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-rw-r--r--core/src/Entrypoint/Backend_Vulkan.cpp424
1 files changed, 424 insertions, 0 deletions
diff --git a/core/src/Entrypoint/Backend_Vulkan.cpp b/core/src/Entrypoint/Backend_Vulkan.cpp
new file mode 100644
index 0000000..9d79acf
--- /dev/null
+++ b/core/src/Entrypoint/Backend_Vulkan.cpp
@@ -0,0 +1,424 @@
+#include "Entrypoint/Backend.hpp"
+
+#if BUILD_CORE_WITH_VULKAN_BACKEND
+# include <iostream>
+# include <stdexcept>
+
+# define GLFW_INCLUDE_NONE
+# define GLFW_INCLUDE_VULKAN
+# include <GLFW/glfw3.h>
+
+# include <backend/imgui_impl_glfw.h>
+# include <backend/imgui_impl_vulkan.h>
+# include <backend/imgui_impl_vulkan.cpp>
+
+class VulkanBackend : public RenderingBackend {
+private:
+ GLFWwindow* mWindow;
+
+ VkAllocationCallbacks* mAllocator = NULL;
+ VkInstance mInstance = VK_NULL_HANDLE;
+ VkPhysicalDevice mPhysicalDevice = VK_NULL_HANDLE;
+ VkDevice mDevice = VK_NULL_HANDLE;
+ uint32_t mQueueFamily = (uint32_t)-1;
+ VkQueue mQueue = VK_NULL_HANDLE;
+ VkDebugReportCallbackEXT mDebugReport = VK_NULL_HANDLE;
+ VkPipelineCache mPipelineCache = VK_NULL_HANDLE;
+ VkDescriptorPool mDescriptorPool = VK_NULL_HANDLE;
+
+ ImGui_ImplVulkanH_Window mMainWindowData;
+ int mMinImageCount = 2;
+ bool mSwapChainRebuild = false;
+
+public:
+ VulkanBackend() {
+ glfwSetErrorCallback(&GlfwErrorCallback);
+ if (!glfwInit()) {
+ throw std::runtime_error("Failed to initialize GLFW.");
+ }
+
+ glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
+ mWindow = glfwCreateWindow(1280, 720, "Cplt", nullptr, nullptr);
+ if (mWindow == nullptr) {
+ throw std::runtime_error("Failed to create GLFW window.");
+ }
+
+ if (!glfwVulkanSupported()) {
+ throw std::runtime_error("GLFW reports vulkan not supported.");
+ }
+
+ uint32_t extensionsCount = 0;
+ const char** extensions = glfwGetRequiredInstanceExtensions(&extensionsCount);
+ SetupVulkan(extensions, extensionsCount);
+
+ // Create window surface
+ VkSurfaceKHR surface;
+ VkResult err = glfwCreateWindowSurface(mInstance, mWindow, mAllocator, &surface);
+ CheckVkResults(err);
+
+ // Create framebuffers
+ int w, h;
+ glfwGetFramebufferSize(mWindow, &w, &h);
+ SetupVulkanWindow(&mMainWindowData, surface, w, h);
+
+ IMGUI_CHECKVERSION();
+ ImGui::CreateContext();
+
+ ImGui_ImplGlfw_InitForVulkan(mWindow, true);
+ ImGui_ImplVulkan_InitInfo init_info = {};
+ init_info.Instance = mInstance;
+ init_info.PhysicalDevice = mPhysicalDevice;
+ init_info.Device = mDevice;
+ init_info.QueueFamily = mQueueFamily;
+ init_info.Queue = mQueue;
+ init_info.PipelineCache = mPipelineCache;
+ init_info.DescriptorPool = mDescriptorPool;
+ init_info.Allocator = mAllocator;
+ init_info.MinImageCount = mMinImageCount;
+ init_info.ImageCount = mMainWindowData.ImageCount;
+ init_info.CheckVkResultFn = CheckVkResults;
+ ImGui_ImplVulkan_Init(&init_info, mMainWindowData.RenderPass);
+ }
+
+ virtual ~VulkanBackend() {
+ auto err = vkDeviceWaitIdle(mDevice);
+ CheckVkResults(err);
+ ImGui_ImplVulkan_Shutdown();
+ ImGui_ImplGlfw_Shutdown();
+ ImGui::DestroyContext();
+
+ CleanupVulkanWindow();
+ CleanupVulkan();
+
+ glfwDestroyWindow(mWindow);
+ glfwTerminate();
+ }
+
+ virtual void RunUntilWindowClose(void (*windowContent)()) override {
