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-rw-r--r--3rdparty/imgui/imgui_tables.cpp293
1 files changed, 181 insertions, 112 deletions
diff --git a/3rdparty/imgui/imgui_tables.cpp b/3rdparty/imgui/imgui_tables.cpp
index c01c708..def61f4 100644
--- a/3rdparty/imgui/imgui_tables.cpp
+++ b/3rdparty/imgui/imgui_tables.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.83 WIP
+// dear imgui, v1.88 WIP
// (tables and columns code)
/*
@@ -210,6 +210,8 @@ Index of this file:
#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later
#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types
#endif
+#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
+#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
#endif
// Clang/GCC warnings with -Weverything
@@ -286,12 +288,7 @@ inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_w
flags |= ImGuiTableFlags_NoSavedSettings;
// Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set)
-#ifdef IMGUI_HAS_DOCK
- ImGuiWindow* window_for_settings = outer_window->RootWindowDockStop;
-#else
- ImGuiWindow* window_for_settings = outer_window->RootWindow;
-#endif
- if (window_for_settings->Flags & ImGuiWindowFlags_NoSavedSettings)
+ if (outer_window->RootWindow->Flags & ImGuiWindowFlags_NoSavedSettings)
flags |= ImGuiTableFlags_NoSavedSettings;
return flags;
@@ -327,7 +324,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
const ImVec2 avail_size = GetContentRegionAvail();
ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f);
ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size);
- if (use_child_window && IsClippedEx(outer_rect, 0, false))
+ if (use_child_window && IsClippedEx(outer_rect, 0))
{
ItemSize(outer_rect);
return false;
@@ -341,6 +338,15 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
if (instance_no > 0)
IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID");
+ // Acquire temporary buffers
+ const int table_idx = g.Tables.GetIndex(table);
+ if (++g.TablesTempDataStacked > g.TablesTempData.Size)
+ g.TablesTempData.resize(g.TablesTempDataStacked, ImGuiTableTempData());
+ ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempData[g.TablesTempDataStacked - 1];
+ temp_data->TableIndex = table_idx;
+ table->DrawSplitter = &table->TempData->DrawSplitter;
+ table->DrawSplitter->Clear();
+
// Fix flags
table->IsDefaultSizingPolicy = (flags & ImGuiTableFlags_SizingMask_) == 0;
flags = TableFixFlags(flags, outer_window);
@@ -354,7 +360,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->ColumnsCount = columns_count;
table->IsLayoutLocked = false;
table->InnerWidth = inner_width;
- table->UserOuterSize = outer_size;
+ temp_data->UserOuterSize = outer_size;
// When not using a child window, WorkRect.Max will grow as we append contents.
if (use_child_window)
@@ -403,14 +409,14 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->HostIndentX = inner_window->DC.Indent.x;
table->HostClipRect = inner_window->ClipRect;
table->HostSkipItems = inner_window->SkipItems;
- table->HostBackupWorkRect = inner_window->WorkRect;
- table->HostBackupParentWorkRect = inner_window->ParentWorkRect;
- table->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
- table->HostBackupPrevLineSize = inner_window->DC.PrevLineSize;
- table->HostBackupCurrLineSize = inner_window->DC.CurrLineSize;
- table->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos;
- table->HostBackupItemWidth = outer_window->DC.ItemWidth;
- table->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
+ temp_data->HostBackupWorkRect = inner_window->WorkRect;
+ temp_data->HostBackupParentWorkRect = inner_window->ParentWorkRect;
+ temp_data->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
+ temp_data->HostBackupPrevLineSize = inner_window->DC.PrevLineSize;
+ temp_data->HostBackupCurrLineSize = inner_window->DC.CurrLineSize;
+ temp_data->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos;
+ temp_data->HostBackupItemWidth = outer_window->DC.ItemWidth;
+ temp_data->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
// Padding and Spacing
@@ -453,8 +459,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight);
// Make table current
- const int table_idx = g.Tables.GetIndex(table);
- g.CurrentTableStack.push_back(ImGuiPtrOrIndex(table_idx));
g.CurrentTable = table;
outer_window->DC.CurrentTableIdx = table_idx;
