList->PathLineTo(tip_top); drawList->PathLineTo(tip_top + (tip_right - tip_top) * tip_round); drawList->PathBezierCurveTo( tip_right, tip_right, tip_bottom + (tip_right - tip_bottom) * tip_round); drawList->PathLineTo(tip_bottom); drawList->PathLineTo(ImVec2(left, bottom) + ImVec2(rounding, 0)); drawList->PathBezierCurveTo( ImVec2(left, bottom), ImVec2(left, bottom), ImVec2(left, bottom) - ImVec2(0, rounding)); if (!filled) { if (innerColor & 0xFF000000) { drawList->AddConvexPolyFilled(drawList->_Path.Data, drawList->_Path.Size, innerColor); } drawList->PathStroke(color, true, 2.0f * outline_scale); } else { drawList->PathFillConvex(color); } } else { auto triangleStart = rect_center_x + 0.32f * rect_w; auto rect_offset = -static_cast(rect_w * 0.25f * 0.25f); rect.Min.x += rect_offset; rect.Max.x += rect_offset; rect_x += rect_offset; rect_center_x += rect_offset * 0.5f; rect_center.x += rect_offset * 0.5f; if (type == IconType::Circle) { const auto c = rect_center; if (!filled) { const auto r = 0.5f * rect_w / 2.0f - 0.5f; if (innerColor & 0xFF000000) drawList->AddCircleFilled(c, r, innerColor, 12 + extra_segments); drawList->AddCircle(c, r, color, 12 + extra_segments, 2.0f * outline_scale); } else { drawList->AddCircleFilled(c, 0.5f * rect_w / 2.0f, color, 12 + extra_segments); } } if (type == IconType::Square) { if (filled) { const auto r = 0.5f * rect_w / 2.0f; const auto p0 = rect_center - ImVec2(r, r); const auto p1 = rect_center + ImVec2(r, r); drawList->AddRectFilled(p0, p1, color, 0, 15 + extra_segments); } else { const auto r = 0.5f * rect_w / 2.0f - 0.5f; const auto p0 = rect_center - ImVec2(r, r); const auto p1 = rect_center + ImVec2(r, r); if (innerColor & 0xFF000000) drawList->AddRectFilled(p0, p1, innerColor, 0, 15 + extra_segments); drawList->AddRect(p0, p1, color, 0, 15 + extra_segments, 2.0f * outline_scale); } } if (type == IconType::Grid) { const auto r = 0.5f * rect_w / 2.0f; const auto w = ceilf(r / 3.0f); const auto baseTl = ImVec2(floorf(rect_center_x - w * 2.5f), floorf(rect_center_y - w * 2.5f)); const auto baseBr = ImVec2(floorf(baseTl.x + w), floorf(baseTl.y + w)); auto tl = baseTl; auto br = baseBr; for (int i = 0; i < 3; ++i) { tl.x = baseTl.x; br.x = baseBr.x; drawList->AddRectFilled(tl, br, color); tl.x += w * 2; br.x += w * 2; if (i != 1 || filled) drawList->AddRectFilled(tl, br, color); tl.x += w * 2; br.x += w * 2; drawList->AddRectFilled(tl, br, color); tl.y += w * 2; br.y += w * 2; } triangleStart = br.x + w + 1.0f / 24.0f * rect_w; } if (type == IconType::RoundSquare) { if (filled) { const auto r = 0.5f * rect_w / 2.0f; const auto cr = r * 0.5f; const auto p0 = rect_center - ImVec2(r, r); const auto p1 = rect_center + ImVec2(r, r); drawList->AddRectFilled(p0, p1, color, cr, 15); } else { const auto r = 0.5f * rect_w / 2.0f - 0.5f; const auto cr = r * 0.5f; const auto p0 = rect_center - ImVec2(r, r); const auto p1 = rect_center + ImVec2(r, r); if (innerColor & 0xFF000000) drawList->AddRectFilled(p0, p1, innerColor, cr, 15); drawList->AddRect(p0, p1, color, cr, 15, 2.0f * outline_scale); } } else if (type == IconType::Diamond) { if (filled) { const auto r = 0.607f * rect_w / 2.0f; const auto c = rect_center; drawList->PathLineTo(c + ImVec2(0, -r)); drawList->PathLineTo(c + ImVec2(r, 0)); drawList->PathLineTo(c + ImVec2(0, r)); drawList->PathLineTo(c + ImVec2(-r, 0)); drawList->PathFillConvex(color); } else { const auto r = 0.607f * rect_w / 2.0f - 0.5f; const auto c = rect_center; drawList->PathLineTo(c + ImVec2(0, -r)); drawList->PathLineTo(c + ImVec2(r, 0)); drawList->PathLineTo(c + ImVec2(0, r)); drawList->PathLineTo(c + ImVec2(-r, 0)); if (innerColor & 0xFF000000) drawList->AddConvexPolyFilled(drawList->_Path.Data, drawList->_Path.Size, innerColor); drawList->PathStroke(color, true, 2.0f * outline_scale); } } else { const auto triangleTip = triangleStart + rect_w * (0.45f - 0.32f); drawList->AddTriangleFilled( ImVec2(ceilf(triangleTip), rect_y + rect_h * 0.5f), ImVec2(triangleStart, rect_center_y + 0.15f * rect_h), ImVec2(triangleStart, rect_center_y - 0.15f * rect_h), color); } } } void ImGui::Icon(const ImVec2& size, IconType type, bool filled, const ImVec4& color, const ImVec4& innerColor) { // Taken from https://github.com/thedmd/imgui-node-editor/blob/master/examples/blueprints-example/utilities/widgets.cpp // ax::NodeEditor::Icon if (ImGui::IsRectVisible(size)) { auto cursorPos = ImGui::GetCursorScreenPos(); auto drawList = ImGui::GetWindowDrawList(); DrawIcon(drawList, cursorPos, cursorPos + size, type, filled, ImColor(color), ImColor(innerColor)); } ImGui::Dummy(size); } bool ImGui::Splitter(bool splitVertically, float thickness, float* size1, float* size2, float minSize1, float minSize2, float splitterLongAxisSize) { // Taken from https://github.com/thedmd/imgui-node-editor/blob/master/examples/blueprints-example/blueprints-example.cpp // ::Splitter ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; ImGuiID id = window->GetID("##Splitter"); ImRect bb; bb.Min = window->DC.CursorPos + (splitVertically ? ImVec2(*size1, 0.0f) : ImVec2(0.0f, *size1)); bb.Max = bb.Min + CalcItemSize(splitVertically ? ImVec2(thickness, splitterLongAxisSize) : ImVec2(splitterLongAxisSize, thickness), 0.0f, 0.0f); return SplitterBehavior(bb, id, splitVertically ? ImGuiAxis_X : ImGuiAxis_Y, size1, size2, minSize1, minSize2, 0.0f); }