+ // Upload Fonts
+ {
+ // Use any command queue
+ VkCommandPool commandPool = mMainWindowData.Frames[mMainWindowData.FrameIndex].CommandPool;
+ VkCommandBuffer commandBuffer = mMainWindowData.Frames[mMainWindowData.FrameIndex].CommandBuffer;
+
+ CheckVkResults(vkResetCommandPool(mDevice, commandPool, 0));
+ VkCommandBufferBeginInfo beginInfo = {};
+ beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
+ beginInfo.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
+ CheckVkResults(vkBeginCommandBuffer(commandBuffer, &beginInfo));
+
+ ImGui_ImplVulkan_CreateFontsTexture(commandBuffer);
+
+ VkSubmitInfo endInfo = {};
+ endInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
+ endInfo.commandBufferCount = 1;
+ endInfo.pCommandBuffers = &commandBuffer;
+ CheckVkResults(vkEndCommandBuffer(commandBuffer));
+ CheckVkResults(vkQueueSubmit(mQueue, 1, &endInfo, VK_NULL_HANDLE));
+
+ CheckVkResults(vkDeviceWaitIdle(mDevice));
+ ImGui_ImplVulkan_DestroyFontUploadObjects();
+ }
+
+ while (!glfwWindowShouldClose(mWindow)) {
+ glfwPollEvents();
+
+ // Resize swap chain?
+ if (mSwapChainRebuild) {
+ int width, height;
+ glfwGetFramebufferSize(mWindow, &width, &height);
+ if (width > 0 && height > 0) {
+ ImGui_ImplVulkan_SetMinImageCount(mMinImageCount);
+ ImGui_ImplVulkanH_CreateOrResizeWindow(mInstance, mPhysicalDevice, mDevice, &mMainWindowData, mQueueFamily, mAllocator, width, height, mMinImageCount);
+ mMainWindowData.FrameIndex = 0;
+ mSwapChainRebuild = false;
+ }
+ }
+
+ // Start the Dear ImGui frame
+ ImGui_ImplVulkan_NewFrame();
+ ImGui_ImplGlfw_NewFrame();
+ ImGui::NewFrame();
+
+ windowContent();
+
+ ImGui::Render();
+ ImDrawData* drawData = ImGui::GetDrawData();
+ const bool isMinimized = (drawData->DisplaySize.x <= 0.0f || drawData->DisplaySize.y <= 0.0f);
+ if (!isMinimized) {
+ const ImVec4 kClearColor = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
+ mMainWindowData.ClearValue.color.float32[0] = kClearColor.x * kClearColor.w;
+ mMainWindowData.ClearValue.color.float32[1] = kClearColor.y * kClearColor.w;
+ mMainWindowData.ClearValue.color.float32[2] = kClearColor.z * kClearColor.w;
+ mMainWindowData.ClearValue.color.float32[3] = kClearColor.w;
+ FrameRender(&mMainWindowData, drawData);
+ FramePresent(&mMainWindowData);
+ }
+ }
+ }
+
+private:
+ void SetupVulkan(const char** extensions, uint32_t extensions_count) {
+ VkResult err;
+
+ // Create Vulkan Instance
+ {
+ VkInstanceCreateInfo createInfo = {};
+ createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
+ createInfo.enabledExtensionCount = extensions_count;
+ createInfo.ppEnabledExtensionNames = extensions;
+ // Create Vulkan Instance without any debug feature
+ err = vkCreateInstance(&createInfo, mAllocator, &mInstance);
+ CheckVkResults(err);
+ }
+
+ // Select GPU
+ {
+ uint32_t gpuCount;
+ err = vkEnumeratePhysicalDevices(mInstance, &gpuCount, NULL);
+ CheckVkResults(err);
+ IM_ASSERT(gpuCount > 0);
+
+ VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpuCount);
+ err = vkEnumeratePhysicalDevices(mInstance, &gpuCount, gpus);
+ CheckVkResults(err);
+
+ // If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
+ // most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
+ // dedicated GPUs) is out of scope of this sample.
