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-rw-r--r--core/src/Utils/Vector.hpp63
1 files changed, 60 insertions, 3 deletions
diff --git a/core/src/Utils/Vector.hpp b/core/src/Utils/Vector.hpp
index 61fa520..bf75fd1 100644
--- a/core/src/Utils/Vector.hpp
+++ b/core/src/Utils/Vector.hpp
@@ -1,7 +1,64 @@
#pragma once
-struct Vec2i
+template <class T>
+struct Vec2
{
- int x = 0;
- int y = 0;
+ T x = 0;
+ T y = 0;
+
+ friend constexpr Vec2 operator+(const Vec2& a, const Vec2& b) { return { a.x + b.x, a.y + b.y }; }
+ friend constexpr Vec2 operator-(const Vec2& a, const Vec2& b) { return { a.x - b.x, a.y - b.y }; }
+ friend constexpr Vec2 operator*(const Vec2& a, const Vec2& b) { return { a.x * b.x, a.y * b.y }; }
+ friend constexpr Vec2 operator/(const Vec2& a, const Vec2& b) { return { a.x / b.x, a.y / b.y }; }
+
+ friend constexpr Vec2 operator+(const Vec2& a, T n) { return { a.x + n, a.y + n }; }
+ friend constexpr Vec2 operator-(const Vec2& a, T n) { return { a.x - n, a.y - n }; }
+ friend constexpr Vec2 operator*(const Vec2& a, T n) { return { a.x * n, a.y * n }; }
+ friend constexpr Vec2 operator/(const Vec2& a, T n) { return { a.x / n, a.y / n }; }
+};
+
+using Vec2i = Vec2<int>;
+using Vec2f = Vec2<float>;
+
+template <class T>
+struct Vec3
+{
+ T x = 0;
+ T y = 0;
+ T z = 0;
+
+ friend constexpr Vec3 operator+(const Vec3& a, const Vec3& b) { return { a.x + b.x, a.y + b.y, a.z + b.z }; }
+ friend constexpr Vec3 operator-(const Vec3& a, const Vec3& b) { return { a.x - b.x, a.y - b.y, a.z - b.z }; }
+ friend constexpr Vec3 operator*(const Vec3& a, const Vec3& b) { return { a.x * b.x, a.y * b.y, a.z * b.z }; }
+ friend constexpr Vec3 operator/(const Vec3& a, const Vec3& b) { return { a.x / b.x, a.y / b.y, a.z / b.z }; }
+
+ friend constexpr Vec3 operator+(const Vec3& a, T n) { return { a.x + n, a.y + n, a.z + n }; }
+ friend constexpr Vec3 operator-(const Vec3& a, T n) { return { a.x - n, a.y - n, a.z - n }; }
+ friend constexpr Vec3 operator*(const Vec3& a, T n) { return { a.x * n, a.y * n, a.z * n }; }
+ friend constexpr Vec3 operator/(const Vec3& a, T n) { return { a.x / n, a.y / n, a.z / n }; }
};
+
+using Vec3i = Vec3<int>;
+using Vec3f = Vec3<float>;
+
+template <class T>
+struct Vec4
+{
+ T x = 0;
+ T y = 0;
+ T z = 0;
+ T w = 0;
+
+ friend constexpr Vec4 operator+(const Vec4& a, const Vec4& b) { return { a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w }; }
+ friend constexpr Vec4 operator-(const Vec4& a, const Vec4& b) { return { a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w }; }
+ friend constexpr Vec4 operator*(const Vec4& a, const Vec4& b) { return { a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w }; }
+ friend constexpr Vec4 operator/(const Vec4& a, const Vec4& b) { return { a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w }; }
+
+ friend constexpr Vec4 operator+(const Vec4& a, T n) { return { a.x + n, a.y + n, a.z + n, a.w + n }; }
+ friend constexpr Vec4 operator-(const Vec4& a, T n) { return { a.x - n, a.y - n, a.z - n, a.w - n }; }
+ friend constexpr Vec4 operator*(const Vec4& a, T n) { return { a.x * n, a.y * n, a.z * n, a.w * n }; }
+ friend constexpr Vec4 operator/(const Vec4& a, T n) { return { a.x / n, a.y / n, a.z / n, a.w / n }; }
+};
+
+using Vec4i = Vec4<int>;
+using Vec4f = Vec4<float>;