summaryrefslogtreecommitdiff
path: root/3rdparty/imnodes
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/imnodes')
-rw-r--r--3rdparty/imnodes/CMakeLists.txt10
-rw-r--r--3rdparty/imnodes/Nelarius-imnodes.LICENSE.txt21
-rw-r--r--3rdparty/imnodes/Nelarius-imnodes.stamp3
-rw-r--r--3rdparty/imnodes/imnodes.cpp3089
-rw-r--r--3rdparty/imnodes/imnodes.h335
5 files changed, 0 insertions, 3458 deletions
diff --git a/3rdparty/imnodes/CMakeLists.txt b/3rdparty/imnodes/CMakeLists.txt
deleted file mode 100644
index bb1290c..0000000
--- a/3rdparty/imnodes/CMakeLists.txt
+++ /dev/null
@@ -1,10 +0,0 @@
-set(IMNODES_SOURCES
- imnodes.h
- imnodes.cpp
-)
-
-add_library(imnodes ${IMNODES_SOURCES})
-target_include_directories(imnodes PRIVATE
- ${CMAKE_SOURCE_DIR}/3rdparty/imnodes
- ${CMAKE_SOURCE_DIR}/3rdparty/imgui
-)
diff --git a/3rdparty/imnodes/Nelarius-imnodes.LICENSE.txt b/3rdparty/imnodes/Nelarius-imnodes.LICENSE.txt
deleted file mode 100644
index 49425fd..0000000
--- a/3rdparty/imnodes/Nelarius-imnodes.LICENSE.txt
+++ /dev/null
@@ -1,21 +0,0 @@
-The MIT License (MIT)
-
-Copyright (c) 2014-2021 Omar Cornut
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE. \ No newline at end of file
diff --git a/3rdparty/imnodes/Nelarius-imnodes.stamp b/3rdparty/imnodes/Nelarius-imnodes.stamp
deleted file mode 100644
index 2b18546..0000000
--- a/3rdparty/imnodes/Nelarius-imnodes.stamp
+++ /dev/null
@@ -1,3 +0,0 @@
-# This file labels the commit which our source is from
-# Note: namespace `imnodes` is replaced with `ImNodes` for stylistic consistency
-857cc860af05ac0f6a4039c2af33d982377b6cf4
diff --git a/3rdparty/imnodes/imnodes.cpp b/3rdparty/imnodes/imnodes.cpp
deleted file mode 100644
index b12fb6c..0000000
--- a/3rdparty/imnodes/imnodes.cpp
+++ /dev/null
@@ -1,3089 +0,0 @@
-// the structure of this file:
-//
-// [SECTION] internal data structures
-// [SECTION] global struct
-// [SECTION] editor context definition
-// [SECTION] draw list helper
-// [SECTION] ObjectPool implementation
-// [SECTION] ui state logic
-// [SECTION] render helpers
-// [SECTION] API implementation
-
-#include "imnodes.h"
-
-#include <imgui.h>
-#define IMGUI_DEFINE_MATH_OPERATORS
-#include <imgui_internal.h>
-
-// Check minimum ImGui version
-#define MINIMUM_COMPATIBLE_IMGUI_VERSION 17400
-#if IMGUI_VERSION_NUM < MINIMUM_COMPATIBLE_IMGUI_VERSION
-#error "Minimum ImGui version requirement not met -- please use a newer version!"
-#endif
-
-#include <assert.h>
-#include <limits.h>
-#include <math.h>
-#include <new>
-#include <stdint.h>
-#include <stdio.h> // for fwrite, ssprintf, sscanf
-#include <stdlib.h>
-#include <string.h> // strlen, strncmp
-
-namespace ImNodes
-{
-namespace
-{
-enum ScopeFlags
-{
- Scope_None = 1,
- Scope_Editor = 1 << 1,
- Scope_Node = 1 << 2,
- Scope_Attribute = 1 << 3
-};
-
-enum AttributeType
-{
- AttributeType_None,
- AttributeType_Input,
- AttributeType_Output
-};
-
-enum ElementStateChange
-{
- ElementStateChange_None = 0,
- ElementStateChange_LinkStarted = 1 << 0,
- ElementStateChange_LinkDropped = 1 << 1,
- ElementStateChange_LinkCreated = 1 << 2
-};
-
-// [SECTION] internal data structures
-
-// The object T must have the following interface:
-//
-// struct T
-// {
-// T();
-//
-// int id;
-// };
-template<typename T>
-struct ObjectPool
-{
- ImVector<T> pool;
- ImVector<bool> in_use;
- ImVector<int> free_list;
- ImGuiStorage id_map;
-
- ObjectPool() : pool(), in_use(), free_list(), id_map() {}
-};
-
-// Emulates std::optional<int> using the sentinel value `invalid_index`.
-struct OptionalIndex
-{
- OptionalIndex() : m_index(invalid_index) {}
- OptionalIndex(const int value) : m_index(value) {}
-
- // Observers
-
- inline bool has_value() const { return m_index != invalid_index; }
-
- inline int value() const
- {
- assert(has_value());
- return m_index;
- }
-
- // Modifiers
-
- inline OptionalIndex& operator=(const int value)
- {
- m_index = value;
- return *this;
- }
-
- inline void reset() { m_index = invalid_index; }
-
- inline bool operator==(const OptionalIndex& rhs) const { return m_index == rhs.m_index; }
-
- inline bool operator==(const int rhs) const { return m_index == rhs; }
-
- inline bool operator!=(const OptionalIndex& rhs) const { return m_index != rhs.m_index; }
-
- inline bool operator!=(const int rhs) const { return m_index != rhs; }
-
- static const int invalid_index = -1;
-
-private:
- int m_index;
-};
-
-struct NodeData
-{
- int id;
- ImVec2 origin; // The node origin is in editor space
- ImRect title_bar_content_rect;
- ImRect rect;
-
- struct
- {
- ImU32 background, background_hovered, background_selected, outline, titlebar,
- titlebar_hovered, titlebar_selected;
- } color_style;
-
- struct
- {
- float corner_rounding;
- ImVec2 padding;
- float border_thickness;
- } layout_style;
-
- ImVector<int> pin_indices;
- bool draggable;
-
- NodeData(const int node_id)
- : id(node_id), origin(100.0f, 100.0f), title_bar_content_rect(),
- rect(ImVec2(0.0f, 0.0f), ImVec2(0.0f, 0.0f)), color_style(), layout_style(),
- pin_indices(), draggable(true)
- {
- }
-
- ~NodeData() { id = INT_MIN; }
-};
-
-struct PinData
-{
- int id;
- int parent_node_idx;
- ImRect attribute_rect;
- AttributeType type;
- PinShape shape;
- ImVec2 pos; // screen-space coordinates
- int flags;
-
- struct
- {
- ImU32 background, hovered;
- } color_style;
-
- PinData(const int pin_id)
- : id(pin_id), parent_node_idx(), attribute_rect(), type(AttributeType_None),
- shape(PinShape_CircleFilled), pos(), flags(AttributeFlags_None), color_style()
- {
- }
-};
-
-struct LinkData
-{
- int id;
- int start_pin_idx, end_pin_idx;
-
- struct
- {
- ImU32 base, hovered, selected;
- } color_style;
-
- LinkData(const int link_id) : id(link_id), start_pin_idx(), end_pin_idx(), color_style() {}
-};
-
-struct LinkPredicate
-{
- bool operator()(const LinkData& lhs, const LinkData& rhs) const
- {
- // Do a unique compare by sorting the pins' addresses.
- // This catches duplicate links, whether they are in the
- // same direction or not.
- // Sorting by pin index should have the uniqueness guarantees as sorting
- // by id -- each unique id will get one slot in the link pool array.
-
- int lhs_start = lhs.start_pin_idx;
- int lhs_end = lhs.end_pin_idx;
- int rhs_start = rhs.start_pin_idx;
- int rhs_end = rhs.end_pin_idx;
-
- if (lhs_start > lhs_end)
- {
- ImSwap(lhs_start, lhs_end);
- }
-
- if (rhs_start > rhs_end)
- {
- ImSwap(rhs_start, rhs_end);
- }
-
- return lhs_start == rhs_start && lhs_end == rhs_end;
- }
-};
-
-struct BezierCurve
-{
- // the curve control points
- ImVec2 p0, p1, p2, p3;
-};
-
-struct LinkBezierData
-{
- BezierCurve bezier;
- int num_segments;
-};
-
-enum ClickInteractionType
-{
- ClickInteractionType_Node,
- ClickInteractionType_Link,
- ClickInteractionType_LinkCreation,
- ClickInteractionType_Panning,
- ClickInteractionType_BoxSelection,
- ClickInteractionType_None
-};
-
-enum LinkCreationType
-{
- LinkCreationType_Standard,
- LinkCreationType_FromDetach
-};
-
-struct ClickInteractionState
-{
- struct
- {
- int start_pin_idx;
- OptionalIndex end_pin_idx;
- LinkCreationType link_creation_type;
- } link_creation;
-
- struct
- {
- ImRect rect;
- } box_selector;
-};
-
-struct ColorStyleElement
-{
- ImU32 color;
- ColorStyle item;
-
- ColorStyleElement(const ImU32 c, const ColorStyle s) : color(c), item(s) {}
-};
-
-struct StyleElement
-{
- StyleVar item;
- float value;
-
- StyleElement(const float value, const StyleVar variable) : item(variable), value(value) {}
-};
-} // namespace
-// [SECTION] global struct
-// this stores data which only lives for one frame
-struct Context
-{
- EditorContext* default_editor_ctx;
- EditorContext* editor_ctx;
-
- // Canvas draw list and helper state
- ImDrawList* canvas_draw_list;
- ImGuiStorage node_idx_to_submission_idx;
- ImVector<int> node_idx_submission_order;
- ImVector<int> node_indices_overlapping_with_mouse;
- ImVector<int> occluded_pin_indices;
-
- // Canvas extents
- ImVec2 canvas_origin_screen_space;
- ImRect canvas_rect_screen_space;
-
- // Debug helpers
- ScopeFlags current_scope;
-
- // Configuration state
- IO io;
- Style style;
- ImVector<ColorStyleElement> color_modifier_stack;
- ImVector<StyleElement> style_modifier_stack;
- ImGuiTextBuffer text_buffer;
-
- int current_attribute_flags;
- ImVector<int> attribute_flag_stack;
-
- // UI element state
- int current_node_idx;
- int current_pin_idx;
- int current_attribute_id;
-
- OptionalIndex hovered_node_idx;
- OptionalIndex interactive_node_idx;
- OptionalIndex hovered_link_idx;
- OptionalIndex hovered_pin_idx;
- int hovered_pin_flags;
-
- OptionalIndex deleted_link_idx;
- OptionalIndex snap_link_idx;
-
- // Event helper state
- int element_state_change;
-
- int active_attribute_id;
- bool active_attribute;
-
- // ImGui::IO cache
-
- ImVec2 mouse_pos;
-
- bool left_mouse_clicked;
- bool left_mouse_released;
- bool middle_mouse_clicked;
- bool left_mouse_dragging;
- bool middle_mouse_dragging;
-};
-
-Context* g = NULL;
-
-namespace
-{
-
-EditorContext& editor_context_get()
-{
- // No editor context was set! Did you forget to call ImNodes::Initialize?
- assert(g->editor_ctx != NULL);
- return *g->editor_ctx;
-}
-
-inline ImVec2 eval_bezier(float t, const BezierCurve& bezier)
-{
- // B(t) = (1-t)**3 p0 + 3(1 - t)**2 t P1 + 3(1-t)t**2 P2 + t**3 P3
- return ImVec2(
- (1 - t) * (1 - t) * (1 - t) * bezier.p0.x + 3 * (1 - t) * (1 - t) * t * bezier.p1.x +
- 3 * (1 - t) * t * t * bezier.p2.x + t * t * t * bezier.p3.x,
- (1 - t) * (1 - t) * (1 - t) * bezier.p0.y + 3 * (1 - t) * (1 - t) * t * bezier.p1.y +
- 3 * (1 - t) * t * t * bezier.p2.y + t * t * t * bezier.p3.y);
-}
-
-// Calculates the closest point along each bezier curve segment.