+ int useGpu = 0;
+ for (int i = 0; i < (int)gpuCount; i++)
+ {
+ VkPhysicalDeviceProperties properties;
+ vkGetPhysicalDeviceProperties(gpus[i], &properties);
+ if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
+ {
+ useGpu = i;
+ break;
+ }
+ }
+
+ mPhysicalDevice = gpus[useGpu];
+ free(gpus);
+ }
+
+ // Select graphics queue family
+ {
+ uint32_t count;
+ vkGetPhysicalDeviceQueueFamilyProperties(mPhysicalDevice, &count, NULL);
+
+ auto queues = std::make_unique<VkQueueFamilyProperties[]>(count);
+ vkGetPhysicalDeviceQueueFamilyProperties(mPhysicalDevice, &count, queues.get());
+ for (uint32_t i = 0; i < count; i++) {
+ if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
+ {
+ mQueueFamily = i;
+ break;
+ }
+ }
+
+ IM_ASSERT(mQueueFamily != (uint32_t)-1);
+ }
+
+ // Create Logical Device (with 1 queue)
+ {
+ int deviceExtensionCount = 1;
+ const char* deviceExtensions[] = { "VK_KHR_swapchain" };
+ const float queuePriority[] = { 1.0f };
+ VkDeviceQueueCreateInfo queue_info[1] = {};
+ queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
+ queue_info[0].queueFamilyIndex = mQueueFamily;
+ queue_info[0].queueCount = 1;
+ queue_info[0].pQueuePriorities = queuePriority;
+ VkDeviceCreateInfo createInfo = {};
+ createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
+ createInfo.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
+ createInfo.pQueueCreateInfos = queue_info;
+ createInfo.enabledExtensionCount = deviceExtensionCount;
+ createInfo.ppEnabledExtensionNames = deviceExtensions;
+ err = vkCreateDevice(mPhysicalDevice, &createInfo, mAllocator, &mDevice);
+ CheckVkResults(err);
+ vkGetDeviceQueue(mDevice, mQueueFamily, 0, &mQueue);
+ }
+
+ // Create Descriptor Pool
+ {
+ VkDescriptorPoolSize poolSizes[] = {
+ { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
+ { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
+ { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
+ { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
+ { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
+ { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
+ { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
+ { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
+ { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
+ { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
+ { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
+ };
+ VkDescriptorPoolCreateInfo poolInfo = {};
+ poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
+ poolInfo.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
+ poolInfo.maxSets = 1000 * IM_ARRAYSIZE(poolSizes);
+ poolInfo.poolSizeCount = (uint32_t)IM_ARRAYSIZE(poolSizes);
+ poolInfo.pPoolSizes = poolSizes;
+ err = vkCreateDescriptorPool(mDevice, &poolInfo, mAllocator, &mDescriptorPool);
+ CheckVkResults(err);
+ }
+ }
+
+ void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height) {
+ wd->Surface = surface;
+
+ // Check for WSI support
+ VkBool32 res;
+ vkGetPhysicalDeviceSurfaceSupportKHR(mPhysicalDevice, mQueueFamily, wd->Surface, &res);
+ if (res != VK_TRUE) {
+ throw "Error no WSI support on physical device 0.";
+ }
+
+ // Select Surface Format
+ const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
+ const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
+ wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(mPhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
+
+ // Select Present Mode
+ VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
+ wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(mPhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
+
+ // Create SwapChain, RenderPass, Framebuffer, etc.
