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-rw-r--r--app/source/Cplt/UI/UI_Utils.cpp315
1 files changed, 315 insertions, 0 deletions
diff --git a/app/source/Cplt/UI/UI_Utils.cpp b/app/source/Cplt/UI/UI_Utils.cpp
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index 0000000..a2bf692
--- /dev/null
+++ b/app/source/Cplt/UI/UI_Utils.cpp
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+#include "UI.hpp"
+
+#include <IconsFontAwesome.h>
+#include <imgui.h>
+
+#define IMGUI_DEFINE_MATH_OPERATORS
+#include <imgui_internal.h>
+
+void ImGui::SetNextWindowSizeRelScreen(float xPercent, float yPercent, ImGuiCond cond)
+{
+ auto vs = ImGui::GetMainViewport()->Size;
+ ImGui::SetNextWindowSize({ vs.x * xPercent, vs.y * yPercent }, cond);
+}
+
+void ImGui::SetNextWindowCentered(ImGuiCond cond)
+{
+ auto vs = ImGui::GetMainViewport()->Size;
+ ImGui::SetNextWindowPos({ vs.x / 2, vs.y / 2 }, cond, { 0.5f, 0.5f });
+}
+
+void ImGui::PushDisabled()
+{
+ ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
+ ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.5f * ImGui::GetStyle().Alpha);
+}
+
+void ImGui::PopDisabled()
+{
+ ImGui::PopItemFlag();
+ ImGui::PopStyleVar();
+}
+
+bool ImGui::Button(const char* label, bool disabled)
+{
+ return Button(label, ImVec2{}, disabled);
+}
+
+bool ImGui::Button(const char* label, const ImVec2& sizeArg, bool disabled)
+{
+ if (disabled) PushDisabled();
+ bool res = ImGui::Button(label, sizeArg);
+ if (disabled) PopDisabled();
+
+ // Help clang-tidy's static analyzer: if the button is disabled, res should always be false
+ assert(!disabled || (disabled && !res));
+
+ return res;
+}
+
+void ImGui::ErrorIcon()
+{
+ ImGui::PushStyleColor(ImGuiCol_Text, ImVec4{ 237 / 255.0f, 67 / 255.0f, 55 / 255.0f, 1.0f }); // #ED4337
+ ImGui::Text(ICON_FA_EXCLAMATION_CIRCLE);
+ ImGui::PopStyleColor();
+}
+
+void ImGui::ErrorMessage(const char* fmt, ...)
+{
+ ErrorIcon();
+ SameLine();
+
+ va_list args;
+ va_start(args, fmt);
+ TextV(fmt, args);
+ va_end(args);
+}
+
+void ImGui::WarningIcon()
+{
+ ImGui::PushStyleColor(ImGuiCol_Text, ImVec4{ 255 / 255.0f, 184 / 255.0f, 24 / 255.0f, 1.0f }); // #FFB818
+ ImGui::Text(ICON_FA_EXCLAMATION_TRIANGLE);
+ ImGui::PopStyleColor();
+}
+
+void ImGui::WarningMessage(const char* fmt, ...)
+{
+ WarningIcon();
+ SameLine();
+
+ va_list args;
+ va_start(args, fmt);
+ TextV(fmt, args);
+ va_end(args);
+}
+
+void ImGui::DrawIcon(ImDrawList* drawList, const ImVec2& a, const ImVec2& b, IconType type, bool filled, ImU32 color, ImU32 innerColor)
+{
+ // Taken from https://github.com/thedmd/imgui-node-editor/blob/master/examples/blueprints-example/utilities/drawing.cpp
+ // ax::NodeEditor::DrawIcon
+
+ // Brace style was adapted but no names are changed
+
+ auto rect = ImRect(a, b);
+ auto rect_x = rect.Min.x;
+ auto rect_y = rect.Min.y;
+ auto rect_w = rect.Max.x - rect.Min.x;
+ auto rect_h = rect.Max.y - rect.Min.y;
+ auto rect_center_x = (rect.Min.x + rect.Max.x) * 0.5f;
+ auto rect_center_y = (rect.Min.y + rect.Max.y) * 0.5f;
+ auto rect_center = ImVec2(rect_center_x, rect_center_y);
+ const auto outline_scale = rect_w / 24.0f;
+ const auto extra_segments = static_cast<int>(2 * outline_scale); // for full circle
+
+ if (type == IconType::Flow) {
+ const auto origin_scale = rect_w / 24.0f;
+
+ const auto offset_x = 1.0f * origin_scale;
+ const auto offset_y = 0.0f * origin_scale;
+ const auto margin = 2.0f * origin_scale;
+ const auto rounding = 0.1f * origin_scale;
