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-rw-r--r--app/source/Cplt/Model/Project.hpp57
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diff --git a/app/source/Cplt/Model/Project.hpp b/app/source/Cplt/Model/Project.hpp
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+#pragma once
+
+#include <Cplt/Model/Assets.hpp>
+#include <Cplt/Model/Database.hpp>
+#include <Cplt/Model/Items.hpp>
+#include <Cplt/Model/Template/Template.hpp>
+#include <Cplt/Model/Workflow/Workflow.hpp>
+
+#include <json/forwards.h>
+#include <tsl/array_map.h>
+#include <filesystem>
+#include <string>
+#include <string_view>
+
+class Project
+{
+private:
+ std::filesystem::path mRootPath;
+ std::string mRootPathString;
+ std::string mName;
+
+ // (Exception to style guidelines)
+ // This is put after the private fields, so that when XxxDatabase's constructor runs, all of them will be initialized
+public:
+ WorkflowAssetList Workflows;
+ TemplateAssetList Templates;
+ ItemList<ProductItem> Products;
+ ItemList<FactoryItem> Factories;
+ ItemList<CustomerItem> Customers;
+ MainDatabase Database;
+
+public:
+ /// Load the project from a directory containing the cplt_project.json file.
+ /// This only loads the main project file, the caller needs to
+ Project(std::filesystem::path rootPath);
+
+ /// Create a project with the given name in the given path. Note that the path should be a directory that will contain the project files once created.
+ /// This function assumes the given directory will exist and is empty.
+ Project(std::filesystem::path rootPath, std::string name);
+
+ /// Path to a *directory* that contains the project file.
+ const std::filesystem::path& GetPath() const;
+ const std::string& GetPathString() const;
+
+ std::filesystem::path GetDatabasesDirectory() const;
+ std::filesystem::path GetItemsDirectory() const;
+ std::filesystem::path GetWorkflowsDirectory() const;
+ std::filesystem::path GetWorkflowPath(std::string_view name) const;
+ std::filesystem::path GetTemplatesDirectory() const;
+ std::filesystem::path GetTemplatePath(std::string_view name) const;
+
+ const std::string& GetName() const;
+ void SetName(std::string name);
+
+ Json::Value Serialize();
+ void WriteToDisk();
+};