-ImVec2 get_closest_point_on_cubic_bezier(
- const int num_segments,
- const ImVec2& p,
- const BezierCurve& bezier)
-{
- IM_ASSERT(num_segments > 0);
- ImVec2 p_last = bezier.p0;
- ImVec2 p_closest;
- float p_closest_dist = FLT_MAX;
- float t_step = 1.0f / (float)num_segments;
- for (int i = 1; i <= num_segments; ++i)
- {
- ImVec2 p_current = eval_bezier(t_step * i, bezier);
- ImVec2 p_line = ImLineClosestPoint(p_last, p_current, p);
- float dist = ImLengthSqr(p - p_line);
- if (dist < p_closest_dist)
- {
- p_closest = p_line;
- p_closest_dist = dist;
- }
- p_last = p_current;
- }
- return p_closest;
-}
-
-inline float get_distance_to_cubic_bezier(
- const ImVec2& pos,
- const BezierCurve& bezier,
- const int num_segments)
-{
- const ImVec2 point_on_curve = get_closest_point_on_cubic_bezier(num_segments, pos, bezier);
-
- const ImVec2 to_curve = point_on_curve - pos;
- return ImSqrt(ImLengthSqr(to_curve));
-}
-
-inline ImRect get_containing_rect_for_bezier_curve(const BezierCurve& bezier)
-{
- const ImVec2 min = ImVec2(ImMin(bezier.p0.x, bezier.p3.x), ImMin(bezier.p0.y, bezier.p3.y));
- const ImVec2 max = ImVec2(ImMax(bezier.p0.x, bezier.p3.x), ImMax(bezier.p0.y, bezier.p3.y));
-
- const float hover_distance = g->style.link_hover_distance;
-
- ImRect rect(min, max);
- rect.Add(bezier.p1);
- rect.Add(bezier.p2);
- rect.Expand(ImVec2(hover_distance, hover_distance));
-
- return rect;
-}
-
-inline LinkBezierData get_link_renderable(
- ImVec2 start,
- ImVec2 end,
- const AttributeType start_type,
- const float line_segments_per_length)
-{
- assert((start_type == AttributeType_Input) || (start_type == AttributeType_Output));
- if (start_type == AttributeType_Input)
- {
- ImSwap(start, end);
- }
-
- const float link_length = ImSqrt(ImLengthSqr(end - start));
- const ImVec2 offset = ImVec2(0.25f * link_length, 0.f);
- LinkBezierData link_data;
- link_data.bezier.p0 = start;
- link_data.bezier.p1 = start + offset;
- link_data.bezier.p2 = end - offset;
- link_data.bezier.p3 = end;
- link_data.num_segments = ImMax(static_cast<int>(link_length * line_segments_per_length), 1);
- return link_data;
-}
-
-inline float eval_implicit_line_eq(const ImVec2& p1, const ImVec2& p2, const ImVec2& p)
-{
- return (p2.y - p1.y) * p.x + (p1.x - p2.x) * p.y + (p2.x * p1.y - p1.x * p2.y);
-}
-
-inline int sign(float val) { return int(val > 0.0f) - int(val < 0.0f); }
-
-inline bool rectangle_overlaps_line_segment(const ImRect& rect, const ImVec2& p1, const ImVec2& p2)
-{
- // Trivial case: rectangle contains an endpoint
- if (rect.Contains(p1) || rect.Contains(p2))
- {
- return true;
- }
-
- // Flip rectangle if necessary
- ImRect flip_rect = rect;
-
- if (flip_rect.Min.x > flip_rect.Max.x)
- {
- ImSwap(flip_rect.Min.x, flip_rect.Max.x);
- }
-
- if (flip_rect.Min.y > flip_rect.Max.y)
- {
- ImSwap(flip_rect.Min.y, flip_rect.Max.y);
- }
-
- // Trivial case: line segment lies to one particular side of rectangle
- if ((p1.x < flip_rect.Min.x && p2.x < flip_rect.Min.x) ||
- (p1.x > flip_rect.Max.x && p2.x > flip_rect.Max.x) ||
- (p1.y < flip_rect.Min.y && p2.y < flip_rect.Min.y) ||
- (p1.y > flip_rect.Max.y && p2.y > flip_rect.Max.y))
- {
- return false;
- }
-
- const int corner_signs[4] = {
- sign(eval_implicit_line_eq(p1, p2, flip_rect.Min)),
- sign(eval_implicit_line_eq(p1, p2, ImVec2(flip_rect.Max.x, flip_rect.Min.y))),
- sign(eval_implicit_line_eq(p1, p2, ImVec2(flip_rect.Min.x, flip_rect.Max.y))),
- sign(eval_implicit_line_eq(p1, p2, flip_rect.Max))};
-
- int sum = 0;
- int sum_abs = 0;
-
- for (int i = 0; i < 4; ++i)
- {
- sum += corner_signs[i];
- sum_abs += abs(corner_signs[i]);
- }
-
- // At least one corner of rectangle lies on a different side of line segment
- return abs(sum) != sum_abs;
-}
-
-inline bool rectangle_overlaps_bezier(const ImRect& rectangle, const LinkBezierData& link_data)
-{
- ImVec2 current = eval_bezier(0.f, link_data.bezier);
- const float dt = 1.0f / link_data.num_segments;
- for (int s = 0; s < link_data.num_segments; ++s)
- {
- ImVec2 next = eval_bezier(static_cast<float>((s + 1) * dt), link_data.bezier);
- if (rectangle_overlaps_line_segment(rectangle, current, next))
- {
- return true;
- }
- current = next;
- }
- return false;
-}
-
-inline bool rectangle_overlaps_link(
- const ImRect& rectangle,
- const ImVec2& start,
- const ImVec2& end,
- const AttributeType start_type)
-{
- // First level: simple rejection test via rectangle overlap:
-
- ImRect lrect = ImRect(start, end);
- if (lrect.Min.x > lrect.Max.x)
- {
- ImSwap(lrect.Min.x, lrect.Max.x);
- }
-
- if (lrect.Min.y > lrect.Max.y)
- {
- ImSwap(lrect.Min.y, lrect.Max.y);
- }
-
- if (rectangle.Overlaps(lrect))
- {
- // First, check if either one or both endpoinds are trivially contained
- // in the rectangle
-
- if (rectangle.Contains(start) || rectangle.Contains(end))
- {
- return true;
- }
-
- // Second level of refinement: do a more expensive test against the
- // link
-
- const LinkBezierData link_data =
- get_link_renderable(start, end, start_type, g->style.link_line_segments_per_length);
- return rectangle_overlaps_bezier(rectangle, link_data);
- }
-
- return false;
-}
-} // namespace
-
-// [SECTION] editor context definition
-
-struct EditorContext
-{
- ObjectPool<NodeData> nodes;
- ObjectPool<PinData> pins;
- ObjectPool<LinkData> links;
-
- ImVector<int> node_depth_order;
-
- // ui related fields
- ImVec2 panning;
-
- ImVector<int> selected_node_indices;
- ImVector<int> selected_link_indices;
-
- ClickInteractionType click_interaction_type;
- ClickInteractionState click_interaction_state;
-
- EditorContext()
- : nodes(), pins(), links(), panning(0.f, 0.f), selected_node_indices(),
- selected_link_indices(), click_interaction_type(ClickInteractionType_None),
- click_interaction_state()
- {
- }
-};
-
-namespace
-{
-// [SECTION] draw list helper
-
-void ImDrawList_grow_channels(ImDrawList* draw_list, const int num_channels)
-{
- ImDrawListSplitter& splitter = draw_list->_Splitter;
-
- if (splitter._Count == 1)
- {
- splitter.Split(draw_list, num_channels + 1);
- return;
- }
-
- // NOTE: this logic has been lifted from ImDrawListSplitter::Split with slight modifications
- // to allow nested splits. The main modification is that we only create new ImDrawChannel
- // instances after splitter._Count, instead of over the whole splitter._Channels array like
- // the regular ImDrawListSplitter::Split method does.
-
- const int old_channel_capacity = splitter._Channels.Size;
- // NOTE: _Channels is not resized down, and therefore _Count <= _Channels.size()!
- const int old_channel_count = splitter._Count;
- const int requested_channel_count = old_channel_count + num_channels;
- if (old_channel_capacity < old_channel_count + num_channels)
- {
- splitter._Channels.resize(requested_channel_count);
- }
-
- splitter._Count = requested_channel_count;
-
- for (int i = old_channel_count; i < requested_channel_count; ++i)
- {
- ImDrawChannel& channel = splitter._Channels[i];
-
- // If we're inside the old capacity region of the array, we need to reuse the existing
- // memory of the command and index buffers.
- if (i < old_channel_capacity)
- {
- channel._CmdBuffer.resize(0);
- channel._IdxBuffer.resize(0);
- }
- // Else, we need to construct new draw channels.
- else
- {
- IM_PLACEMENT_NEW(&channel) ImDrawChannel();
- }
-
- {
- ImDrawCmd draw_cmd;
- draw_cmd.ClipRect = draw_list->_ClipRectStack.back();
- draw_cmd.TextureId = draw_list->_TextureIdStack.back();
- channel._CmdBuffer.push_back(draw_cmd);
- }
- }
-}
-
-void ImDrawListSplitter_swap_channels(
- ImDrawListSplitter& splitter,
- const int lhs_idx,
- const int rhs_idx)
-{
- if (lhs_idx == rhs_idx)
- {
- return;
- }
-
- assert(lhs_idx >= 0 && lhs_idx < splitter._Count);
- assert(rhs_idx >= 0 && rhs_idx < splitter._Count);
-
- ImDrawChannel& lhs_channel = splitter._Channels[lhs_idx];
- ImDrawChannel& rhs_channel = splitter._Channels[rhs_idx];
- lhs_channel._CmdBuffer.swap(rhs_channel._CmdBuffer);
- lhs_channel._IdxBuffer.swap(rhs_channel._IdxBuffer);
-
- const int current_channel = splitter._Current;
-
- if (current_channel == lhs_idx)
- {
- splitter._Current = rhs_idx;
- }
- else if (current_channel == rhs_idx)
- {
- splitter._Current = lhs_idx;
- }
-}
-
-void draw_list_set(ImDrawList* window_draw_list)
-{
- g->canvas_draw_list = window_draw_list;
- g->node_idx_to_submission_idx.Clear();
- g->node_idx_submission_order.clear();
-}
-
-// The draw list channels are structured as follows. First we have our base channel, the canvas grid
-// on which we render the grid lines in BeginNodeEditor(). The base channel is the reason
-// draw_list_submission_idx_to_background_channel_idx offsets the index by one. Each BeginNode()
-// call appends two new draw channels, for the node background and foreground. The node foreground
-// is the channel into which the node's ImGui content is rendered. Finally, in EndNodeEditor() we
-// append one last draw channel for rendering the selection box and the incomplete link on top of
-// everything else.
-//
-// +----------+----------+----------+----------+----------+----------+
-// | | | | | | |
-// |canvas |node |node |... |... |click |
-// |grid |background|foreground| | |interaction
-// | | | | | | |
-// +----------+----------+----------+----------+----------+----------+
-// | |
-// | submission idx |
-// | |
-// -----------------------
-
-void draw_list_add_node(const int node_idx)
-{
- g->node_idx_to_submission_idx.SetInt(
- static_cast<ImGuiID>(node_idx), g->node_idx_submission_order.Size);
- g->node_idx_submission_order.push_back(node_idx);
- ImDrawList_grow_channels(g->canvas_draw_list, 2);
-}
-
-void draw_list_append_click_interaction_channel()
-{
- // NOTE: don't use this function outside of EndNodeEditor. Using this before all nodes have been
- // added will screw up the node draw order.
- ImDrawList_grow_channels(g->canvas_draw_list, 1);
-}
-
-int draw_list_submission_idx_to_background_channel_idx(const int submission_idx)
-{
- // NOTE: the first channel is the canvas background, i.e. the grid
- return 1 + 2 * submission_idx;
-}
-
-int draw_list_submission_idx_to_foreground_channel_idx(const int submission_idx)
-{
- return draw_list_submission_idx_to_background_channel_idx(submission_idx) + 1;
-}
-
-void draw_list_activate_click_interaction_channel()
-{
- g->canvas_draw_list->_Splitter.SetCurrentChannel(
- g->canvas_draw_list, g->canvas_draw_list->_Splitter._Count - 1);
-}
-
-void draw_list_activate_current_node_foreground()
-{
- const int foreground_channel_idx =
- draw_list_submission_idx_to_foreground_channel_idx(g->node_idx_submission_order.Size - 1);
- g->canvas_draw_list->_Splitter.SetCurrentChannel(g->canvas_draw_list, foreground_channel_idx);
-}
-
-void draw_list_activate_node_background(const int node_idx)
-{
- const int submission_idx =
- g->node_idx_to_submission_idx.GetInt(static_cast<ImGuiID>(node_idx), -1);
- // There is a discrepancy in the submitted node count and the rendered node count! Did you call
- // one of the following functions
- // * EditorContextMoveToNode
- // * SetNodeScreenSpacePos
- // * SetNodeGridSpacePos
- // * SetNodeDraggable
- // after the BeginNode/EndNode function calls?
- assert(submission_idx != -1);
- const int background_channel_idx =
- draw_list_submission_idx_to_background_channel_idx(submission_idx);
- g->canvas_draw_list->_Splitter.SetCurrentChannel(g->canvas_draw_list, background_channel_idx);
-}
-
-void draw_list_swap_submission_indices(const int lhs_idx, const int rhs_idx)
-{
- assert(lhs_idx != rhs_idx);
-
- const int lhs_foreground_channel_idx =
- draw_list_submission_idx_to_foreground_channel_idx(lhs_idx);
- const int lhs_background_channel_idx =
- draw_list_submission_idx_to_background_channel_idx(lhs_idx);
- const int rhs_foreground_channel_idx =
- draw_list_submission_idx_to_foreground_channel_idx(rhs_idx);
- const int rhs_background_channel_idx =
- draw_list_submission_idx_to_background_channel_idx(rhs_idx);
-
- ImDrawListSplitter_swap_channels(
- g->canvas_draw_list->_Splitter, lhs_background_channel_idx, rhs_background_channel_idx);
- ImDrawListSplitter_swap_channels(
- g->canvas_draw_list->_Splitter, lhs_foreground_channel_idx, rhs_foreground_channel_idx);
-}
-
-void draw_list_sort_channels_by_depth(const ImVector<int>& node_idx_depth_order)
-{
- if (g->node_idx_to_submission_idx.Data.Size < 2)
- {
- return;
- }
-
- assert(node_idx_depth_order.Size == g->node_idx_submission_order.Size);
-
- int start_idx = node_idx_depth_order.Size - 1;
-
- while (node_idx_depth_order[start_idx] == g->node_idx_submission_order[start_idx])
- {
- if (--start_idx == 0)
- {
- // early out if submission order and depth order are the same
- return;
- }
- }
-
- // TODO: this is an O(N^2) algorithm. It might be worthwhile revisiting this to see if the time
- // complexity can be reduced.