if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
@@ -467,13 +471,18 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
if (table_idx >= g.TablesLastTimeActive.Size)
g.TablesLastTimeActive.resize(table_idx + 1, -1.0f);
g.TablesLastTimeActive[table_idx] = (float)g.Time;
+ temp_data->LastTimeActive = (float)g.Time;
table->MemoryCompacted = false;
// Setup memory buffer (clear data if columns count changed)
- const int stored_size = table->Columns.size();
- if (stored_size != 0 && stored_size != columns_count)
+ ImGuiTableColumn* old_columns_to_preserve = NULL;
+ void* old_columns_raw_data = NULL;
+ const int old_columns_count = table->Columns.size();
+ if (old_columns_count != 0 && old_columns_count != columns_count)
{
- IM_FREE(table->RawData);
+ // Attempt to preserve width on column count change (#4046)
+ old_columns_to_preserve = table->Columns.Data;
+ old_columns_raw_data = table->RawData;
table->RawData = NULL;
}
if (table->RawData == NULL)
@@ -496,14 +505,24 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
for (int n = 0; n < columns_count; n++)
{
ImGuiTableColumn* column = &table->Columns[n];
- float width_auto = column->WidthAuto;
- *column = ImGuiTableColumn();
- column->WidthAuto = width_auto;
- column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
+ if (old_columns_to_preserve && n < old_columns_count)
+ {
+ // FIXME: We don't attempt to preserve column order in this path.
+ *column = old_columns_to_preserve[n];
+ }
+ else
+ {
+ float width_auto = column->WidthAuto;
+ *column = ImGuiTableColumn();
+ column->WidthAuto = width_auto;
+ column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
+ column->IsEnabled = column->IsUserEnabled = column->IsUserEnabledNextFrame = true;
+ }
column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n;
- column->IsEnabled = column->IsEnabledNextFrame = true;
}
}
+ if (old_columns_raw_data)
+ IM_FREE(old_columns_raw_data);
// Load settings
if (table->IsSettingsRequestLoad)
@@ -544,6 +563,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables)
// + 1 (for table->RawData allocated below)
// + 1 (for table->ColumnsNames, if names are used)
+// Shared allocations per number of nested tables
// + 1 (for table->Splitter._Channels)
// + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels)
// Where active_channels_count is variable but often == columns_count or columns_count + 1, see TableSetupDrawChannels() for details.
@@ -731,16 +751,18 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
column->InitStretchWeightOrWidth = -1.0f;
}
- // Update Enabled state, mark settings/sortspecs dirty
+ // Update Enabled state, mark settings and sort specs dirty
if (!(table->Flags & ImGuiTableFlags_Hideable) || (column->Flags & ImGuiTableColumnFlags_NoHide))
- column->IsEnabledNextFrame = true;
- if (column->IsEnabled != column->IsEnabledNextFrame)
+ column->IsUserEnabledNextFrame = true;
+ if (column->IsUserEnabled != column->IsUserEnabledNextFrame)
{
- column->IsEnabled = column->IsEnabledNextFrame;
+ column->IsUserEnabled = column->IsUserEnabledNextFrame;
table->IsSettingsDirty = true;
- if (!column->IsEnabled && column->SortOrder != -1)
- table->IsSortSpecsDirty = true;
}
+ column->IsEnabled = column->IsUserEnabled && (column->Flags & ImGuiTableColumnFlags_Disabled) == 0;
+
+ if (column->SortOrder != -1 && !column->IsEnabled)
+ table->IsSortSpecsDirty = true;
if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_SortMulti))
table->IsSortSpecsDirty = true;
@@ -1101,7 +1123,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// Initial state
ImGuiWindow* inner_window = table->InnerWindow;
if (table->Flags & ImGuiTableFlags_NoClip)
- table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
+ table->DrawSplitter->SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
else
inner_window->DrawList->PushClipRect(inner_window->ClipRect.Min, inner_window->ClipRect.Max, false);
}
@@ -1139,9 +1161,8 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
if ((table->Flags & ImGuiTableFlags_NoBordersInBody) && table->IsUsingHeaders == false)
continue;
- if (table->FreezeColumnsCount > 0)
- if (column->MaxX < table->Columns[table->DisplayOrderToIndex[table->FreezeColumnsCount - 1]].MaxX)
- continue;
+ if (!column->IsVisibleX && table->LastResizedColumn != column_n)
