diff options
Diffstat (limited to 'core/src/Entrypoint/OpenGL2.cpp')
-rw-r--r-- | core/src/Entrypoint/OpenGL2.cpp | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/core/src/Entrypoint/OpenGL2.cpp b/core/src/Entrypoint/OpenGL2.cpp new file mode 100644 index 0000000..de13a02 --- /dev/null +++ b/core/src/Entrypoint/OpenGL2.cpp @@ -0,0 +1,70 @@ +#include "OpenGL2.hpp" + +#include <glad/glad.h> + +#include <GLFW/glfw3.h> +#include <backend/imgui_impl_glfw.h> +#include <backend/imgui_impl_opengl2.h> +#include <imgui.h> +#include <stdexcept> + +OpenGL2Backend::OpenGL2Backend() { +#if IMGUI_INCLUDE_OPENGL2_BACKEND + glfwSetErrorCallback(GlfwErrorCallback); + if (!glfwInit()) { + throw std::runtime_error("Failed to initialize GLFW."); + } + + mWindow = glfwCreateWindow(1280, 720, "Cplt", nullptr, nullptr); + if (mWindow == nullptr) { + throw std::runtime_error("Failed to create GLFW window."); + } + glfwMakeContextCurrent(mWindow); + glfwSwapInterval(1); // Enable vsync + + if (gladLoadGLLoader((GLADloadproc)glfwGetProcAddress) == 0) { + throw std::runtime_error("Failed to initialize OpenGL."); + } + + IMGUI_CHECKVERSION(); + ImGui::CreateContext(); + + ImGui_ImplGlfw_InitForOpenGL(mWindow, true); + ImGui_ImplOpenGL2_Init(); +#else + throw std::runtime_error("Backend opengl2 is not available in this build.\n"); +#endif +} + +OpenGL2Backend::~OpenGL2Backend() { + ImGui_ImplOpenGL2_Shutdown(); + ImGui_ImplGlfw_Shutdown(); + ImGui::DestroyContext(); + + glfwDestroyWindow(mWindow); + glfwTerminate(); +} + +void OpenGL2Backend::BeginFrame() { + glfwPollEvents(); + + ImGui_ImplOpenGL2_NewFrame(); + ImGui_ImplGlfw_NewFrame(); + ImGui::NewFrame(); +} + +void OpenGL2Backend::EndFrame() { + int displayWidth, displayHeight; + glfwGetFramebufferSize(mWindow, &displayWidth, &displayHeight); + glViewport(0, 0, displayWidth, displayHeight); + + const ImVec4 kClearColor = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); + glClearColor(kClearColor.x * kClearColor.w, kClearColor.y * kClearColor.w, kClearColor.z * kClearColor.w, kClearColor.w); + glClear(GL_COLOR_BUFFER_BIT); + + ImGui::Render(); + ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); + + glfwMakeContextCurrent(mWindow); + glfwSwapBuffers(mWindow); +} |