-
- for (int depth_idx = start_idx; depth_idx > 0; --depth_idx)
- {
- const int node_idx = node_idx_depth_order[depth_idx];
-
- // Find the current index of the node_idx in the submission order array
- int submission_idx = -1;
- for (int i = 0; i < g->node_idx_submission_order.Size; ++i)
- {
- if (g->node_idx_submission_order[i] == node_idx)
- {
- submission_idx = i;
- break;
- }
- }
- assert(submission_idx >= 0);
-
- if (submission_idx == depth_idx)
- {
- continue;
- }
-
- for (int j = submission_idx; j < depth_idx; ++j)
- {
- draw_list_swap_submission_indices(j, j + 1);
- ImSwap(g->node_idx_submission_order[j], g->node_idx_submission_order[j + 1]);
- }
- }
-}
-
-// [SECTION] ObjectPool implementation
-
-template<typename T>
-int object_pool_find(ObjectPool<T>& objects, const int id)
-{
- const int index = objects.id_map.GetInt(static_cast<ImGuiID>(id), -1);
- return index;
-}
-
-template<typename T>
-void object_pool_update(ObjectPool<T>& objects)
-{
- objects.free_list.clear();
- for (int i = 0; i < objects.in_use.size(); ++i)
- {
- if (!objects.in_use[i])
- {
- objects.id_map.SetInt(objects.pool[i].id, -1);
- objects.free_list.push_back(i);
- (objects.pool.Data + i)->~T();
- }
- }
-}
-
-template<>
-void object_pool_update(ObjectPool<NodeData>& nodes)
-{
- nodes.free_list.clear();
- for (int i = 0; i < nodes.in_use.size(); ++i)
- {
- if (nodes.in_use[i])
- {
- nodes.pool[i].pin_indices.clear();
- }
- else
- {
- const int previous_id = nodes.pool[i].id;
- const int previous_idx = nodes.id_map.GetInt(previous_id, -1);
-
- if (previous_idx != -1)
- {
- assert(previous_idx == i);
- // Remove node idx form depth stack the first time we detect that this idx slot is
- // unused
- ImVector<int>& depth_stack = editor_context_get().node_depth_order;
- const int* const elem = depth_stack.find(i);
- assert(elem != depth_stack.end());
- depth_stack.erase(elem);
- }
-
- nodes.id_map.SetInt(previous_id, -1);
- nodes.free_list.push_back(i);
- (nodes.pool.Data + i)->~NodeData();
- }
- }
-}
-
-template<typename T>
-void object_pool_reset(ObjectPool<T>& objects)
-{
- if (!objects.in_use.empty())
- {
- memset(objects.in_use.Data, 0, objects.in_use.size_in_bytes());
- }
-}
-
-template<typename T>
-int object_pool_find_or_create_index(ObjectPool<T>& objects, const int id)
-{
- int index = objects.id_map.GetInt(static_cast<ImGuiID>(id), -1);
-
- // Construct new object
- if (index == -1)
- {
- if (objects.free_list.empty())
- {
- index = objects.pool.size();
- IM_ASSERT(objects.pool.size() == objects.in_use.size());
- const int new_size = objects.pool.size() + 1;
- objects.pool.resize(new_size);
- objects.in_use.resize(new_size);
- }
- else
- {
- index = objects.free_list.back();
- objects.free_list.pop_back();
- }
- IM_PLACEMENT_NEW(objects.pool.Data + index) T(id);
- objects.id_map.SetInt(static_cast<ImGuiID>(id), index);
- }
-
- // Flag it as used
- objects.in_use[index] = true;
-
- return index;
-}
-
-template<>
-int object_pool_find_or_create_index(ObjectPool<NodeData>& nodes, const int node_id)
-{
- int node_idx = nodes.id_map.GetInt(static_cast<ImGuiID>(node_id), -1);
-
- // Construct new node
- if (node_idx == -1)
- {
- if (nodes.free_list.empty())
- {
- node_idx = nodes.pool.size();
- IM_ASSERT(nodes.pool.size() == nodes.in_use.size());
- const int new_size = nodes.pool.size() + 1;
- nodes.pool.resize(new_size);
- nodes.in_use.resize(new_size);
- }
- else
- {
- node_idx = nodes.free_list.back();
- nodes.free_list.pop_back();
- }
- IM_PLACEMENT_NEW(nodes.pool.Data + node_idx) NodeData(node_id);
- nodes.id_map.SetInt(static_cast<ImGuiID>(node_id), node_idx);
-
- EditorContext& editor = editor_context_get();
- editor.node_depth_order.push_back(node_idx);
- }
-
- // Flag node as used
- nodes.in_use[node_idx] = true;
-
- return node_idx;
-}
-
-template<typename T>
-T& object_pool_find_or_create_object(ObjectPool<T>& objects, const int id)
-{
- const int index = object_pool_find_or_create_index(objects, id);
- return objects.pool[index];
-}
-
-// [SECTION] ui state logic
-
-ImVec2 get_screen_space_pin_coordinates(
- const ImRect& node_rect,
- const ImRect& attribute_rect,
- const AttributeType type)
-{
- assert(type == AttributeType_Input || type == AttributeType_Output);
- const float x = type == AttributeType_Input ? (node_rect.Min.x - g->style.pin_offset)
- : (node_rect.Max.x + g->style.pin_offset);
- return ImVec2(x, 0.5f * (attribute_rect.Min.y + attribute_rect.Max.y));
-}
-
-ImVec2 get_screen_space_pin_coordinates(const EditorContext& editor, const PinData& pin)
-{
- const ImRect& parent_node_rect = editor.nodes.pool[pin.parent_node_idx].rect;
- return get_screen_space_pin_coordinates(parent_node_rect, pin.attribute_rect, pin.type);
-}
-
-bool mouse_in_canvas()
-{
- // This flag should be true either when hovering or clicking something in the canvas.
- const bool is_window_hovered_or_focused = ImGui::IsWindowHovered() || ImGui::IsWindowFocused();
-
- return is_window_hovered_or_focused &&
- g->canvas_rect_screen_space.Contains(ImGui::GetMousePos());
-}
-
-void begin_node_selection(EditorContext& editor, const int node_idx)
-{
- // Don't start selecting a node if we are e.g. already creating and dragging
- // a new link! New link creation can happen when the mouse is clicked over
- // a node, but within the hover radius of a pin.
- if (editor.click_interaction_type != ClickInteractionType_None)
- {
- return;
- }
-
- editor.click_interaction_type = ClickInteractionType_Node;
- // If the node is not already contained in the selection, then we want only
- // the interaction node to be selected, effective immediately.
- //
- // Otherwise, we want to allow for the possibility of multiple nodes to be
- // moved at once.
- if (!editor.selected_node_indices.contains(node_idx))
- {
- editor.selected_node_indices.clear();
- editor.selected_link_indices.clear();
- editor.selected_node_indices.push_back(node_idx);
-
- // Ensure that individually selected nodes get rendered on top
- ImVector<int>& depth_stack = editor.node_depth_order;
- const int* const elem = depth_stack.find(node_idx);
- assert(elem != depth_stack.end());
- depth_stack.erase(elem);
- depth_stack.push_back(node_idx);
- }
-}
-
-void begin_link_selection(EditorContext& editor, const int link_idx)
-{
- editor.click_interaction_type = ClickInteractionType_Link;
- // When a link is selected, clear all other selections, and insert the link
- // as the sole selection.
- editor.selected_node_indices.clear();
- editor.selected_link_indices.clear();
- editor.selected_link_indices.push_back(link_idx);
-}
-
-void begin_link_detach(EditorContext& editor, const int link_idx, const int detach_pin_idx)
-{
- const LinkData& link = editor.links.pool[link_idx];
- ClickInteractionState& state = editor.click_interaction_state;
- state.link_creation.end_pin_idx.reset();
- state.link_creation.start_pin_idx =
- detach_pin_idx == link.start_pin_idx ? link.end_pin_idx : link.start_pin_idx;
- g->deleted_link_idx = link_idx;
-}
-
-void begin_link_interaction(EditorContext& editor, const int link_idx)
-{
- // First check if we are clicking a link in the vicinity of a pin.
- // This may result in a link detach via click and drag.
- if (editor.click_interaction_type == ClickInteractionType_LinkCreation)
- {
- if ((g->hovered_pin_flags & AttributeFlags_EnableLinkDetachWithDragClick) != 0)
- {
- begin_link_detach(editor, link_idx, g->hovered_pin_idx.value());
- editor.click_interaction_state.link_creation.link_creation_type =
- LinkCreationType_FromDetach;
- }
- }
- // If we aren't near a pin, check if we are clicking the link with the
- // modifier pressed. This may also result in a link detach via clicking.
- else
- {
- const bool modifier_pressed = g->io.link_detach_with_modifier_click.modifier == NULL
- ? false
- : *g->io.link_detach_with_modifier_click.modifier;
-
- if (modifier_pressed)
- {
- const LinkData& link = editor.links.pool[link_idx];
- const PinData& start_pin = editor.pins.pool[link.start_pin_idx];
- const PinData& end_pin = editor.pins.pool[link.end_pin_idx];
- const ImVec2& mouse_pos = g->mouse_pos;
- const float dist_to_start = ImLengthSqr(start_pin.pos - mouse_pos);
- const float dist_to_end = ImLengthSqr(end_pin.pos - mouse_pos);
- const int closest_pin_idx =
- dist_to_start < dist_to_end ? link.start_pin_idx : link.end_pin_idx;
-
- editor.click_interaction_type = ClickInteractionType_LinkCreation;
- begin_link_detach(editor, link_idx, closest_pin_idx);
- editor.click_interaction_state.link_creation.link_creation_type =
- LinkCreationType_FromDetach;
- }
- else
- {
- begin_link_selection(editor, link_idx);
- }
- }
-}
-
-void begin_link_creation(EditorContext& editor, const int hovered_pin_idx)
-{
- editor.click_interaction_type = ClickInteractionType_LinkCreation;
- editor.click_interaction_state.link_creation.start_pin_idx = hovered_pin_idx;
- editor.click_interaction_state.link_creation.end_pin_idx.reset();
- editor.click_interaction_state.link_creation.link_creation_type = LinkCreationType_Standard;
- g->element_state_change |= ElementStateChange_LinkStarted;
-}
-
-void begin_canvas_interaction(EditorContext& editor)
-{
- const bool any_ui_element_hovered = g->hovered_node_idx.has_value() ||
- g->hovered_link_idx.has_value() ||
- g->hovered_pin_idx.has_value() || ImGui::IsAnyItemHovered();
-
- const bool mouse_not_in_canvas = !mouse_in_canvas();
-
- if (editor.click_interaction_type != ClickInteractionType_None || any_ui_element_hovered ||
- mouse_not_in_canvas)
- {
- return;
- }
-
- const bool started_panning = g->middle_mouse_clicked;
-
- if (started_panning)
- {
- editor.click_interaction_type = ClickInteractionType_Panning;
- }
- else if (g->left_mouse_clicked)
- {
- editor.click_interaction_type = ClickInteractionType_BoxSelection;
- editor.click_interaction_state.box_selector.rect.Min = g->mouse_pos;
- }
-}
-
-void box_selector_update_selection(EditorContext& editor, ImRect box_rect)
-{
- // Invert box selector coordinates as needed
-
- if (box_rect.Min.x > box_rect.Max.x)
- {
- ImSwap(box_rect.Min.x, box_rect.Max.x);
- }
-
- if (box_rect.Min.y > box_rect.Max.y)
- {
- ImSwap(box_rect.Min.y, box_rect.Max.y);
- }
-
- // Update node selection
-
- editor.selected_node_indices.clear();
-
- // Test for overlap against node rectangles
-
- for (int node_idx = 0; node_idx < editor.nodes.pool.size(); ++node_idx)
- {
- if (editor.nodes.in_use[node_idx])
- {
- NodeData& node = editor.nodes.pool[node_idx];
- if (box_rect.Overlaps(node.rect))
- {
- editor.selected_node_indices.push_back(node_idx);
- }
- }
- }
-
- // Update link selection
-
- editor.selected_link_indices.clear();
-
- // Test for overlap against links
-
- for (int link_idx = 0; link_idx < editor.links.pool.size(); ++link_idx)
- {
- if (editor.links.in_use[link_idx])
- {
- const LinkData& link = editor.links.pool[link_idx];
-
- const PinData& pin_start = editor.pins.pool[link.start_pin_idx];
- const PinData& pin_end = editor.pins.pool[link.end_pin_idx];
- const ImRect& node_start_rect = editor.nodes.pool[pin_start.parent_node_idx].rect;
- const ImRect& node_end_rect = editor.nodes.pool[pin_end.parent_node_idx].rect;
-
- const ImVec2 start = get_screen_space_pin_coordinates(
- node_start_rect, pin_start.attribute_rect, pin_start.type);
- const ImVec2 end = get_screen_space_pin_coordinates(
- node_end_rect, pin_end.attribute_rect, pin_end.type);
-
- // Test
- if (rectangle_overlaps_link(box_rect, start, end, pin_start.type))
- {
- editor.selected_link_indices.push_back(link_idx);
- }
- }
- }
-}
-
-void translate_selected_nodes(EditorContext& editor)
-{
- if (g->left_mouse_dragging)
- {
- const ImGuiIO& io = ImGui::GetIO();
- for (int i = 0; i < editor.selected_node_indices.size(); ++i)
- {
- const int node_idx = editor.selected_node_indices[i];
- NodeData& node = editor.nodes.pool[node_idx];
- if (node.draggable)
- {
- node.origin += io.MouseDelta;
- }
- }
- }
-}
-
-OptionalIndex find_duplicate_link(
- const EditorContext& editor,
- const int start_pin_idx,
- const int end_pin_idx)
-{
- LinkData test_link(0);
- test_link.start_pin_idx = start_pin_idx;
- test_link.end_pin_idx = end_pin_idx;
- for (int link_idx = 0; link_idx < editor.links.pool.size(); ++link_idx)
- {
- const LinkData& link = editor.links.pool[link_idx];
- if (LinkPredicate()(test_link, link) && editor.links.in_use[link_idx])
- {
- return OptionalIndex(link_idx);
- }
- }
-
- return OptionalIndex();
-}
-
-bool should_link_snap_to_pin(
- const EditorContext& editor,
- const PinData& start_pin,
- const int hovered_pin_idx,
- const OptionalIndex duplicate_link)
-{
- const PinData& end_pin = editor.pins.pool[hovered_pin_idx];
-
- // The end pin must be in a different node
- if (start_pin.parent_node_idx == end_pin.parent_node_idx)
- {
- return false;
- }
-
- // The end pin must be of a different type
- if (start_pin.type == end_pin.type)
- {
- return false;
- }
-
- // The link to be created must not be a duplicate, unless it is the link which was created on
- // snap. In that case we want to snap, since we want it to appear visually as if the created
- // link remains snapped to the pin.
- if (duplicate_link.has_value() && !(duplicate_link == g->snap_link_idx))
- {
- return false;
- }
-
- return true;
-}
-
-void click_interaction_update(EditorContext& editor)
-{
- switch (editor.click_interaction_type)
- {
- case ClickInteractionType_BoxSelection:
- {
- ImRect& box_rect = editor.click_interaction_state.box_selector.rect;
- box_rect.Max = g->mouse_pos;
-
- box_selector_update_selection(editor, box_rect);
-
- const ImU32 box_selector_color = g->style.colors[ColorStyle_BoxSelector];
- const ImU32 box_selector_outline = g->style.colors[ColorStyle_BoxSelectorOutline];
- g->canvas_draw_list->AddRectFilled(box_rect.Min, box_rect.Max, box_selector_color);
- g->canvas_draw_list->AddRect(box_rect.Min, box_rect.Max, box_selector_outline);
-
- if (g->left_mouse_released)
- {
- ImVector<int>& depth_stack = editor.node_depth_order;
- const ImVector<int>& selected_idxs = editor.selected_node_indices;
-
- // Bump the selected node indices, in order, to the top of the depth stack.
- // NOTE: this algorithm has worst case time complexity of O(N^2), if the node selection
- // is ~ N (due to selected_idxs.contains()).
-
- if ((selected_idxs.Size > 0) && (selected_idxs.Size < depth_stack.Size))
- {
- int num_moved = 0; // The number of indices moved. Stop after selected_idxs.Size
- for (int i = 0; i < depth_stack.Size - selected_idxs.Size; ++i)
- {
- for (int node_idx = depth_stack[i]; selected_idxs.contains(node_idx);
- node_idx = depth_stack[i])
- {
- depth_stack.erase(depth_stack.begin() + static_cast<size_t>(i));
- depth_stack.push_back(node_idx);
- ++num_moved;
- }
-
- if (num_moved == selected_idxs.Size)
- {
- break;
- }
- }
- }
-
- editor.click_interaction_type = ClickInteractionType_None;
- }
- }
- break;
- case ClickInteractionType_Node:
- {
- translate_selected_nodes(editor);
-
- if (g->left_mouse_released)
- {
- editor.click_interaction_type = ClickInteractionType_None;
- }
- }
- break;
- case ClickInteractionType_Link:
- {
- if (g->left_mouse_released)
- {
- editor.click_interaction_type = ClickInteractionType_None;
- }
- }
- break;
- case ClickInteractionType_LinkCreation:
- {
- const PinData& start_pin =
- editor.pins.pool[editor.click_interaction_state.link_creation.start_pin_idx];
-
- const OptionalIndex maybe_duplicate_link_idx =
- g->hovered_pin_idx.has_value()
- ? find_duplicate_link(
- editor,
- editor.click_interaction_state.link_creation.start_pin_idx,
- g->hovered_pin_idx.value())
- : OptionalIndex();
-
- const bool should_snap =
- g->hovered_pin_idx.has_value() &&
- should_link_snap_to_pin(
- editor, start_pin, g->hovered_pin_idx.value(), maybe_duplicate_link_idx);
-
- // If we created on snap and the hovered pin is empty or changed, then we need signal that
- // the link's state has changed.