+ continue;
ImGuiID column_id = TableGetColumnResizeID(table, column_n, table->InstanceCurrent);
ImRect hit_rect(column->MaxX - hit_half_width, hit_y1, column->MaxX + hit_half_width, border_y2_hit);
@@ -1149,7 +1170,7 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
KeepAliveID(column_id);
bool hovered = false, held = false;
- bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick);
+ bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_NoNavFocus);
if (pressed && IsMouseDoubleClicked(0))
{
TableSetColumnWidthAutoSingle(table, column_n);
@@ -1189,6 +1210,7 @@ void ImGui::EndTable()
const ImGuiTableFlags flags = table->Flags;
ImGuiWindow* inner_window = table->InnerWindow;
ImGuiWindow* outer_window = table->OuterWindow;
+ ImGuiTableTempData* temp_data = table->TempData;
IM_ASSERT(inner_window == g.CurrentWindow);
IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow);
@@ -1201,9 +1223,9 @@ void ImGui::EndTable()
TableOpenContextMenu((int)table->HoveredColumnBody);
// Finalize table height
- inner_window->DC.PrevLineSize = table->HostBackupPrevLineSize;
- inner_window->DC.CurrLineSize = table->HostBackupCurrLineSize;
- inner_window->DC.CursorMaxPos = table->HostBackupCursorMaxPos;
+ inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize;
+ inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize;
+ inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos;
const float inner_content_max_y = table->RowPosY2;
IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y);
if (inner_window != outer_window)
@@ -1250,10 +1272,11 @@ void ImGui::EndTable()
#endif
// Flatten channels and merge draw calls
- table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, 0);
+ ImDrawListSplitter* splitter = table->DrawSplitter;
+ splitter->SetCurrentChannel(inner_window->DrawList, 0);
if ((table->Flags & ImGuiTableFlags_NoClip) == 0)
TableMergeDrawChannels(table);
- table->DrawSplitter.Merge(inner_window->DrawList);
+ splitter->Merge(inner_window->DrawList);
// Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable()
const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1);
@@ -1295,18 +1318,18 @@ void ImGui::EndTable()
// Pop from id stack
IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!");
- IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= table->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
+ IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= temp_data->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
PopID();
// Restore window data that we modified
const ImVec2 backup_outer_max_pos = outer_window->DC.CursorMaxPos;
- inner_window->WorkRect = table->HostBackupWorkRect;
- inner_window->ParentWorkRect = table->HostBackupParentWorkRect;
+ inner_window->WorkRect = temp_data->HostBackupWorkRect;
+ inner_window->ParentWorkRect = temp_data->HostBackupParentWorkRect;
inner_window->SkipItems = table->HostSkipItems;
outer_window->DC.CursorPos = table->OuterRect.Min;
- outer_window->DC.ItemWidth = table->HostBackupItemWidth;
- outer_window->DC.ItemWidthStack.Size = table->HostBackupItemWidthStackSize;
- outer_window->DC.ColumnsOffset = table->HostBackupColumnsOffset;
+ outer_window->DC.ItemWidth = temp_data->HostBackupItemWidth;
+ outer_window->DC.ItemWidthStack.Size = temp_data->HostBackupItemWidthStackSize;
+ outer_window->DC.ColumnsOffset = temp_data->HostBackupColumnsOffset;
// Layout in outer window
// (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding
@@ -1329,20 +1352,20 @@ void ImGui::EndTable()
IM_ASSERT((table->Flags & ImGuiTableFlags_ScrollX) == 0);
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth);
}
- else if (table->UserOuterSize.x <= 0.0f)
+ else if (temp_data->UserOuterSize.x <= 0.0f)
{
const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f;
- outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - table->UserOuterSize.x);
+ outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - temp_data->UserOuterSize.x);
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth));
}
else
{
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Max.x);
}
- if (table->UserOuterSize.y <= 0.0f)
+ if (temp_data->UserOuterSize.y <= 0.0f)
{
const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.y : 0.0f;
- outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - table->UserOuterSize.y);
+ outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - temp_data->UserOuterSize.y);
outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y));
}
else
@@ -1358,8 +1381,14 @@ void ImGui::EndTable()
// Clear or restore current table, if any
IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
- g.CurrentTableStack.pop_back();
- g.CurrentTable = g.CurrentTableStack.Size ? g.Tables.GetByIndex(g.CurrentTableStack.back().Index) : NULL;
+ IM_ASSERT(g.TablesTempDataStacked > 0);
+ temp_data = (--g.TablesTempDataStacked > 0) ? &g.TablesTempData[g.TablesTempDataStacked - 1] : NULL;
+ g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL;
+ if (g.CurrentTable)
+ {
+ g.CurrentTable->TempData = temp_data;
+ g.CurrentTable->DrawSplitter = &temp_data->DrawSplitter;
+ }
outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1;
}
@@ -1415,7 +1444,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
// Init default visibility/sort state
if ((flags & ImGuiTableColumnFlags_DefaultHide) && (table->SettingsLoadedFlags & ImGuiTableFlags_Hideable) == 0)
- column->IsEnabled = column->IsEnabledNextFrame = false;
+ column->IsUserEnabled = column->IsUserEnabledNextFrame = false;
if (flags & ImGuiTableColumnFlags_DefaultSort && (table->SettingsLoadedFlags & ImGuiTableFlags_Sortable) == 0)
{
column->SortOrder = 0; // Multiple columns using _DefaultSort will be reassigned unique SortOrder values when building the sort specs.
@@ -1442,11 +1471,23 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS);
IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit
- table->FreezeColumnsRequest = (table->Flags & ImGuiTableFlags_ScrollX) ? (ImGuiTableColumnIdx)columns : 0;
+ table->FreezeColumnsRequest = (table->Flags & ImGuiTableFlags_ScrollX) ? (ImGuiTableColumnIdx)ImMin(columns, table->ColumnsCount) : 0;
table->FreezeColumnsCount = (table->InnerWindow->Scroll.x != 0.0f) ? table->FreezeColumnsRequest : 0;
table->FreezeRowsRequest = (table->Flags & ImGuiTableFlags_ScrollY) ? (ImGuiTableColumnIdx)rows : 0;
table->FreezeRowsCount = (table->InnerWindow->Scroll.y != 0.0f) ? table->FreezeRowsRequest : 0;
table->IsUnfrozenRows = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b
+
+ // Ensure frozen columns are ordered in their section. We still allow multiple frozen columns to be reordered.
+ // FIXME-TABLE: This work for preserving 2143 into 21|43. How about 4321 turning into 21|43? (preserve relative order in each section)
+ for (int column_n = 0; column_n < table->FreezeColumnsRequest; column_n++)
+ {
+ int order_n = table->DisplayOrderToIndex[column_n];
+ if (order_n != column_n && order_n >= table->FreezeColumnsRequest)
+ {
+ ImSwap(table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder, table->Columns[table->DisplayOrderToIndex[column_n]].DisplayOrder);
+ ImSwap(table->DisplayOrderToIndex[order_n], table->DisplayOrderToIndex[column_n]);
+ }
+ }
}
//-----------------------------------------------------------------------------
@@ -1455,7 +1496,7 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
// - TableGetColumnCount()
// - TableGetColumnName()
// - TableGetColumnName() [Internal]
-// - TableSetColumnEnabled() [Internal]
+// - TableSetColumnEnabled()
// - TableGetColumnFlags()
// - TableGetCellBgRect() [Internal]
// - TableGetColumnResizeID() [Internal]
@@ -1491,10 +1532,12 @@ const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n)
return &table->ColumnsNames.Buf[column->NameOffset];
}
-// Request enabling/disabling a column (often perceived as "showing/hiding" from users point of view)
+// Change user accessible enabled/disabled state of a column (often perceived as "showing/hiding" from users point of view)
// Note that end-user can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody)
-// Request will be applied during next layout, which happens on the first call to TableNextRow() after BeginTable()
-// For the getter you can use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled)
+// - Require table to have the ImGuiTableFlags_Hideable flag because we are manipulating user accessible state.
+// - Request will be applied during next layout, which happens on the first call to TableNextRow() after BeginTable().
+// - For the getter you can test (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled) != 0.
