From 442d2d75d71bbc057e667edc301a79fa1cc813be Mon Sep 17 00:00:00 2001 From: rtk0c Date: Sat, 27 Mar 2021 23:01:07 -0700 Subject: Initial setup --- 3rdparty/imgui/backend/imgui_impl_metal.h | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 3rdparty/imgui/backend/imgui_impl_metal.h (limited to '3rdparty/imgui/backend/imgui_impl_metal.h') diff --git a/3rdparty/imgui/backend/imgui_impl_metal.h b/3rdparty/imgui/backend/imgui_impl_metal.h new file mode 100644 index 0000000..1db7d87 --- /dev/null +++ b/3rdparty/imgui/backend/imgui_impl_metal.h @@ -0,0 +1,28 @@ +// dear imgui: Renderer Backend for Metal +// This needs to be used along with a Platform Backend (e.g. OSX) + +// Implemented features: +// [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID! +// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. + +// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. +// Read online: https://github.com/ocornut/imgui/tree/master/docs + +#include "imgui.h" // IMGUI_IMPL_API + +@class MTLRenderPassDescriptor; +@protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder; + +IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id device); +IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor); +IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, + id commandBuffer, + id commandEncoder); + +// Called by Init/NewFrame/Shutdown +IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id device); +IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); +IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id device); +IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects(); -- cgit v1.2.3-70-g09d2