+ IM_ASSERT(mMinImageCount >= 2);
+ ImGui_ImplVulkanH_CreateOrResizeWindow(mInstance, mPhysicalDevice, mDevice, wd, mQueueFamily, mAllocator, width, height, mMinImageCount);
+ }
+
+ void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* drawData) {
+ VkResult err;
+
+ VkSemaphore imageAcquiredSemaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
+ VkSemaphore renderCompleteSemaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
+ err = vkAcquireNextImageKHR(mDevice, wd->Swapchain, UINT64_MAX, imageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
+ if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR) {
+ mSwapChainRebuild = true;
+ return;
+ }
+ CheckVkResults(err);
+
+ ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
+ {
+ err = vkWaitForFences(mDevice, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
+ CheckVkResults(err);
+
+ err = vkResetFences(mDevice, 1, &fd->Fence);
+ CheckVkResults(err);
+ }
+ {
+ err = vkResetCommandPool(mDevice, fd->CommandPool, 0);
+ CheckVkResults(err);
+ VkCommandBufferBeginInfo info = {};
+ info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
+ info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
+ err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
+ CheckVkResults(err);
+ }
+ {
+ VkRenderPassBeginInfo info = {};
+ info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
+ info.renderPass = wd->RenderPass;
+ info.framebuffer = fd->Framebuffer;
+ info.renderArea.extent.width = wd->Width;
+ info.renderArea.extent.height = wd->Height;
+ info.clearValueCount = 1;
+ info.pClearValues = &wd->ClearValue;
+ vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
+ }
+
+ // Record dear imgui primitives into command buffer
+ ImGui_ImplVulkan_RenderDrawData(drawData, fd->CommandBuffer);
+
+ // Submit command buffer
+ vkCmdEndRenderPass(fd->CommandBuffer);
+ {
+ VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+ VkSubmitInfo info = {};
+ info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
+ info.waitSemaphoreCount = 1;
+ info.pWaitSemaphores = &imageAcquiredSemaphore;
+ info.pWaitDstStageMask = &wait_stage;
+ info.commandBufferCount = 1;
+ info.pCommandBuffers = &fd->CommandBuffer;
+ info.signalSemaphoreCount = 1;
+ info.pSignalSemaphores = &renderCompleteSemaphore;
+
+ err = vkEndCommandBuffer(fd->CommandBuffer);
+ CheckVkResults(err);
+ err = vkQueueSubmit(mQueue, 1, &info, fd->Fence);
+ CheckVkResults(err);
+ }
+ }
+
+ void FramePresent(ImGui_ImplVulkanH_Window* wd) {
+ if (mSwapChainRebuild) {
+ return;
+ }
+
+ VkSemaphore renderCompleteSemaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
+ VkPresentInfoKHR info = {};
+ info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
+ info.waitSemaphoreCount = 1;
+ info.pWaitSemaphores = &renderCompleteSemaphore;
+ info.swapchainCount = 1;
+ info.pSwapchains = &wd->Swapchain;
+ info.pImageIndices = &wd->FrameIndex;
+ VkResult err = vkQueuePresentKHR(mQueue, &info);
+ if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR) {
+ mSwapChainRebuild = true;
+ return;
+ }
+ CheckVkResults(err);
+ wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
+ }
+
+ void CleanupVulkan() {
+ vkDestroyDescriptorPool(mDevice, mDescriptorPool, mAllocator);
+
+ vkDestroyDevice(mDevice, mAllocator);
+ vkDestroyInstance(mInstance, mAllocator);
+ }
+
+ void CleanupVulkanWindow() {
+ ImGui_ImplVulkanH_DestroyWindow(mInstance, mDevice, &mMainWindowData, mAllocator);
+ }
+
+ static void CheckVkResults(VkResult err) {
+ if (err == 0) return;
+
+ std::string message;
+ message += "Vulkan error: VkResult = ";
+ message += err;
+
+ if (err < 0) {
+ throw std::runtime_error(message);
+ } else {
+ std::cerr << message << '\n';
+ }
+ }
+ static void GlfwErrorCallback(int errorCode, const char* message) {
+ std::cerr << "GLFW Error " << errorCode << ": " << message << "\n";
+ }
+};
+
+std::unique_ptr<RenderingBackend> RenderingBackend::CreateVulkanBackend() {
+ try {
+ return std::make_unique<VulkanBackend>();
+ } catch (std::exception& e) {
+ return nullptr;
+ }
+}
+
+#else // ^^ BUILD_CORE_WITH_VULKAN_BACKEND | ~BUILD_CORE_WITH_VULKAN_BACKEND vv
+
+std::unique_ptr<RenderingBackend> RenderingBackend::CreateVulkanBackend() {
+ return nullptr;
+}
+
+#endif