+ const auto tip_round = 0.7f; // percentage of triangle edge (for tip)
+ //const auto edge_round = 0.7f; // percentage of triangle edge (for corner)
+ const auto canvas = ImRect(
+ rect.Min.x + margin + offset_x,
+ rect.Min.y + margin + offset_y,
+ rect.Max.x - margin + offset_x,
+ rect.Max.y - margin + offset_y);
+ const auto canvas_x = canvas.Min.x;
+ const auto canvas_y = canvas.Min.y;
+ const auto canvas_w = canvas.Max.x - canvas.Min.x;
+ const auto canvas_h = canvas.Max.y - canvas.Min.y;
+
+ const auto left = canvas_x + canvas_w * 0.5f * 0.3f;
+ const auto right = canvas_x + canvas_w - canvas_w * 0.5f * 0.3f;
+ const auto top = canvas_y + canvas_h * 0.5f * 0.2f;
+ const auto bottom = canvas_y + canvas_h - canvas_h * 0.5f * 0.2f;
+ const auto center_y = (top + bottom) * 0.5f;
+ //const auto angle = AX_PI * 0.5f * 0.5f * 0.5f;
+
+ const auto tip_top = ImVec2(canvas_x + canvas_w * 0.5f, top);
+ const auto tip_right = ImVec2(right, center_y);
+ const auto tip_bottom = ImVec2(canvas_x + canvas_w * 0.5f, bottom);
+
+ drawList->PathLineTo(ImVec2(left, top) + ImVec2(0, rounding));
+ drawList->PathBezierCurveTo(
+ ImVec2(left, top),
+ ImVec2(left, top),
+ ImVec2(left, top) + ImVec2(rounding, 0));
+ drawList->PathLineTo(tip_top);
+ drawList->PathLineTo(tip_top + (tip_right - tip_top) * tip_round);
+ drawList->PathBezierCurveTo(
+ tip_right,
+ tip_right,
+ tip_bottom + (tip_right - tip_bottom) * tip_round);
+ drawList->PathLineTo(tip_bottom);
+ drawList->PathLineTo(ImVec2(left, bottom) + ImVec2(rounding, 0));
+ drawList->PathBezierCurveTo(
+ ImVec2(left, bottom),
+ ImVec2(left, bottom),
+ ImVec2(left, bottom) - ImVec2(0, rounding));
+
+ if (!filled) {
+ if (innerColor & 0xFF000000) {
+ drawList->AddConvexPolyFilled(drawList->_Path.Data, drawList->_Path.Size, innerColor);
+ }
+
+ drawList->PathStroke(color, true, 2.0f * outline_scale);
+ } else {
+ drawList->PathFillConvex(color);
+ }
+ } else {
+ auto triangleStart = rect_center_x + 0.32f * rect_w;
+
+ auto rect_offset = -static_cast<int>(rect_w * 0.25f * 0.25f);
+
+ rect.Min.x += rect_offset;
+ rect.Max.x += rect_offset;
+ rect_x += rect_offset;
+ rect_center_x += rect_offset * 0.5f;
+ rect_center.x += rect_offset * 0.5f;
+
+ if (type == IconType::Circle) {
+ const auto c = rect_center;
+
+ if (!filled) {
+ const auto r = 0.5f * rect_w / 2.0f - 0.5f;
+
+ if (innerColor & 0xFF000000)
+ drawList->AddCircleFilled(c, r, innerColor, 12 + extra_segments);
+ drawList->AddCircle(c, r, color, 12 + extra_segments, 2.0f * outline_scale);
+ } else {
+ drawList->AddCircleFilled(c, 0.5f * rect_w / 2.0f, color, 12 + extra_segments);
+ }
+ }
+
+ if (type == IconType::Square) {
+ if (filled) {
+ const auto r = 0.5f * rect_w / 2.0f;
+ const auto p0 = rect_center - ImVec2(r, r);
+ const auto p1 = rect_center + ImVec2(r, r);
+
+ drawList->AddRectFilled(p0, p1, color, 0, 15 + extra_segments);
+ } else {
+ const auto r = 0.5f * rect_w / 2.0f - 0.5f;
+ const auto p0 = rect_center - ImVec2(r, r);
+ const auto p1 = rect_center + ImVec2(r, r);
+
+ if (innerColor & 0xFF000000)
+ drawList->AddRectFilled(p0, p1, innerColor, 0, 15 + extra_segments);
+
+ drawList->AddRect(p0, p1, color, 0, 15 + extra_segments, 2.0f * outline_scale);
+ }
+ }
+
+ if (type == IconType::Grid) {
+ const auto r = 0.5f * rect_w / 2.0f;
+ const auto w = ceilf(r / 3.0f);
+
+ const auto baseTl = ImVec2(floorf(rect_center_x - w * 2.5f), floorf(rect_center_y - w * 2.5f));
+ const auto baseBr = ImVec2(floorf(baseTl.x + w), floorf(baseTl.y + w));