- const bool snapping_pin_changed =
- editor.click_interaction_state.link_creation.end_pin_idx.has_value() &&
- !(g->hovered_pin_idx == editor.click_interaction_state.link_creation.end_pin_idx);
-
- // Detach the link that was created by this link event if it's no longer in snap range
- if (snapping_pin_changed && g->snap_link_idx.has_value())
- {
- begin_link_detach(
- editor,
- g->snap_link_idx.value(),
- editor.click_interaction_state.link_creation.end_pin_idx.value());
- }
-
- const ImVec2 start_pos = get_screen_space_pin_coordinates(editor, start_pin);
- // If we are within the hover radius of a receiving pin, snap the link
- // endpoint to it
- const ImVec2 end_pos = should_snap
- ? get_screen_space_pin_coordinates(
- editor, editor.pins.pool[g->hovered_pin_idx.value()])
- : g->mouse_pos;
-
- const LinkBezierData link_data = get_link_renderable(
- start_pos, end_pos, start_pin.type, g->style.link_line_segments_per_length);
-#if IMGUI_VERSION_NUM < 18000
- g->canvas_draw_list->AddBezierCurve(
-#else
- g->canvas_draw_list->AddBezierCubic(
-#endif
- link_data.bezier.p0,
- link_data.bezier.p1,
- link_data.bezier.p2,
- link_data.bezier.p3,
- g->style.colors[ColorStyle_Link],
- g->style.link_thickness,
- link_data.num_segments);
-
- const bool link_creation_on_snap =
- g->hovered_pin_idx.has_value() && (editor.pins.pool[g->hovered_pin_idx.value()].flags &
- AttributeFlags_EnableLinkCreationOnSnap);
-
- if (!should_snap)
- {
- editor.click_interaction_state.link_creation.end_pin_idx.reset();
- }
-
- const bool create_link = should_snap && (g->left_mouse_released || link_creation_on_snap);
-
- if (create_link && !maybe_duplicate_link_idx.has_value())
- {
- // Avoid send OnLinkCreated() events every frame if the snap link is not saved
- // (only applies for EnableLinkCreationOnSnap)
- if (!g->left_mouse_released &&
- editor.click_interaction_state.link_creation.end_pin_idx == g->hovered_pin_idx)
- {
- break;
- }
-
- g->element_state_change |= ElementStateChange_LinkCreated;
- editor.click_interaction_state.link_creation.end_pin_idx = g->hovered_pin_idx.value();
- }
-
- if (g->left_mouse_released)
- {
- editor.click_interaction_type = ClickInteractionType_None;
- if (!create_link)
- {
- g->element_state_change |= ElementStateChange_LinkDropped;
- }
- }
- }
- break;
- case ClickInteractionType_Panning:
- {
- const bool dragging = g->middle_mouse_dragging;
-
- if (dragging)
- {
- editor.panning += ImGui::GetIO().MouseDelta;
- }
- else
- {
- editor.click_interaction_type = ClickInteractionType_None;
- }
- }
- break;
- case ClickInteractionType_None:
- break;
- default:
- assert(!"Unreachable code!");
- break;
- }
-}
-
-void resolve_occluded_pins(const EditorContext& editor, ImVector<int>& occluded_pin_indices)
-{
- const ImVector<int>& depth_stack = editor.node_depth_order;
-
- occluded_pin_indices.resize(0);
-
- if (depth_stack.Size < 2)
- {
- return;
- }
-
- // For each node in the depth stack
- for (int depth_idx = 0; depth_idx < (depth_stack.Size - 1); ++depth_idx)
- {
- const NodeData& node_below = editor.nodes.pool[depth_stack[depth_idx]];
-
- // Iterate over the rest of the depth stack to find nodes overlapping the pins
- for (int next_depth_idx = depth_idx + 1; next_depth_idx < depth_stack.Size;
- ++next_depth_idx)
- {
- const ImRect& rect_above = editor.nodes.pool[depth_stack[next_depth_idx]].rect;
-
- // Iterate over each pin
- for (int idx = 0; idx < node_below.pin_indices.Size; ++idx)
- {
- const int pin_idx = node_below.pin_indices[idx];
- const ImVec2& pin_pos = editor.pins.pool[pin_idx].pos;
-
- if (rect_above.Contains(pin_pos))
- {
- occluded_pin_indices.push_back(pin_idx);
- }
- }
- }
- }
-}
-
-OptionalIndex resolve_hovered_pin(
- const ObjectPool<PinData>& pins,
- const ImVector<int>& occluded_pin_indices)
-{
- float smallest_distance = FLT_MAX;
- OptionalIndex pin_idx_with_smallest_distance;
-
- const float hover_radius_sqr = g->style.pin_hover_radius * g->style.pin_hover_radius;
-
- for (int idx = 0; idx < pins.pool.Size; ++idx)
- {
- if (!pins.in_use[idx])
- {
- continue;
- }
-
- if (occluded_pin_indices.contains(idx))
- {
- continue;
- }
-
- const ImVec2& pin_pos = pins.pool[idx].pos;
- const float distance_sqr = ImLengthSqr(pin_pos - g->mouse_pos);
-
- // TODO: g->style.pin_hover_radius needs to be copied into pin data and the pin-local value
- // used here. This is no longer called in BeginAttribute/EndAttribute scope and the detected
- // pin might have a different hover radius than what the user had when calling
- // BeginAttribute/EndAttribute.
- if (distance_sqr < hover_radius_sqr && distance_sqr < smallest_distance)
- {
- smallest_distance = distance_sqr;
- pin_idx_with_smallest_distance = idx;
- }
- }
-
- return pin_idx_with_smallest_distance;
-}
-
-OptionalIndex resolve_hovered_node(const ImVector<int>& depth_stack)
-{
- if (g->node_indices_overlapping_with_mouse.size() == 0)
- {
- return OptionalIndex();
- }
-
- if (g->node_indices_overlapping_with_mouse.size() == 1)
- {
- return OptionalIndex(g->node_indices_overlapping_with_mouse[0]);
- }
-
- int largest_depth_idx = -1;
- int node_idx_on_top = -1;
-
- for (int i = 0; i < g->node_indices_overlapping_with_mouse.size(); ++i)
- {
- const int node_idx = g->node_indices_overlapping_with_mouse[i];
- for (int depth_idx = 0; depth_idx < depth_stack.size(); ++depth_idx)
- {
- if (depth_stack[depth_idx] == node_idx && (depth_idx > largest_depth_idx))
- {
- largest_depth_idx = depth_idx;
- node_idx_on_top = node_idx;
- }
- }
- }
-
- assert(node_idx_on_top != -1);
- return OptionalIndex(node_idx_on_top);
-}
-
-OptionalIndex resolve_hovered_link(
- const ObjectPool<LinkData>& links,
- const ObjectPool<PinData>& pins)
-{
- float smallest_distance = FLT_MAX;
- OptionalIndex link_idx_with_smallest_distance;
-
- // There are two ways a link can be detected as "hovered".
- // 1. The link is within hover distance to the mouse. The closest such link is selected as being
- // hovered over.
- // 2. If the link is connected to the currently hovered pin.
- //
- // The latter is a requirement for link detaching with drag click to work, as both a link and
- // pin are required to be hovered over for the feature to work.
-
- for (int idx = 0; idx < links.pool.Size; ++idx)
- {
- if (!links.in_use[idx])
- {
- continue;
- }
-
- const LinkData& link = links.pool[idx];
- const PinData& start_pin = pins.pool[link.start_pin_idx];
- const PinData& end_pin = pins.pool[link.end_pin_idx];
-
- if (g->hovered_pin_idx == link.start_pin_idx || g->hovered_pin_idx == link.end_pin_idx)
- {
- return idx;
- }
-
- // TODO: the calculated LinkBezierDatas could be cached since we generate them again when
- // rendering the links
-
- const LinkBezierData link_data = get_link_renderable(
- start_pin.pos, end_pin.pos, start_pin.type, g->style.link_line_segments_per_length);
-
- // The distance test
- {
- const ImRect link_rect = get_containing_rect_for_bezier_curve(link_data.bezier);
-
- // First, do a simple bounding box test against the box containing the link
- // to see whether calculating the distance to the link is worth doing.
- if (link_rect.Contains(g->mouse_pos))
- {
- const float distance = get_distance_to_cubic_bezier(
- g->mouse_pos, link_data.bezier, link_data.num_segments);
-
- // TODO: g->style.link_hover_distance could be also copied into LinkData, since
- // we're not calling this function in the same scope as ImNodes::Link(). The
- // rendered/detected link might have a different hover distance than what the user
- // had specified when calling Link()
- if (distance < g->style.link_hover_distance)
- {
- smallest_distance = distance;
- link_idx_with_smallest_distance = idx;
- }
- }
- }
- }
-
- return link_idx_with_smallest_distance;
-}
-
-// [SECTION] render helpers
-
-inline ImVec2 screen_space_to_grid_space(const EditorContext& editor, const ImVec2& v)
-{
- return v - g->canvas_origin_screen_space - editor.panning;
-}
-
-inline ImVec2 grid_space_to_screen_space(const EditorContext& editor, const ImVec2& v)
-{
- return v + g->canvas_origin_screen_space + editor.panning;
-}
-
-inline ImVec2 grid_space_to_editor_space(const EditorContext& editor, const ImVec2& v)
-{
- return v + editor.panning;
-}
-
-inline ImVec2 editor_space_to_grid_space(const EditorContext& editor, const ImVec2& v)
-{
- return v - editor.panning;
-}
-
-inline ImVec2 editor_space_to_screen_space(const ImVec2& v)
-{
- return g->canvas_origin_screen_space + v;
-}
-
-inline ImRect get_item_rect() { return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax()); }
-
-inline ImVec2 get_node_title_bar_origin(const NodeData& node)
-{
- return node.origin + node.layout_style.padding;
-}
-
-inline ImVec2 get_node_content_origin(const NodeData& node)
-{
- const ImVec2 title_bar_height =
- ImVec2(0.f, node.title_bar_content_rect.GetHeight() + 2.0f * node.layout_style.padding.y);
- return node.origin + title_bar_height + node.layout_style.padding;
-}
-
-inline ImRect get_node_title_rect(const NodeData& node)
-{
- ImRect expanded_title_rect = node.title_bar_content_rect;
- expanded_title_rect.Expand(node.layout_style.padding);
-
- return ImRect(
- expanded_title_rect.Min,
- expanded_title_rect.Min + ImVec2(node.rect.GetWidth(), 0.f) +
- ImVec2(0.f, expanded_title_rect.GetHeight()));
-}
-
-void draw_grid(EditorContext& editor, const ImVec2& canvas_size)
-{
- const ImVec2 offset = editor.panning;
-
- for (float x = fmodf(offset.x, g->style.grid_spacing); x < canvas_size.x;
- x += g->style.grid_spacing)
- {
- g->canvas_draw_list->AddLine(
- editor_space_to_screen_space(ImVec2(x, 0.0f)),
- editor_space_to_screen_space(ImVec2(x, canvas_size.y)),
- g->style.colors[ColorStyle_GridLine]);
- }
-
- for (float y = fmodf(offset.y, g->style.grid_spacing); y < canvas_size.y;
- y += g->style.grid_spacing)
- {
- g->canvas_draw_list->AddLine(
- editor_space_to_screen_space(ImVec2(0.0f, y)),
- editor_space_to_screen_space(ImVec2(canvas_size.x, y)),
- g->style.colors[ColorStyle_GridLine]);
- }
-}
-
-struct QuadOffsets
-{
- ImVec2 top_left, bottom_left, bottom_right, top_right;
-};
-
-QuadOffsets calculate_quad_offsets(const float side_length)
-{
- const float half_side = 0.5f * side_length;
-
- QuadOffsets offset;
-
- offset.top_left = ImVec2(-half_side, half_side);
- offset.bottom_left = ImVec2(-half_side, -half_side);
- offset.bottom_right = ImVec2(half_side, -half_side);
- offset.top_right = ImVec2(half_side, half_side);
-
- return offset;
-}
-
-struct TriangleOffsets
-{
- ImVec2 top_left, bottom_left, right;
-};
-
-TriangleOffsets calculate_triangle_offsets(const float side_length)
-{
- // Calculates the Vec2 offsets from an equilateral triangle's midpoint to
- // its vertices. Here is how the left_offset and right_offset are
- // calculated.
- //
- // For an equilateral triangle of side length s, the
- // triangle's height, h, is h = s * sqrt(3) / 2.
- //
- // The length from the base to the midpoint is (1 / 3) * h. The length from
- // the midpoint to the triangle vertex is (2 / 3) * h.
- const float sqrt_3 = sqrtf(3.0f);
- const float left_offset = -0.1666666666667f * sqrt_3 * side_length;
- const float right_offset = 0.333333333333f * sqrt_3 * side_length;
- const float vertical_offset = 0.5f * side_length;
-
- TriangleOffsets offset;
- offset.top_left = ImVec2(left_offset, vertical_offset);
- offset.bottom_left = ImVec2(left_offset, -vertical_offset);
- offset.right = ImVec2(right_offset, 0.f);
-
- return offset;
-}
-
-void draw_pin_shape(const ImVec2& pin_pos, const PinData& pin, const ImU32 pin_color)
-{
- static const int circle_num_segments = 8;
-
- switch (pin.shape)
- {
- case PinShape_Circle:
- {
- g->canvas_draw_list->AddCircle(
- pin_pos,
- g->style.pin_circle_radius,
- pin_color,
- circle_num_segments,
- g->style.pin_line_thickness);
- }
- break;
- case PinShape_CircleFilled:
- {
- g->canvas_draw_list->AddCircleFilled(
- pin_pos, g->style.pin_circle_radius, pin_color, circle_num_segments);
- }
- break;
- case PinShape_Quad:
- {
- const QuadOffsets offset = calculate_quad_offsets(g->style.pin_quad_side_length);
- g->canvas_draw_list->AddQuad(
- pin_pos + offset.top_left,
- pin_pos + offset.bottom_left,
- pin_pos + offset.bottom_right,
- pin_pos + offset.top_right,
- pin_color,
- g->style.pin_line_thickness);
- }
- break;
- case PinShape_QuadFilled:
- {
- const QuadOffsets offset = calculate_quad_offsets(g->style.pin_quad_side_length);
- g->canvas_draw_list->AddQuadFilled(
- pin_pos + offset.top_left,
- pin_pos + offset.bottom_left,
- pin_pos + offset.bottom_right,
- pin_pos + offset.top_right,
- pin_color);
- }
- break;
- case PinShape_Triangle:
- {
- const TriangleOffsets offset =
- calculate_triangle_offsets(g->style.pin_triangle_side_length);
- g->canvas_draw_list->AddTriangle(
- pin_pos + offset.top_left,
- pin_pos + offset.bottom_left,
- pin_pos + offset.right,
- pin_color,
- // NOTE: for some weird reason, the line drawn by AddTriangle is
- // much thinner than the lines drawn by AddCircle or AddQuad.