+// - Alternative: the ImGuiTableColumnFlags_Disabled is an overriding/master disable flag which will also hide the column from context menu.
void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
{
ImGuiContext& g = *GImGui;
@@ -1502,11 +1545,12 @@ void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
IM_ASSERT(table != NULL);
if (!table)
return;
+ IM_ASSERT(table->Flags & ImGuiTableFlags_Hideable); // See comments above
if (column_n < 0)
column_n = table->CurrentColumn;
IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
ImGuiTableColumn* column = &table->Columns[column_n];
- column->IsEnabledNextFrame = enabled;
+ column->IsUserEnabledNextFrame = enabled;
}
// We allow querying for an extra column in order to poll the IsHovered state of the right-most section
@@ -1525,18 +1569,21 @@ ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n)
// Return the cell rectangle based on currently known height.
// - Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations.
-// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it.
+// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it, or in TableEndRow() when we locked that height.
// - Important: if ImGuiTableFlags_PadOuterX is set but ImGuiTableFlags_PadInnerX is not set, the outer-most left and right
// columns report a small offset so their CellBgRect can extend up to the outer border.
+// FIXME: But the rendering code in TableEndRow() nullifies that with clamping required for scrolling.
ImRect ImGui::TableGetCellBgRect(const ImGuiTable* table, int column_n)
{
const ImGuiTableColumn* column = &table->Columns[column_n];
float x1 = column->MinX;
float x2 = column->MaxX;
- if (column->PrevEnabledColumn == -1)
- x1 -= table->CellSpacingX1;
- if (column->NextEnabledColumn == -1)
- x2 += table->CellSpacingX2;
+ //if (column->PrevEnabledColumn == -1)
+ // x1 -= table->OuterPaddingX;
+ //if (column->NextEnabledColumn == -1)
+ // x2 += table->OuterPaddingX;
+ x1 = ImMax(x1, table->WorkRect.Min.x);
+ x2 = ImMin(x2, table->WorkRect.Max.x);
return ImRect(x1, table->RowPosY1, x2, table->RowPosY2);
}
@@ -1732,7 +1779,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
// always followed by a change of clipping rectangle we perform the smallest overwrite possible here.
if ((table->Flags & ImGuiTableFlags_NoClip) == 0)
window->DrawList->_CmdHeader.ClipRect = table->Bg0ClipRectForDrawCmd.ToVec4();
- table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_BG0);
+ table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_BG0);
}
// Draw row background
@@ -1753,10 +1800,12 @@ void ImGui::TableEndRow(ImGuiTable* table)
ImGuiTableCellData* cell_data_end = &table->RowCellData[table->RowCellDataCurrent];
for (ImGuiTableCellData* cell_data = &table->RowCellData[0]; cell_data <= cell_data_end; cell_data++)
{
+ // As we render the BG here we need to clip things (for layout we would not)
+ // FIXME: This cancels the OuterPadding addition done by TableGetCellBgRect(), need to keep it while rendering correctly while scrolling.
const ImGuiTableColumn* column = &table->Columns[cell_data->Column];
ImRect cell_bg_rect = TableGetCellBgRect(table, cell_data->Column);
cell_bg_rect.ClipWith(table->BgClipRect);
- cell_bg_rect.Min.x = ImMax(cell_bg_rect.Min.x, column->ClipRect.Min.x); // So that first column after frozen one gets clipped
+ cell_bg_rect.Min.x = ImMax(cell_bg_rect.Min.x, column->ClipRect.Min.x); // So that first column after frozen one gets clipped when scrolling
cell_bg_rect.Max.x = ImMin(cell_bg_rect.Max.x, column->MaxX);
window->DrawList->AddRectFilled(cell_bg_rect.Min, cell_bg_rect.Max, cell_data->BgColor);
}
@@ -1804,7 +1853,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
// Update cliprect ahead of TableBeginCell() so clipper can access to new ClipRect->Min.y
SetWindowClipRectBeforeSetChannel(window, table->Columns[0].ClipRect);
- table->DrawSplitter.SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent);
+ table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent);
}
if (!(table->RowFlags & ImGuiTableRowFlags_Headers))
@@ -1912,21 +1961,22 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
window->SkipItems = column->IsSkipItems;
if (column->IsSkipItems)
{
- window->DC.LastItemId = 0;
- window->DC.LastItemStatusFlags = 0;
+ ImGuiContext& g = *GImGui;
+ g.LastItemData.ID = 0;
+ g.LastItemData.StatusFlags = 0;
}
if (table->Flags & ImGuiTableFlags_NoClip)
{
// FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed.
