diff options
Diffstat (limited to 'core/src/Utils/Vector.hpp')
-rw-r--r-- | core/src/Utils/Vector.hpp | 63 |
1 files changed, 60 insertions, 3 deletions
diff --git a/core/src/Utils/Vector.hpp b/core/src/Utils/Vector.hpp index 61fa520..bf75fd1 100644 --- a/core/src/Utils/Vector.hpp +++ b/core/src/Utils/Vector.hpp @@ -1,7 +1,64 @@ #pragma once -struct Vec2i +template <class T> +struct Vec2 { - int x = 0; - int y = 0; + T x = 0; + T y = 0; + + friend constexpr Vec2 operator+(const Vec2& a, const Vec2& b) { return { a.x + b.x, a.y + b.y }; } + friend constexpr Vec2 operator-(const Vec2& a, const Vec2& b) { return { a.x - b.x, a.y - b.y }; } + friend constexpr Vec2 operator*(const Vec2& a, const Vec2& b) { return { a.x * b.x, a.y * b.y }; } + friend constexpr Vec2 operator/(const Vec2& a, const Vec2& b) { return { a.x / b.x, a.y / b.y }; } + + friend constexpr Vec2 operator+(const Vec2& a, T n) { return { a.x + n, a.y + n }; } + friend constexpr Vec2 operator-(const Vec2& a, T n) { return { a.x - n, a.y - n }; } + friend constexpr Vec2 operator*(const Vec2& a, T n) { return { a.x * n, a.y * n }; } + friend constexpr Vec2 operator/(const Vec2& a, T n) { return { a.x / n, a.y / n }; } +}; + +using Vec2i = Vec2<int>; +using Vec2f = Vec2<float>; + +template <class T> +struct Vec3 +{ + T x = 0; + T y = 0; + T z = 0; + + friend constexpr Vec3 operator+(const Vec3& a, const Vec3& b) { return { a.x + b.x, a.y + b.y, a.z + b.z }; } + friend constexpr Vec3 operator-(const Vec3& a, const Vec3& b) { return { a.x - b.x, a.y - b.y, a.z - b.z }; } + friend constexpr Vec3 operator*(const Vec3& a, const Vec3& b) { return { a.x * b.x, a.y * b.y, a.z * b.z }; } + friend constexpr Vec3 operator/(const Vec3& a, const Vec3& b) { return { a.x / b.x, a.y / b.y, a.z / b.z }; } + + friend constexpr Vec3 operator+(const Vec3& a, T n) { return { a.x + n, a.y + n, a.z + n }; } + friend constexpr Vec3 operator-(const Vec3& a, T n) { return { a.x - n, a.y - n, a.z - n }; } + friend constexpr Vec3 operator*(const Vec3& a, T n) { return { a.x * n, a.y * n, a.z * n }; } + friend constexpr Vec3 operator/(const Vec3& a, T n) { return { a.x / n, a.y / n, a.z / n }; } }; + +using Vec3i = Vec3<int>; +using Vec3f = Vec3<float>; + +template <class T> +struct Vec4 +{ + T x = 0; + T y = 0; + T z = 0; + T w = 0; + + friend constexpr Vec4 operator+(const Vec4& a, const Vec4& b) { return { a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w }; } + friend constexpr Vec4 operator-(const Vec4& a, const Vec4& b) { return { a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w }; } + friend constexpr Vec4 operator*(const Vec4& a, const Vec4& b) { return { a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w }; } + friend constexpr Vec4 operator/(const Vec4& a, const Vec4& b) { return { a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w }; } + + friend constexpr Vec4 operator+(const Vec4& a, T n) { return { a.x + n, a.y + n, a.z + n, a.w + n }; } + friend constexpr Vec4 operator-(const Vec4& a, T n) { return { a.x - n, a.y - n, a.z - n, a.w - n }; } + friend constexpr Vec4 operator*(const Vec4& a, T n) { return { a.x * n, a.y * n, a.z * n, a.w * n }; } + friend constexpr Vec4 operator/(const Vec4& a, T n) { return { a.x / n, a.y / n, a.z / n, a.w / n }; } +}; + +using Vec4i = Vec4<int>; +using Vec4f = Vec4<float>; |