- // Multiplying the line thickness by two seemed to solve the
- // problem at a few different thickness values.
- 2.f * g->style.pin_line_thickness);
- }
- break;
- case PinShape_TriangleFilled:
- {
- const TriangleOffsets offset =
- calculate_triangle_offsets(g->style.pin_triangle_side_length);
- g->canvas_draw_list->AddTriangleFilled(
- pin_pos + offset.top_left,
- pin_pos + offset.bottom_left,
- pin_pos + offset.right,
- pin_color);
- }
- break;
- default:
- assert(!"Invalid PinShape value!");
- break;
- }
-}
-
-void draw_pin(EditorContext& editor, const int pin_idx, const bool left_mouse_clicked)
-{
- PinData& pin = editor.pins.pool[pin_idx];
- const ImRect& parent_node_rect = editor.nodes.pool[pin.parent_node_idx].rect;
-
- pin.pos = get_screen_space_pin_coordinates(parent_node_rect, pin.attribute_rect, pin.type);
-
- ImU32 pin_color = pin.color_style.background;
-
- const bool pin_hovered = g->hovered_pin_idx == pin_idx &&
- editor.click_interaction_type != ClickInteractionType_BoxSelection;
-
- if (pin_hovered)
- {
- g->hovered_pin_idx = pin_idx;
- g->hovered_pin_flags = pin.flags;
- pin_color = pin.color_style.hovered;
-
- if (left_mouse_clicked)
- {
- begin_link_creation(editor, pin_idx);
- }
- }
-
- draw_pin_shape(pin.pos, pin, pin_color);
-}
-
-void draw_node(EditorContext& editor, const int node_idx)
-{
- const NodeData& node = editor.nodes.pool[node_idx];
- ImGui::SetCursorPos(node.origin + editor.panning);
-
- const bool node_hovered = g->hovered_node_idx == node_idx &&
- editor.click_interaction_type != ClickInteractionType_BoxSelection;
-
- ImU32 node_background = node.color_style.background;
- ImU32 titlebar_background = node.color_style.titlebar;
-
- if (editor.selected_node_indices.contains(node_idx))
- {
- node_background = node.color_style.background_selected;
- titlebar_background = node.color_style.titlebar_selected;
- }
- else if (node_hovered)
- {
- node_background = node.color_style.background_hovered;
- titlebar_background = node.color_style.titlebar_hovered;
- }
-
- {
- // node base
- g->canvas_draw_list->AddRectFilled(
- node.rect.Min, node.rect.Max, node_background, node.layout_style.corner_rounding);
-
- // title bar:
- if (node.title_bar_content_rect.GetHeight() > 0.f)
- {
- ImRect title_bar_rect = get_node_title_rect(node);
-
-#if IMGUI_VERSION_NUM < 18200
- g->canvas_draw_list->AddRectFilled(
- title_bar_rect.Min,
- title_bar_rect.Max,
- titlebar_background,
- node.layout_style.corner_rounding,
- ImDrawCornerFlags_Top);
-#else
- g->canvas_draw_list->AddRectFilled(
- title_bar_rect.Min,
- title_bar_rect.Max,
- titlebar_background,
- node.layout_style.corner_rounding,
- ImDrawFlags_RoundCornersTop);
-
-#endif
- }
-
- if ((g->style.flags & StyleFlags_NodeOutline) != 0)
- {
-#if IMGUI_VERSION_NUM < 18200
- g->canvas_draw_list->AddRect(
- node.rect.Min,
- node.rect.Max,
- node.color_style.outline,
- node.layout_style.corner_rounding,
- ImDrawCornerFlags_All,
- node.layout_style.border_thickness);
-#else
- g->canvas_draw_list->AddRect(
- node.rect.Min,
- node.rect.Max,
- node.color_style.outline,
- node.layout_style.corner_rounding,
- ImDrawFlags_RoundCornersAll,
- node.layout_style.border_thickness);
-#endif
- }
- }
-
- for (int i = 0; i < node.pin_indices.size(); ++i)
- {
- draw_pin(editor, node.pin_indices[i], g->left_mouse_clicked);
- }
-
- if (node_hovered)
- {
- g->hovered_node_idx = node_idx;
- const bool node_free_to_move = g->interactive_node_idx != node_idx;
- if (g->left_mouse_clicked && node_free_to_move)
- {
- begin_node_selection(editor, node_idx);
- }
- }
-}
-
-void draw_link(EditorContext& editor, const int link_idx)
-{
- const LinkData& link = editor.links.pool[link_idx];
- const PinData& start_pin = editor.pins.pool[link.start_pin_idx];
- const PinData& end_pin = editor.pins.pool[link.end_pin_idx];
-
- const LinkBezierData link_data = get_link_renderable(
- start_pin.pos, end_pin.pos, start_pin.type, g->style.link_line_segments_per_length);
-
- const bool link_hovered = g->hovered_link_idx == link_idx &&
- editor.click_interaction_type != ClickInteractionType_BoxSelection;
-
- if (link_hovered)
- {
- g->hovered_link_idx = link_idx;
- if (g->left_mouse_clicked)
- {
- begin_link_interaction(editor, link_idx);
- }
- }
-
- // It's possible for a link to be deleted in begin_link_interaction. A user
- // may detach a link, resulting in the link wire snapping to the mouse
- // position.
- //
- // In other words, skip rendering the link if it was deleted.
- if (g->deleted_link_idx == link_idx)
- {
- return;
- }
-
- ImU32 link_color = link.color_style.base;
- if (editor.selected_link_indices.contains(link_idx))
- {
- link_color = link.color_style.selected;
- }
- else if (link_hovered)
- {
- link_color = link.color_style.hovered;
- }
-
-#if IMGUI_VERSION_NUM < 18000
- g->canvas_draw_list->AddBezierCurve(
-#else
- g->canvas_draw_list->AddBezierCubic(
-#endif
- link_data.bezier.p0,
- link_data.bezier.p1,
- link_data.bezier.p2,
- link_data.bezier.p3,
- link_color,
- g->style.link_thickness,
- link_data.num_segments);
-}
-
-void begin_pin_attribute(
- const int id,
- const AttributeType type,
- const PinShape shape,
- const int node_idx)
-{
- // Make sure to call BeginNode() before calling
- // BeginAttribute()
- assert(g->current_scope == Scope_Node);
- g->current_scope = Scope_Attribute;
-
- ImGui::BeginGroup();
- ImGui::PushID(id);
-
- EditorContext& editor = editor_context_get();
-
- g->current_attribute_id = id;
-
- const int pin_idx = object_pool_find_or_create_index(editor.pins, id);
- g->current_pin_idx = pin_idx;
- PinData& pin = editor.pins.pool[pin_idx];
- pin.id = id;
- pin.parent_node_idx = node_idx;
- pin.type = type;
- pin.shape = shape;
- pin.flags = g->current_attribute_flags;
- pin.color_style.background = g->style.colors[ColorStyle_Pin];
- pin.color_style.hovered = g->style.colors[ColorStyle_PinHovered];
-}
-
-void end_pin_attribute()
-{
- assert(g->current_scope == Scope_Attribute);
- g->current_scope = Scope_Node;
-
- ImGui::PopID();
- ImGui::EndGroup();
-
- if (ImGui::IsItemActive())
- {
- g->active_attribute = true;
- g->active_attribute_id = g->current_attribute_id;
- g->interactive_node_idx = g->current_node_idx;
- }
-
- EditorContext& editor = editor_context_get();
- PinData& pin = editor.pins.pool[g->current_pin_idx];
- NodeData& node = editor.nodes.pool[g->current_node_idx];
- pin.attribute_rect = get_item_rect();
- node.pin_indices.push_back(g->current_pin_idx);
-}
-
-void initialize(Context* context)
-{
- context->canvas_origin_screen_space = ImVec2(0.0f, 0.0f);
- context->canvas_rect_screen_space = ImRect(ImVec2(0.f, 0.f), ImVec2(0.f, 0.f));
- context->current_scope = Scope_None;
-
- context->current_pin_idx = INT_MAX;
- context->current_node_idx = INT_MAX;
-
- context->default_editor_ctx = EditorContextCreate();
- EditorContextSet(g->default_editor_ctx);
-
- context->current_attribute_flags = AttributeFlags_None;
- context->attribute_flag_stack.push_back(g->current_attribute_flags);
-
- StyleColorsDark();
-}
-
-void shutdown(Context* ctx) { EditorContextFree(ctx->default_editor_ctx); }
-} // namespace
-
-// [SECTION] API implementation
-
-IO::EmulateThreeButtonMouse::EmulateThreeButtonMouse() : modifier(NULL) {}
-
-IO::LinkDetachWithModifierClick::LinkDetachWithModifierClick() : modifier(NULL) {}
-
-IO::IO() : emulate_three_button_mouse(), link_detach_with_modifier_click() {}
-
-Style::Style()
- : grid_spacing(32.f), node_corner_rounding(4.f), node_padding_horizontal(8.f),
- node_padding_vertical(8.f), node_border_thickness(1.f), link_thickness(3.f),
- link_line_segments_per_length(0.1f), link_hover_distance(10.f), pin_circle_radius(4.f),
- pin_quad_side_length(7.f), pin_triangle_side_length(9.5), pin_line_thickness(1.f),
- pin_hover_radius(10.f), pin_offset(0.f),
- flags(StyleFlags(StyleFlags_NodeOutline | StyleFlags_GridLines)), colors()
-{
-}
-
-Context* CreateContext()
-{
- Context* ctx = IM_NEW(Context)();
- if (g == NULL)
- SetCurrentContext(ctx);
- initialize(ctx);
- return ctx;
-}
-
-void DestroyContext(Context* ctx)
-{
- if (ctx == NULL)
- ctx = g;
- shutdown(ctx);
- if (g == ctx)
- SetCurrentContext(NULL);
- IM_DELETE(ctx);
-}
-
-Context* GetCurrentContext() { return g; }
-
-void SetCurrentContext(Context* ctx) { g = ctx; }
-
-EditorContext* EditorContextCreate()
-{
- void* mem = ImGui::MemAlloc(sizeof(EditorContext));
- new (mem) EditorContext();
- return (EditorContext*)mem;
-}
-
-void EditorContextFree(EditorContext* ctx)
-{
- ctx->~EditorContext();
- ImGui::MemFree(ctx);
-}
-
-void EditorContextSet(EditorContext* ctx) { g->editor_ctx = ctx; }
-
-ImVec2 EditorContextGetPanning()
-{
- const EditorContext& editor = editor_context_get();
- return editor.panning;
-}
-
-void EditorContextResetPanning(const ImVec2& pos)
-{
- EditorContext& editor = editor_context_get();
- editor.panning = pos;
-}
-
-void EditorContextMoveToNode(const int node_id)
-{
- EditorContext& editor = editor_context_get();
- NodeData& node = object_pool_find_or_create_object(editor.nodes, node_id);
-
- editor.panning.x = -node.origin.x;
- editor.panning.y = -node.origin.y;
-}
-
-void SetImGuiContext(ImGuiContext* ctx) { ImGui::SetCurrentContext(ctx); }
-
-IO& GetIO() { return g->io; }
-
-Style& GetStyle() { return g->style; }
-
-void StyleColorsDark()
-{
- g->style.colors[ColorStyle_NodeBackground] = IM_COL32(50, 50, 50, 255);
- g->style.colors[ColorStyle_NodeBackgroundHovered] = IM_COL32(75, 75, 75, 255);
- g->style.colors[ColorStyle_NodeBackgroundSelected] = IM_COL32(75, 75, 75, 255);
- g->style.colors[ColorStyle_NodeOutline] = IM_COL32(100, 100, 100, 255);
- // title bar colors match ImGui's titlebg colors
- g->style.colors[ColorStyle_TitleBar] = IM_COL32(41, 74, 122, 255);
- g->style.colors[ColorStyle_TitleBarHovered] = IM_COL32(66, 150, 250, 255);
- g->style.colors[ColorStyle_TitleBarSelected] = IM_COL32(66, 150, 250, 255);
- // link colors match ImGui's slider grab colors
- g->style.colors[ColorStyle_Link] = IM_COL32(61, 133, 224, 200);
- g->style.colors[ColorStyle_LinkHovered] = IM_COL32(66, 150, 250, 255);
- g->style.colors[ColorStyle_LinkSelected] = IM_COL32(66, 150, 250, 255);
- // pin colors match ImGui's button colors
- g->style.colors[ColorStyle_Pin] = IM_COL32(53, 150, 250, 180);
- g->style.colors[ColorStyle_PinHovered] = IM_COL32(53, 150, 250, 255);
-
- g->style.colors[ColorStyle_BoxSelector] = IM_COL32(61, 133, 224, 30);
- g->style.colors[ColorStyle_BoxSelectorOutline] = IM_COL32(61, 133, 224, 150);
-
- g->style.colors[ColorStyle_GridBackground] = IM_COL32(40, 40, 50, 200);
- g->style.colors[ColorStyle_GridLine] = IM_COL32(200, 200, 200, 40);
-}
-
-void StyleColorsClassic()
-{
- g->style.colors[ColorStyle_NodeBackground] = IM_COL32(50, 50, 50, 255);
- g->style.colors[ColorStyle_NodeBackgroundHovered] = IM_COL32(75, 75, 75, 255);
- g->style.colors[ColorStyle_NodeBackgroundSelected] = IM_COL32(75, 75, 75, 255);
- g->style.colors[ColorStyle_NodeOutline] = IM_COL32(100, 100, 100, 255);
- g->style.colors[ColorStyle_TitleBar] = IM_COL32(69, 69, 138, 255);
- g->style.colors[ColorStyle_TitleBarHovered] = IM_COL32(82, 82, 161, 255);
- g->style.colors[ColorStyle_TitleBarSelected] = IM_COL32(82, 82, 161, 255);
- g->style.colors[ColorStyle_Link] = IM_COL32(255, 255, 255, 100);
- g->style.colors[ColorStyle_LinkHovered] = IM_COL32(105, 99, 204, 153);
- g->style.colors[ColorStyle_LinkSelected] = IM_COL32(105, 99, 204, 153);
- g->style.colors[ColorStyle_Pin] = IM_COL32(89, 102, 156, 170);
- g->style.colors[ColorStyle_PinHovered] = IM_COL32(102, 122, 179, 200);
- g->style.colors[ColorStyle_BoxSelector] = IM_COL32(82, 82, 161, 100);
- g->style.colors[ColorStyle_BoxSelectorOutline] = IM_COL32(82, 82, 161, 255);
- g->style.colors[ColorStyle_GridBackground] = IM_COL32(40, 40, 50, 200);
- g->style.colors[ColorStyle_GridLine] = IM_COL32(200, 200, 200, 40);
-}
-
-void StyleColorsLight()
-{
- g->style.colors[ColorStyle_NodeBackground] = IM_COL32(240, 240, 240, 255);
- g->style.colors[ColorStyle_NodeBackgroundHovered] = IM_COL32(240, 240, 240, 255);
- g->style.colors[ColorStyle_NodeBackgroundSelected] = IM_COL32(240, 240, 240, 255);
- g->style.colors[ColorStyle_NodeOutline] = IM_COL32(100, 100, 100, 255);
- g->style.colors[ColorStyle_TitleBar] = IM_COL32(248, 248, 248, 255);
- g->style.colors[ColorStyle_TitleBarHovered] = IM_COL32(209, 209, 209, 255);
- g->style.colors[ColorStyle_TitleBarSelected] = IM_COL32(209, 209, 209, 255);
- // original imgui values: 66, 150, 250
- g->style.colors[ColorStyle_Link] = IM_COL32(66, 150, 250, 100);
- // original imgui values: 117, 138, 204
- g->style.colors[ColorStyle_LinkHovered] = IM_COL32(66, 150, 250, 242);
- g->style.colors[ColorStyle_LinkSelected] = IM_COL32(66, 150, 250, 242);
- // original imgui values: 66, 150, 250
- g->style.colors[ColorStyle_Pin] = IM_COL32(66, 150, 250, 160);
- g->style.colors[ColorStyle_PinHovered] = IM_COL32(66, 150, 250, 255);
- g->style.colors[ColorStyle_BoxSelector] = IM_COL32(90, 170, 250, 30);
- g->style.colors[ColorStyle_BoxSelectorOutline] = IM_COL32(90, 170, 250, 150);
- g->style.colors[ColorStyle_GridBackground] = IM_COL32(225, 225, 225, 255);
- g->style.colors[ColorStyle_GridLine] = IM_COL32(180, 180, 180, 100);
- g->style.flags = StyleFlags(StyleFlags_None);
-}
-
-void BeginNodeEditor()
-{
- assert(g->current_scope == Scope_None);
- g->current_scope = Scope_Editor;
-
- // Reset state from previous pass
-
- EditorContext& editor = editor_context_get();
- object_pool_reset(editor.nodes);
- object_pool_reset(editor.pins);
- object_pool_reset(editor.links);
-
- g->hovered_node_idx.reset();
- g->interactive_node_idx.reset();
- g->hovered_link_idx.reset();
- g->hovered_pin_idx.reset();
- g->hovered_pin_flags = AttributeFlags_None;
- g->deleted_link_idx.reset();
- g->snap_link_idx.reset();
-
- g->node_indices_overlapping_with_mouse.clear();
-
- g->element_state_change = ElementStateChange_None;
-
- g->mouse_pos = ImGui::GetIO().MousePos;
- g->left_mouse_clicked = ImGui::IsMouseClicked(0);
- g->left_mouse_released = ImGui::IsMouseReleased(0);
- g->middle_mouse_clicked =
- (g->io.emulate_three_button_mouse.modifier != NULL &&
- *g->io.emulate_three_button_mouse.modifier && g->left_mouse_clicked) ||
- ImGui::IsMouseClicked(2);
- g->left_mouse_dragging = ImGui::IsMouseDragging(0, 0.0f);
- g->middle_mouse_dragging =
- (g->io.emulate_three_button_mouse.modifier != NULL && g->left_mouse_dragging &&
- (*g->io.emulate_three_button_mouse.modifier)) ||
- ImGui::IsMouseDragging(2, 0.0f);
-
- g->active_attribute = false;
-
- ImGui::BeginGroup();
- {
- ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(1.f, 1.f));
- ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.f, 0.f));
- ImGui::PushStyleColor(ImGuiCol_ChildBg, g->style.colors[ColorStyle_GridBackground]);
- ImGui::BeginChild(
- "scrolling_region",
- ImVec2(0.f, 0.f),
- true,
- ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoMove |
- ImGuiWindowFlags_NoScrollWithMouse);
- g->canvas_origin_screen_space = ImGui::GetCursorScreenPos();
-
- // NOTE: we have to fetch the canvas draw list *after* we call
- // BeginChild(), otherwise the ImGui UI elements are going to be
- // rendered into the parent window draw list.