+
+ auto tl = baseTl;
+ auto br = baseBr;
+ for (int i = 0; i < 3; ++i) {
+ tl.x = baseTl.x;
+ br.x = baseBr.x;
+ drawList->AddRectFilled(tl, br, color);
+ tl.x += w * 2;
+ br.x += w * 2;
+ if (i != 1 || filled)
+ drawList->AddRectFilled(tl, br, color);
+ tl.x += w * 2;
+ br.x += w * 2;
+ drawList->AddRectFilled(tl, br, color);
+
+ tl.y += w * 2;
+ br.y += w * 2;
+ }
+
+ triangleStart = br.x + w + 1.0f / 24.0f * rect_w;
+ }
+
+ if (type == IconType::RoundSquare) {
+ if (filled) {
+ const auto r = 0.5f * rect_w / 2.0f;
+ const auto cr = r * 0.5f;
+ const auto p0 = rect_center - ImVec2(r, r);
+ const auto p1 = rect_center + ImVec2(r, r);
+
+ drawList->AddRectFilled(p0, p1, color, cr, 15);
+ } else {
+ const auto r = 0.5f * rect_w / 2.0f - 0.5f;
+ const auto cr = r * 0.5f;
+ const auto p0 = rect_center - ImVec2(r, r);
+ const auto p1 = rect_center + ImVec2(r, r);
+
+ if (innerColor & 0xFF000000)
+ drawList->AddRectFilled(p0, p1, innerColor, cr, 15);
+
+ drawList->AddRect(p0, p1, color, cr, 15, 2.0f * outline_scale);
+ }
+ } else if (type == IconType::Diamond) {
+ if (filled) {
+ const auto r = 0.607f * rect_w / 2.0f;
+ const auto c = rect_center;
+
+ drawList->PathLineTo(c + ImVec2(0, -r));
+ drawList->PathLineTo(c + ImVec2(r, 0));
+ drawList->PathLineTo(c + ImVec2(0, r));
+ drawList->PathLineTo(c + ImVec2(-r, 0));
+ drawList->PathFillConvex(color);
+ } else {
+ const auto r = 0.607f * rect_w / 2.0f - 0.5f;
+ const auto c = rect_center;
+
+ drawList->PathLineTo(c + ImVec2(0, -r));
+ drawList->PathLineTo(c + ImVec2(r, 0));
+ drawList->PathLineTo(c + ImVec2(0, r));
+ drawList->PathLineTo(c + ImVec2(-r, 0));
+
+ if (innerColor & 0xFF000000)
+ drawList->AddConvexPolyFilled(drawList->_Path.Data, drawList->_Path.Size, innerColor);
+
+ drawList->PathStroke(color, true, 2.0f * outline_scale);
+ }
+ } else {
+ const auto triangleTip = triangleStart + rect_w * (0.45f - 0.32f);
+
+ drawList->AddTriangleFilled(
+ ImVec2(ceilf(triangleTip), rect_y + rect_h * 0.5f),
+ ImVec2(triangleStart, rect_center_y + 0.15f * rect_h),
+ ImVec2(triangleStart, rect_center_y - 0.15f * rect_h),
+ color);
+ }
+ }
+}
+
+void ImGui::Icon(const ImVec2& size, IconType type, bool filled, const ImVec4& color, const ImVec4& innerColor)
+{
+ // Taken from https://github.com/thedmd/imgui-node-editor/blob/master/examples/blueprints-example/utilities/widgets.cpp
+ // ax::NodeEditor::Icon
+
+ if (ImGui::IsRectVisible(size))
+ {
+ auto cursorPos = ImGui::GetCursorScreenPos();
+ auto drawList = ImGui::GetWindowDrawList();
+ DrawIcon(drawList, cursorPos, cursorPos + size, type, filled, ImColor(color), ImColor(innerColor));
+ }
+
+ ImGui::Dummy(size);
+}
+
+bool ImGui::Splitter(bool splitVertically, float thickness, float* size1, float* size2, float minSize1, float minSize2, float splitterLongAxisSize)
+{
+ // Taken from https://github.com/thedmd/imgui-node-editor/blob/master/examples/blueprints-example/blueprints-example.cpp
+ // ::Splitter
+
+ ImGuiContext& g = *GImGui;
+ ImGuiWindow* window = g.CurrentWindow;
+ ImGuiID id = window->GetID("##Splitter");
+ ImRect bb;
+ bb.Min = window->DC.CursorPos + (splitVertically ? ImVec2(*size1, 0.0f) : ImVec2(0.0f, *size1));
+ bb.Max = bb.Min + CalcItemSize(splitVertically ? ImVec2(thickness, splitterLongAxisSize) : ImVec2(splitterLongAxisSize, thickness), 0.0f, 0.0f);
+ return SplitterBehavior(bb, id, splitVertically ? ImGuiAxis_X : ImGuiAxis_Y, size1, size2, minSize1, minSize2, 0.0f);
+}