- draw_list_set(ImGui::GetWindowDrawList());
-
- {
- const ImVec2 canvas_size = ImGui::GetWindowSize();
- g->canvas_rect_screen_space = ImRect(
- editor_space_to_screen_space(ImVec2(0.f, 0.f)),
- editor_space_to_screen_space(canvas_size));
-
- if (g->style.flags & StyleFlags_GridLines)
- {
- draw_grid(editor, canvas_size);
- }
- }
- }
-}
-
-void EndNodeEditor()
-{
- assert(g->current_scope == Scope_Editor);
- g->current_scope = Scope_None;
-
- EditorContext& editor = editor_context_get();
-
- // Detect which UI element is being hovered over. Detection is done in a hierarchical fashion,
- // because a UI element being hovered excludes any other as being hovered over.
-
- if (mouse_in_canvas())
- {
- // Pins needs some special care. We need to check the depth stack to see which pins are
- // being occluded by other nodes.
- resolve_occluded_pins(editor, g->occluded_pin_indices);
-
- g->hovered_pin_idx = resolve_hovered_pin(editor.pins, g->occluded_pin_indices);
-
- if (!g->hovered_pin_idx.has_value())
- {
- // Resolve which node is actually on top and being hovered using the depth stack.
- g->hovered_node_idx = resolve_hovered_node(editor.node_depth_order);
- }
-
- // We don't need to check the depth stack for links. If a node occludes a link and is being
- // hovered, then we would not be able to detect the link anyway.
- if (!g->hovered_node_idx.has_value())
- {
- g->hovered_link_idx = resolve_hovered_link(editor.links, editor.pins);
- }
- }
-
- for (int node_idx = 0; node_idx < editor.nodes.pool.size(); ++node_idx)
- {
- if (editor.nodes.in_use[node_idx])
- {
- draw_list_activate_node_background(node_idx);
- draw_node(editor, node_idx);
- }
- }
-
- // In order to render the links underneath the nodes, we want to first select the bottom draw
- // channel.
- g->canvas_draw_list->ChannelsSetCurrent(0);
-
- for (int link_idx = 0; link_idx < editor.links.pool.size(); ++link_idx)
- {
- if (editor.links.in_use[link_idx])
- {
- draw_link(editor, link_idx);
- }
- }
-
- // Render the click interaction UI elements (partial links, box selector) on top of everything
- // else.
-
- draw_list_append_click_interaction_channel();
- draw_list_activate_click_interaction_channel();
-
- if (g->left_mouse_clicked || g->middle_mouse_clicked)
- {
- begin_canvas_interaction(editor);
- }
-
- click_interaction_update(editor);
-
- // At this point, draw commands have been issued for all nodes (and pins). Update the node pool
- // to detect unused node slots and remove those indices from the depth stack before sorting the
- // node draw commands by depth.
- object_pool_update(editor.nodes);
- object_pool_update(editor.pins);
-
- draw_list_sort_channels_by_depth(editor.node_depth_order);
-
- // After the links have been rendered, the link pool can be updated as well.
- object_pool_update(editor.links);
-
- // Finally, merge the draw channels
- g->canvas_draw_list->ChannelsMerge();
-
- // pop style
- ImGui::EndChild(); // end scrolling region
- ImGui::PopStyleColor(); // pop child window background color
- ImGui::PopStyleVar(); // pop window padding
- ImGui::PopStyleVar(); // pop frame padding
- ImGui::EndGroup();
-}
-
-void BeginNode(const int node_id)
-{
- // Remember to call BeginNodeEditor before calling BeginNode
- assert(g->current_scope == Scope_Editor);
- g->current_scope = Scope_Node;
-
- EditorContext& editor = editor_context_get();
-
- const int node_idx = object_pool_find_or_create_index(editor.nodes, node_id);
- g->current_node_idx = node_idx;
-
- NodeData& node = editor.nodes.pool[node_idx];
- node.color_style.background = g->style.colors[ColorStyle_NodeBackground];
- node.color_style.background_hovered = g->style.colors[ColorStyle_NodeBackgroundHovered];
- node.color_style.background_selected = g->style.colors[ColorStyle_NodeBackgroundSelected];
- node.color_style.outline = g->style.colors[ColorStyle_NodeOutline];
- node.color_style.titlebar = g->style.colors[ColorStyle_TitleBar];
- node.color_style.titlebar_hovered = g->style.colors[ColorStyle_TitleBarHovered];
- node.color_style.titlebar_selected = g->style.colors[ColorStyle_TitleBarSelected];
- node.layout_style.corner_rounding = g->style.node_corner_rounding;
- node.layout_style.padding =
- ImVec2(g->style.node_padding_horizontal, g->style.node_padding_vertical);
- node.layout_style.border_thickness = g->style.node_border_thickness;
-
- // ImGui::SetCursorPos sets the cursor position, local to the current widget
- // (in this case, the child object started in BeginNodeEditor). Use
- // ImGui::SetCursorScreenPos to set the screen space coordinates directly.
- ImGui::SetCursorPos(grid_space_to_editor_space(editor, get_node_title_bar_origin(node)));
-
- draw_list_add_node(node_idx);
- draw_list_activate_current_node_foreground();
-
- ImGui::PushID(node.id);
- ImGui::BeginGroup();
-}
-
-void EndNode()
-{
- assert(g->current_scope == Scope_Node);
- g->current_scope = Scope_Editor;
-
- EditorContext& editor = editor_context_get();
-
- // The node's rectangle depends on the ImGui UI group size.
- ImGui::EndGroup();
- ImGui::PopID();
-
- NodeData& node = editor.nodes.pool[g->current_node_idx];
- node.rect = get_item_rect();
- node.rect.Expand(node.layout_style.padding);
-
- if (node.rect.Contains(g->mouse_pos))
- {
- g->node_indices_overlapping_with_mouse.push_back(g->current_node_idx);
- }
-}
-
-ImVec2 GetNodeDimensions(int node_id)
-{
- EditorContext& editor = editor_context_get();
- const int node_idx = object_pool_find(editor.nodes, node_id);
- assert(node_idx != -1); // invalid node_id
- const NodeData& node = editor.nodes.pool[node_idx];
- return node.rect.GetSize();
-}
-
-void BeginNodeTitleBar()
-{
- assert(g->current_scope == Scope_Node);
- ImGui::BeginGroup();
-}
-
-void EndNodeTitleBar()
-{
- assert(g->current_scope == Scope_Node);
- ImGui::EndGroup();
-
- EditorContext& editor = editor_context_get();
- NodeData& node = editor.nodes.pool[g->current_node_idx];
- node.title_bar_content_rect = get_item_rect();
-
- ImGui::ItemAdd(get_node_title_rect(node), ImGui::GetID("title_bar"));
-
- ImGui::SetCursorPos(grid_space_to_editor_space(editor, get_node_content_origin(node)));
-}
-
-void BeginInputAttribute(const int id, const PinShape shape)
-{
- begin_pin_attribute(id, AttributeType_Input, shape, g->current_node_idx);
-}
-
-void EndInputAttribute() { end_pin_attribute(); }
-
-void BeginOutputAttribute(const int id, const PinShape shape)
-{
- begin_pin_attribute(id, AttributeType_Output, shape, g->current_node_idx);
-}
-
-void EndOutputAttribute() { end_pin_attribute(); }
-
-void BeginStaticAttribute(const int id)
-{
- // Make sure to call BeginNode() before calling BeginAttribute()
- assert(g->current_scope == Scope_Node);
- g->current_scope = Scope_Attribute;
-
- g->current_attribute_id = id;
-
- ImGui::BeginGroup();
- ImGui::PushID(id);
-}
-
-void EndStaticAttribute()
-{
- // Make sure to call BeginNode() before calling BeginAttribute()
- assert(g->current_scope == Scope_Attribute);
- g->current_scope = Scope_Node;
-
- ImGui::PopID();
- ImGui::EndGroup();
-
- if (ImGui::IsItemActive())
- {
- g->active_attribute = true;
- g->active_attribute_id = g->current_attribute_id;
- g->interactive_node_idx = g->current_node_idx;
- }
-}
-
-void PushAttributeFlag(AttributeFlags flag)
-{
- g->current_attribute_flags |= static_cast<int>(flag);
- g->attribute_flag_stack.push_back(g->current_attribute_flags);
-}
-
-void PopAttributeFlag()
-{
- // PopAttributeFlag called without a matching PushAttributeFlag!
- // The bottom value is always the default value, pushed in Initialize().
- assert(g->attribute_flag_stack.size() > 1);
-
- g->attribute_flag_stack.pop_back();
- g->current_attribute_flags = g->attribute_flag_stack.back();
-}
-
-void Link(int id, const int start_attr_id, const int end_attr_id)
-{
- assert(g->current_scope == Scope_Editor);
-
- EditorContext& editor = editor_context_get();
- LinkData& link = object_pool_find_or_create_object(editor.links, id);
- link.id = id;
- link.start_pin_idx = object_pool_find_or_create_index(editor.pins, start_attr_id);
- link.end_pin_idx = object_pool_find_or_create_index(editor.pins, end_attr_id);
- link.color_style.base = g->style.colors[ColorStyle_Link];
- link.color_style.hovered = g->style.colors[ColorStyle_LinkHovered];
- link.color_style.selected = g->style.colors[ColorStyle_LinkSelected];
-
- // Check if this link was created by the current link event
- if ((editor.click_interaction_type == ClickInteractionType_LinkCreation &&
- editor.pins.pool[link.end_pin_idx].flags & AttributeFlags_EnableLinkCreationOnSnap &&
- editor.click_interaction_state.link_creation.start_pin_idx == link.start_pin_idx &&
- editor.click_interaction_state.link_creation.end_pin_idx == link.end_pin_idx) ||
- (editor.click_interaction_state.link_creation.start_pin_idx == link.end_pin_idx &&
- editor.click_interaction_state.link_creation.end_pin_idx == link.start_pin_idx))
- {
- g->snap_link_idx = object_pool_find_or_create_index(editor.links, id);
- }
-}
-
-void PushColorStyle(ColorStyle item, unsigned int color)
-{
- g->color_modifier_stack.push_back(ColorStyleElement(g->style.colors[item], item));
- g->style.colors[item] = color;
-}
-
-void PopColorStyle()
-{
- assert(g->color_modifier_stack.size() > 0);
- const ColorStyleElement elem = g->color_modifier_stack.back();
- g->style.colors[elem.item] = elem.color;
- g->color_modifier_stack.pop_back();
-}
-
-float& lookup_style_var(const StyleVar item)
-{
- // TODO: once the switch gets too big and unwieldy to work with, we could do
- // a byte-offset lookup into the Style struct, using the StyleVar as an
- // index. This is how ImGui does it.
- float* style_var = 0;
- switch (item)
- {
- case StyleVar_GridSpacing:
- style_var = &g->style.grid_spacing;
- break;
- case StyleVar_NodeCornerRounding:
- style_var = &g->style.node_corner_rounding;
- break;
- case StyleVar_NodePaddingHorizontal:
- style_var = &g->style.node_padding_horizontal;
- break;
- case StyleVar_NodePaddingVertical:
- style_var = &g->style.node_padding_vertical;
- break;
- case StyleVar_NodeBorderThickness:
- style_var = &g->style.node_border_thickness;
- break;
- case StyleVar_LinkThickness:
- style_var = &g->style.link_thickness;
- break;
- case StyleVar_LinkLineSegmentsPerLength:
- style_var = &g->style.link_line_segments_per_length;
- break;
- case StyleVar_LinkHoverDistance:
- style_var = &g->style.link_hover_distance;
- break;
- case StyleVar_PinCircleRadius:
- style_var = &g->style.pin_circle_radius;
- break;
- case StyleVar_PinQuadSideLength:
- style_var = &g->style.pin_quad_side_length;
- break;
- case StyleVar_PinTriangleSideLength:
- style_var = &g->style.pin_triangle_side_length;
- break;
- case StyleVar_PinLineThickness:
- style_var = &g->style.pin_line_thickness;
- break;
- case StyleVar_PinHoverRadius:
- style_var = &g->style.pin_hover_radius;
- break;
- case StyleVar_PinOffset:
- style_var = &g->style.pin_offset;
- break;
- default:
- assert(!"Invalid StyleVar value!");
- }
-
- return *style_var;
-}
-
-void PushStyleVar(const StyleVar item, const float value)
-{
- float& style_var = lookup_style_var(item);
- g->style_modifier_stack.push_back(StyleElement(style_var, item));
- style_var = value;
-}
-
-void PopStyleVar()
-{
- assert(g->style_modifier_stack.size() > 0);
- const StyleElement style_elem = g->style_modifier_stack.back();
- g->style_modifier_stack.pop_back();
- float& style_var = lookup_style_var(style_elem.item);
- style_var = style_elem.value;
-}
-
-void SetNodeScreenSpacePos(int node_id, const ImVec2& screen_space_pos)
-{
- EditorContext& editor = editor_context_get();
- NodeData& node = object_pool_find_or_create_object(editor.nodes, node_id);
- node.origin = screen_space_to_grid_space(editor, screen_space_pos);
-}
-
-void SetNodeEditorSpacePos(int node_id, const ImVec2& editor_space_pos)
-{
- EditorContext& editor = editor_context_get();
- NodeData& node = object_pool_find_or_create_object(editor.nodes, node_id);
- node.origin = editor_space_to_grid_space(editor, editor_space_pos);
-}
-
-void SetNodeGridSpacePos(int node_id, const ImVec2& grid_pos)
-{
- EditorContext& editor = editor_context_get();
- NodeData& node = object_pool_find_or_create_object(editor.nodes, node_id);
- node.origin = grid_pos;
-}
-
-void SetNodeDraggable(int node_id, const bool draggable)
-{
- EditorContext& editor = editor_context_get();
- NodeData& node = object_pool_find_or_create_object(editor.nodes, node_id);
- node.draggable = draggable;
-}
-
-ImVec2 GetNodeScreenSpacePos(const int node_id)
-{
- EditorContext& editor = editor_context_get();
- const int node_idx = object_pool_find(editor.nodes, node_id);
- assert(node_idx != -1);
- NodeData& node = editor.nodes.pool[node_idx];
- return grid_space_to_screen_space(editor, node.origin);
-}
-
-ImVec2 GetNodeEditorSpacePos(const int node_id)
-{
- EditorContext& editor = editor_context_get();
- const int node_idx = object_pool_find(editor.nodes, node_id);
- assert(node_idx != -1);
- NodeData& node = editor.nodes.pool[node_idx];
- return grid_space_to_editor_space(editor, node.origin);
-}
-
-ImVec2 GetNodeGridSpacePos(int node_id)
-{
- EditorContext& editor = editor_context_get();
- const int node_idx = object_pool_find(editor.nodes, node_id);
- assert(node_idx != -1);
- NodeData& node = editor.nodes.pool[node_idx];
- return node.origin;
-}
-
-bool IsEditorHovered() { return mouse_in_canvas(); }
-
-bool IsNodeHovered(int* const node_id)
-{
- assert(g->current_scope == Scope_None);
- assert(node_id != NULL);
-
- const bool is_hovered = g->hovered_node_idx.has_value();
- if (is_hovered)
- {
- const EditorContext& editor = editor_context_get();
- *node_id = editor.nodes.pool[g->hovered_node_idx.value()].id;
- }
- return is_hovered;
-}
-
-bool IsLinkHovered(int* const link_id)
-{
- assert(g->current_scope == Scope_None);
- assert(link_id != NULL);
-
- const bool is_hovered = g->hovered_link_idx.has_value();
- if (is_hovered)
- {
- const EditorContext& editor = editor_context_get();
- *link_id = editor.links.pool[g->hovered_link_idx.value()].id;
- }
- return is_hovered;
-}
-
-bool IsPinHovered(int* const attr)
-{
- assert(g->current_scope == Scope_None);
- assert(attr != NULL);
-
- const bool is_hovered = g->hovered_pin_idx.has_value();
- if (is_hovered)
- {
- const EditorContext& editor = editor_context_get();
- *attr = editor.pins.pool[g->hovered_pin_idx.value()].id;
- }
- return is_hovered;
-}
-
-int NumSelectedNodes()
-{
- assert(g->current_scope == Scope_None);
- const EditorContext& editor = editor_context_get();
- return editor.selected_node_indices.size();
-}
-
-int NumSelectedLinks()
-{
- assert(g->current_scope == Scope_None);
- const EditorContext& editor = editor_context_get();
- return editor.selected_link_indices.size();
-}
-
-void GetSelectedNodes(int* node_ids)
-{
- assert(node_ids != NULL);
-
- const EditorContext& editor = editor_context_get();
- for (int i = 0; i < editor.selected_node_indices.size(); ++i)
- {
- const int node_idx = editor.selected_node_indices[i];
- node_ids[i] = editor.nodes.pool[node_idx].id;
- }
-}
-
-void GetSelectedLinks(int* link_ids)
-{
- assert(link_ids != NULL);
-
- const EditorContext& editor = editor_context_get();
- for (int i = 0; i < editor.selected_link_indices.size(); ++i)
- {
- const int link_idx = editor.selected_link_indices[i];
- link_ids[i] = editor.links.pool[link_idx].id;
- }
-}
-
-void ClearNodeSelection()
-{
- EditorContext& editor = editor_context_get();
- editor.selected_node_indices.clear();
-}
-
-void ClearLinkSelection()
-{
- EditorContext& editor = editor_context_get();
- editor.selected_link_indices.clear();
-}
-
-bool IsAttributeActive()
-{
- assert((g->current_scope & Scope_Node) != 0);
-
- if (!g->active_attribute)
- {
- return false;
- }
-
- return g->active_attribute_id == g->current_attribute_id;
-}
-
-bool IsAnyAttributeActive(int* const attribute_id)
-{
- assert((g->current_scope & (Scope_Node | Scope_Attribute)) == 0);
-
- if (!g->active_attribute)
- {
- return false;
- }
-
- if (attribute_id != NULL)
- {
- *attribute_id = g->active_attribute_id;
- }
-
- return true;
-}
-
-bool IsLinkStarted(int* const started_at_id)
-{
- // Call this function after EndNodeEditor()!
- assert(g->current_scope == Scope_None);
- assert(started_at_id != NULL);
-
- const bool is_started = (g->element_state_change & ElementStateChange_LinkStarted) != 0;
- if (is_started)
- {
- const EditorContext& editor = editor_context_get();
- const int pin_idx = editor.click_interaction_state.link_creation.start_pin_idx;
- *started_at_id = editor.pins.pool[pin_idx].id;
- }
-
- return is_started;
-}
-
-bool IsLinkDropped(int* const started_at_id, const bool including_detached_links)
-{
- // Call this function after EndNodeEditor()!
- assert(g->current_scope == Scope_None);
-
- const EditorContext& editor = editor_context_get();
-
- const bool link_dropped = (g->element_state_change & ElementStateChange_LinkDropped) != 0 &&
- (including_detached_links ||
- editor.click_interaction_state.link_creation.link_creation_type !=
- LinkCreationType_FromDetach);
-
- if (link_dropped && started_at_id)
- {
- const int pin_idx = editor.click_interaction_state.link_creation.start_pin_idx;
- *started_at_id = editor.pins.pool[pin_idx].id;
- }
-
- return link_dropped;
-}
-
-bool IsLinkCreated(
- int* const started_at_pin_id,
- int* const ended_at_pin_id,
- bool* const created_from_snap)
-{
- assert(g->current_scope == Scope_None);
- assert(started_at_pin_id != NULL);
- assert(ended_at_pin_id != NULL);
-
- const bool is_created = (g->element_state_change & ElementStateChange_LinkCreated) != 0;
-
- if (is_created)
- {
- const EditorContext& editor = editor_context_get();
- const int start_idx = editor.click_interaction_state.link_creation.start_pin_idx;
- const int end_idx = editor.click_interaction_state.link_creation.end_pin_idx.value();
- const PinData& start_pin = editor.pins.pool[start_idx];
- const PinData& end_pin = editor.pins.pool[end_idx];
-
- if (start_pin.type == AttributeType_Output)
- {
- *started_at_pin_id = start_pin.id;
- *ended_at_pin_id = end_pin.id;
- }
- else
- {
- *started_at_pin_id = end_pin.id;
- *ended_at_pin_id = start_pin.id;
- }
-
- if (created_from_snap)
- {
- *created_from_snap = editor.click_interaction_type == ClickInteractionType_LinkCreation;
- }
- }
-
- return is_created;
-}
-
-bool IsLinkCreated(
- int* started_at_node_id,
- int* started_at_pin_id,
- int* ended_at_node_id,
- int* ended_at_pin_id,
- bool* created_from_snap)
-{
- assert(g->current_scope == Scope_None);
- assert(started_at_node_id != NULL);
- assert(started_at_pin_id != NULL);
- assert(ended_at_node_id != NULL);
- assert(ended_at_pin_id != NULL);
-
- const bool is_created = (g->element_state_change & ElementStateChange_LinkCreated) != 0;
-
- if (is_created)
- {
- const EditorContext& editor = editor_context_get();
- const int start_idx = editor.click_interaction_state.link_creation.start_pin_idx;
- const int end_idx = editor.click_interaction_state.link_creation.end_pin_idx.value();
- const PinData& start_pin = editor.pins.pool[start_idx];
- const NodeData& start_node = editor.nodes.pool[start_pin.parent_node_idx];
- const PinData& end_pin = editor.pins.pool[end_idx];
- const NodeData& end_node = editor.nodes.pool[end_pin.parent_node_idx];
-
- if (start_pin.type == AttributeType_Output)
- {
- *started_at_pin_id = start_pin.id;
- *started_at_node_id = start_node.id;
- *ended_at_pin_id = end_pin.id;
- *ended_at_node_id = end_node.id;
- }
- else
- {
- *started_at_pin_id = end_pin.id;
- *started_at_node_id = end_node.id;
- *ended_at_pin_id = start_pin.id;
- *ended_at_node_id = start_node.id;
- }
-
- if (created_from_snap)
- {
- *created_from_snap = editor.click_interaction_type == ClickInteractionType_LinkCreation;
- }
- }
-
- return is_created;
-}
-
-bool IsLinkDestroyed(int* const link_id)
-{
- assert(g->current_scope == Scope_None);
-
- const bool link_destroyed = g->deleted_link_idx.has_value();
- if (link_destroyed)
- {
- const EditorContext& editor = editor_context_get();
- const int link_idx = g->deleted_link_idx.value();
- *link_id = editor.links.pool[link_idx].id;
- }
-
- return link_destroyed;
-}
-
-namespace
-{
-void node_line_handler(EditorContext& editor, const char* line)
-{
- int id;
- int x, y;
- if (sscanf(line, "[node.%i", &id) == 1)
- {
- const int node_idx = object_pool_find_or_create_index(editor.nodes, id);
- g->current_node_idx = node_idx;
- NodeData& node = editor.nodes.pool[node_idx];
- node.id = id;
- }
- else if (sscanf(line, "origin=%i,%i", &x, &y) == 2)
- {
- NodeData& node = editor.nodes.pool[g->current_node_idx];
- node.origin = ImVec2((float)x, (float)y);
- }
-}
-
-void editor_line_handler(EditorContext& editor, const char* line)
-{
- sscanf(line, "panning=%f,%f", &editor.panning.x, &editor.panning.y);
-}
-} // namespace
-
-const char* SaveCurrentEditorStateToIniString(size_t* const data_size)
-{
- return SaveEditorStateToIniString(&editor_context_get(), data_size);
-}
-
-const char* SaveEditorStateToIniString(
- const EditorContext* const editor_ptr,
- size_t* const data_size)
-{
- assert(editor_ptr != NULL);
- const EditorContext& editor = *editor_ptr;
-
- g->text_buffer.clear();
- // TODO: check to make sure that the estimate is the upper bound of element
- g->text_buffer.reserve(64 * editor.nodes.pool.size());
-
- g->text_buffer.appendf(
- "[editor]\npanning=%i,%i\n", (int)editor.panning.x, (int)editor.panning.y);
-
- for (int i = 0; i < editor.nodes.pool.size(); i++)
- {
- if (editor.nodes.in_use[i])
- {
- const NodeData& node = editor.nodes.pool[i];
- g->text_buffer.appendf("\n[node.%d]\n", node.id);
- g->text_buffer.appendf("origin=%i,%i\n", (int)node.origin.x, (int)node.origin.y);
- }
- }
-
- if (data_size != NULL)
- {
- *data_size = g->text_buffer.size();
- }
-
- return g->text_buffer.c_str();
-}
-
-void LoadCurrentEditorStateFromIniString(const char* const data, const size_t data_size)
-{
- LoadEditorStateFromIniString(&editor_context_get(), data, data_size);
-}
-
-void LoadEditorStateFromIniString(
- EditorContext* const editor_ptr,
- const char* const data,
- const size_t data_size)
-{
- if (data_size == 0u)
- {
- return;
- }
-
- EditorContext& editor = editor_ptr == NULL ? editor_context_get() : *editor_ptr;
-
- char* buf = (char*)ImGui::MemAlloc(data_size + 1);
- const char* buf_end = buf + data_size;
- memcpy(buf, data, data_size);
- buf[data_size] = 0;
-
- void (*line_handler)(EditorContext&, const char*);
- line_handler = NULL;
- char* line_end = NULL;
- for (char* line = buf; line < buf_end; line = line_end + 1)
- {
- while (*line == '\n' || *line == '\r')
- {
- line++;
- }
- line_end = line;
- while (line_end < buf_end && *line_end != '\n' && *line_end != '\r')
- {
- line_end++;
- }
- line_end[0] = 0;
-
- if (*line == ';' || *line == '\0')
- {
- continue;
- }
-
- if (line[0] == '[' && line_end[-1] == ']')
- {
- line_end[-1] = 0;
- if (strncmp(line + 1, "node", 4) == 0)
- {
- line_handler = node_line_handler;
- }
- else if (strcmp(line + 1, "editor") == 0)
- {
- line_handler = editor_line_handler;
- }
- }
-
- if (line_handler != NULL)
- {
- line_handler(editor, line);
- }
- }
- ImGui::MemFree(buf);
-}
-
-void SaveCurrentEditorStateToIniFile(const char* const file_name)
-{
- SaveEditorStateToIniFile(&editor_context_get(), file_name);
-}
-
-void SaveEditorStateToIniFile(const EditorContext* const editor, const char* const file_name)
-{
- size_t data_size = 0u;
- const char* data = SaveEditorStateToIniString(editor, &data_size);
- FILE* file = ImFileOpen(file_name, "wt");
- if (!file)
- {
- return;
- }
-
- fwrite(data, sizeof(char), data_size, file);
- fclose(file);
-}
-
-void LoadCurrentEditorStateFromIniFile(const char* const file_name)
-{
- LoadEditorStateFromIniFile(&editor_context_get(), file_name);
-}
-
-void LoadEditorStateFromIniFile(EditorContext* const editor, const char* const file_name)
-{
- size_t data_size = 0u;
- char* file_data = (char*)ImFileLoadToMemory(file_name, "rb", &data_size);
-
- if (!file_data)
- {
- return;
- }
-
- LoadEditorStateFromIniString(editor, file_data, data_size);
- ImGui::MemFree(file_data);
-}
-} // namespace ImNodes
diff --git a/3rdparty/imnodes/imnodes.h b/3rdparty/imnodes/imnodes.h
deleted file mode 100644
index f7a9df0..0000000
--- a/3rdparty/imnodes/imnodes.h
+++ /dev/null
@@ -1,335 +0,0 @@
-#pragma once
-
-#include <stddef.h>
-
-struct ImGuiContext;
-struct ImVec2;
-
-namespace ImNodes
-{
-enum ColorStyle
-{
- ColorStyle_NodeBackground = 0,
- ColorStyle_NodeBackgroundHovered,
- ColorStyle_NodeBackgroundSelected,
- ColorStyle_NodeOutline,
- ColorStyle_TitleBar,
- ColorStyle_TitleBarHovered,
- ColorStyle_TitleBarSelected,
- ColorStyle_Link,
- ColorStyle_LinkHovered,
- ColorStyle_LinkSelected,
- ColorStyle_Pin,
- ColorStyle_PinHovered,
- ColorStyle_BoxSelector,
- ColorStyle_BoxSelectorOutline,
- ColorStyle_GridBackground,
- ColorStyle_GridLine,
- ColorStyle_Count
-};
-
-enum StyleVar
-{
- StyleVar_GridSpacing = 0,
- StyleVar_NodeCornerRounding,
- StyleVar_NodePaddingHorizontal,
- StyleVar_NodePaddingVertical,
- StyleVar_NodeBorderThickness,
- StyleVar_LinkThickness,
- StyleVar_LinkLineSegmentsPerLength,
- StyleVar_LinkHoverDistance,
- StyleVar_PinCircleRadius,
- StyleVar_PinQuadSideLength,
- StyleVar_PinTriangleSideLength,
- StyleVar_PinLineThickness,
- StyleVar_PinHoverRadius,
- StyleVar_PinOffset
-};
-
-enum StyleFlags
-{
- StyleFlags_None = 0,
- StyleFlags_NodeOutline = 1 << 0,
- StyleFlags_GridLines = 1 << 2
-};
-
-// This enum controls the way attribute pins look.
-enum PinShape
-{
- PinShape_Circle,
- PinShape_CircleFilled,
- PinShape_Triangle,
- PinShape_TriangleFilled,
- PinShape_Quad,
- PinShape_QuadFilled
-};
-
-// This enum controls the way the attribute pins behave.
-enum AttributeFlags
-{
- AttributeFlags_None = 0,
- // Allow detaching a link by left-clicking and dragging the link at a pin it is connected to.
- // NOTE: the user has to actually delete the link for this to work. A deleted link can be
- // detected by calling IsLinkDestroyed() after EndNodeEditor().
- AttributeFlags_EnableLinkDetachWithDragClick = 1 << 0,
- // Visual snapping of an in progress link will trigger IsLink Created/Destroyed events. Allows
- // for previewing the creation of a link while dragging it across attributes. See here for demo:
- // https://github.com/Nelarius/ImNodes/issues/41#issuecomment-647132113 NOTE: the user has to
- // actually delete the link for this to work. A deleted link can be detected by calling
- // IsLinkDestroyed() after EndNodeEditor().
- AttributeFlags_EnableLinkCreationOnSnap = 1 << 1
-};
-
-struct IO
-{
- struct EmulateThreeButtonMouse
- {
- EmulateThreeButtonMouse();
-
- // The keyboard modifier to use in combination with mouse left click to pan the editor view.
- // Set to NULL by default. To enable this feature, set the modifier to point to a boolean
- // indicating the state of a modifier. For example,
- //
- // ImNodes::GetIO().emulate_three_button_mouse.modifier = &ImGui::GetIO().KeyAlt;
- const bool* modifier;
- } emulate_three_button_mouse;
-
- struct LinkDetachWithModifierClick
- {
- LinkDetachWithModifierClick();
-
- // Pointer to a boolean value indicating when the desired modifier is pressed. Set to NULL
- // by default. To enable the feature, set the modifier to point to a boolean indicating the
- // state of a modifier. For example,
- //
- // ImNodes::GetIO().link_detach_with_modifier_click.modifier = &ImGui::GetIO().KeyCtrl;
- //
- // Left-clicking a link with this modifier pressed will detach that link. NOTE: the user has
- // to actually delete the link for this to work. A deleted link can be detected by calling
- // IsLinkDestroyed() after EndNodeEditor().
- const bool* modifier;
- } link_detach_with_modifier_click;
-
- IO();
-};
-
-struct Style
-{
- float grid_spacing;
-
- float node_corner_rounding;
- float node_padding_horizontal;
- float node_padding_vertical;
- float node_border_thickness;
-
- float link_thickness;
- float link_line_segments_per_length;
- float link_hover_distance;
-
- // The following variables control the look and behavior of the pins. The default size of each
- // pin shape is balanced to occupy approximately the same surface area on the screen.
-
- // The circle radius used when the pin shape is either PinShape_Circle or PinShape_CircleFilled.
- float pin_circle_radius;
- // The quad side length used when the shape is either PinShape_Quad or PinShape_QuadFilled.
- float pin_quad_side_length;
- // The equilateral triangle side length used when the pin shape is either PinShape_Triangle or
- // PinShape_TriangleFilled.
- float pin_triangle_side_length;
- // The thickness of the line used when the pin shape is not filled.
- float pin_line_thickness;
- // The radius from the pin's center position inside of which it is detected as being hovered
- // over.
- float pin_hover_radius;
- // Offsets the pins' positions from the edge of the node to the outside of the node.
- float pin_offset;
-
- // By default, StyleFlags_NodeOutline and StyleFlags_Gridlines are enabled.
- StyleFlags flags;
- // Set these mid-frame using Push/PopColorStyle. You can index this color array with with a
- // ColorStyle enum value.
- unsigned int colors[ColorStyle_Count];
-
- Style();
-};
-
-struct Context;
-
-// Call this function if you are compiling ImNodes in to a dll, separate from ImGui. Calling this
-// function sets the GImGui global variable, which is not shared across dll boundaries.
-void SetImGuiContext(ImGuiContext* ctx);
-
-Context* CreateContext();
-void DestroyContext(Context* ctx = NULL); // NULL = destroy current context
-Context* GetCurrentContext();
-void SetCurrentContext(Context* ctx);
-
-// An editor context corresponds to a set of nodes in a single workspace (created with a single
-// Begin/EndNodeEditor pair)
-//
-// By default, the library creates an editor context behind the scenes, so using any of the ImNodes
-// functions doesn't require you to explicitly create a context.
-struct EditorContext;
-
-EditorContext* EditorContextCreate();
-void EditorContextFree(EditorContext*);
-void EditorContextSet(EditorContext*);
-ImVec2 EditorContextGetPanning();
-void EditorContextResetPanning(const ImVec2& pos);
-void EditorContextMoveToNode(const int node_id);
-
-IO& GetIO();
-
-// Returns the global style struct. See the struct declaration for default values.
-Style& GetStyle();
-// Style presets matching the dear imgui styles of the same name.
-void StyleColorsDark(); // on by default
-void StyleColorsClassic();
-void StyleColorsLight();
-
-// The top-level function call. Call this before calling BeginNode/EndNode. Calling this function
-// will result the node editor grid workspace being rendered.
-void BeginNodeEditor();
-void EndNodeEditor();
-
-// Use PushColorStyle and PopColorStyle to modify Style::colors mid-frame.
-void PushColorStyle(ColorStyle item, unsigned int color);
-void PopColorStyle();
-void PushStyleVar(StyleVar style_item, float value);
-void PopStyleVar();
-
-// id can be any positive or negative integer, but INT_MIN is currently reserved for internal use.
-void BeginNode(int id);
-void EndNode();
-
-ImVec2 GetNodeDimensions(int id);
-
-// Place your node title bar content (such as the node title, using ImGui::Text) between the
-// following function calls. These functions have to be called before adding any attributes, or the
-// layout of the node will be incorrect.
-void BeginNodeTitleBar();
-void EndNodeTitleBar();
-
-// Attributes are ImGui UI elements embedded within the node. Attributes can have pin shapes
-// rendered next to them. Links are created between pins.
-//
-// The activity status of an attribute can be checked via the IsAttributeActive() and
-// IsAnyAttributeActive() function calls. This is one easy way of checking for any changes made to
-// an attribute's drag float UI, for instance.
-//
-// Each attribute id must be unique.
-
-// Create an input attribute block. The pin is rendered on left side.
-void BeginInputAttribute(int id, PinShape shape = PinShape_CircleFilled);
-void EndInputAttribute();
-// Create an output attribute block. The pin is rendered on the right side.
-void BeginOutputAttribute(int id, PinShape shape = PinShape_CircleFilled);
-void EndOutputAttribute();
-// Create a static attribute block. A static attribute has no pin, and therefore can't be linked to
-// anything. However, you can still use IsAttributeActive() and IsAnyAttributeActive() to check for
-// attribute activity.
-void BeginStaticAttribute(int id);
-void EndStaticAttribute();
-
-// Push a single AttributeFlags value. By default, only AttributeFlags_None is set.
-void PushAttributeFlag(AttributeFlags flag);
-void PopAttributeFlag();
-
-// Render a link between attributes.
-// The attributes ids used here must match the ids used in Begin(Input|Output)Attribute function
-// calls. The order of start_attr and end_attr doesn't make a difference for rendering the link.
-void Link(int id, int start_attribute_id, int end_attribute_id);
-
-// Enable or disable the ability to click and drag a specific node.
-void SetNodeDraggable(int node_id, const bool draggable);
-
-// The node's position can be expressed in three coordinate systems:
-// * screen space coordinates, -- the origin is the upper left corner of the window.
-// * editor space coordinates -- the origin is the upper left corner of the node editor window
-// * grid space coordinates, -- the origin is the upper left corner of the node editor window,
-// translated by the current editor panning vector (see EditorContextGetPanning() and
-// EditorContextResetPanning())
-
-// Use the following functions to get and set the node's coordinates in these coordinate systems.
-
-void SetNodeScreenSpacePos(int node_id, const ImVec2& screen_space_pos);
-void SetNodeEditorSpacePos(int node_id, const ImVec2& editor_space_pos);
-void SetNodeGridSpacePos(int node_id, const ImVec2& grid_pos);
-
-ImVec2 GetNodeScreenSpacePos(const int node_id);
-ImVec2 GetNodeEditorSpacePos(const int node_id);
-ImVec2 GetNodeGridSpacePos(const int node_id);
-
-// Returns true if the current node editor canvas is being hovered over by the mouse, and is not
-// blocked by any other windows.
-bool IsEditorHovered();
-// The following functions return true if a UI element is being hovered over by the mouse cursor.
-// Assigns the id of the UI element being hovered over to the function argument. Use these functions
-// after EndNodeEditor() has been called.
-bool IsNodeHovered(int* node_id);
-bool IsLinkHovered(int* link_id);
-bool IsPinHovered(int* attribute_id);
-
-// Use The following two functions to query the number of selected nodes or links in the current
-// editor. Use after calling EndNodeEditor().
-int NumSelectedNodes();
-int NumSelectedLinks();
-// Get the selected node/link ids. The pointer argument should point to an integer array with at
-// least as many elements as the respective NumSelectedNodes/NumSelectedLinks function call
-// returned.
-void GetSelectedNodes(int* node_ids);
-void GetSelectedLinks(int* link_ids);
-
-// Clears the list of selected nodes/links. Useful if you want to delete a selected node or link.
-void ClearNodeSelection();
-void ClearLinkSelection();
-
-// Was the previous attribute active? This will continuously return true while the left mouse button
-// is being pressed over the UI content of the attribute.
-bool IsAttributeActive();
-// Was any attribute active? If so, sets the active attribute id to the output function argument.
-bool IsAnyAttributeActive(int* attribute_id = NULL);
-
-// Use the following functions to query a change of state for an existing link, or new link. Call
-// these after EndNodeEditor().
-
-// Did the user start dragging a new link from a pin?
-bool IsLinkStarted(int* started_at_attribute_id);
-// Did the user drop the dragged link before attaching it to a pin?
-// There are two different kinds of situations to consider when handling this event:
-// 1) a link which is created at a pin and then dropped
-// 2) an existing link which is detached from a pin and then dropped
-// Use the including_detached_links flag to control whether this function triggers when the user
-// detaches a link and drops it.
-bool IsLinkDropped(int* started_at_attribute_id = NULL, bool including_detached_links = true);
-// Did the user finish creating a new link?
-bool IsLinkCreated(
- int* started_at_attribute_id,
- int* ended_at_attribute_id,
- bool* created_from_snap = NULL);
-bool IsLinkCreated(
- int* started_at_node_id,
- int* started_at_attribute_id,
- int* ended_at_node_id,
- int* ended_at_attribute_id,
- bool* created_from_snap = NULL);
-
-// Was an existing link detached from a pin by the user? The detached link's id is assigned to the
-// output argument link_id.
-bool IsLinkDestroyed(int* link_id);
-
-// Use the following functions to write the editor context's state to a string, or directly to a
-// file. The editor context is serialized in the INI file format.
-
-const char* SaveCurrentEditorStateToIniString(size_t* data_size = NULL);
-const char* SaveEditorStateToIniString(const EditorContext* editor, size_t* data_size = NULL);
-
-void LoadCurrentEditorStateFromIniString(const char* data, size_t data_size);
-void LoadEditorStateFromIniString(EditorContext* editor, const char* data, size_t data_size);
-
-void SaveCurrentEditorStateToIniFile(const char* file_name);
-void SaveEditorStateToIniFile(const EditorContext* editor, const char* file_name);
-
-void LoadCurrentEditorStateFromIniFile(const char* file_name);
-void LoadEditorStateFromIniFile(EditorContext* editor, const char* file_name);
-} // namespace ImNodes