- table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
+ table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
//IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_NOCLIP);
}
else
{
// FIXME-TABLE: Could avoid this if draw channel is dummy channel?
SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
- table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
+ table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
}
// Logging
@@ -1979,6 +2029,7 @@ float ImGui::TableGetMaxColumnWidth(const ImGuiTable* table, int column_n)
if (table->Flags & ImGuiTableFlags_ScrollX)
{
// Frozen columns can't reach beyond visible width else scrolling will naturally break.
+ // (we use DisplayOrder as within a set of multiple frozen column reordering is possible)
if (column->DisplayOrder < table->FreezeColumnsRequest)
{
max_width = (table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - column->DisplayOrder) * min_column_distance) - column->MinX;
@@ -2174,7 +2225,7 @@ void ImGui::TablePushBackgroundChannel()
// Optimization: avoid SetCurrentChannel() + PushClipRect()
table->HostBackupInnerClipRect = window->ClipRect;
SetWindowClipRectBeforeSetChannel(window, table->Bg2ClipRectForDrawCmd);
- table->DrawSplitter.SetCurrentChannel(window->DrawList, table->Bg2DrawChannelCurrent);
+ table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Bg2DrawChannelCurrent);
}
void ImGui::TablePopBackgroundChannel()
@@ -2186,7 +2237,7 @@ void ImGui::TablePopBackgroundChannel()
// Optimization: avoid PopClipRect() + SetCurrentChannel()
SetWindowClipRectBeforeSetChannel(window, table->HostBackupInnerClipRect);
- table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
+ table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
}
// Allocate draw channels. Called by TableUpdateLayout()
@@ -2212,7 +2263,7 @@ void ImGui::TableSetupDrawChannels(ImGuiTable* table)
const int channels_for_bg = 1 + 1 * freeze_row_multiplier;
const int channels_for_dummy = (table->ColumnsEnabledCount < table->ColumnsCount || table->VisibleMaskByIndex != table->EnabledMaskByIndex) ? +1 : 0;
const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy;
- table->DrawSplitter.Split(table->InnerWindow->DrawList, channels_total);
+ table->DrawSplitter->Split(table->InnerWindow->DrawList, channels_total);
table->DummyDrawChannel = (ImGuiTableDrawChannelIdx)((channels_for_dummy > 0) ? channels_total - 1 : -1);
table->Bg2DrawChannelCurrent = TABLE_DRAW_CHANNEL_BG2_FROZEN;
table->Bg2DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)((table->FreezeRowsCount > 0) ? 2 + channels_for_row : TABLE_DRAW_CHANNEL_BG2_FROZEN);
@@ -2276,7 +2327,7 @@ void ImGui::TableSetupDrawChannels(ImGuiTable* table)
void ImGui::TableMergeDrawChannels(ImGuiTable* table)
{
ImGuiContext& g = *GImGui;
- ImDrawListSplitter* splitter = &table->DrawSplitter;
+ ImDrawListSplitter* splitter = table->DrawSplitter;
const bool has_freeze_v = (table->FreezeRowsCount > 0);
const bool has_freeze_h = (table->FreezeColumnsCount > 0);
IM_ASSERT(splitter->_Current == 0);
@@ -2287,10 +2338,11 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
ImRect ClipRect;
int ChannelsCount;
ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> ChannelsMask;
+
+ MergeGroup() { ChannelsCount = 0; }
};
int merge_group_mask = 0x00;
MergeGroup merge_groups[4];
- memset(merge_groups, 0, sizeof(merge_groups));
// 1. Scan channels and take note of those which can be merged
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
@@ -2306,7 +2358,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
// Don't attempt to merge if there are multiple draw calls within the column
ImDrawChannel* src_channel = &splitter->_Channels[channel_no];
- if (src_channel->_CmdBuffer.Size > 0 && src_channel->_CmdBuffer.back().ElemCount == 0)
+ if (src_channel->_CmdBuffer.Size > 0 && src_channel->_CmdBuffer.back().ElemCount == 0 && src_channel->_CmdBuffer.back().UserCallback != NULL) // Equivalent of PopUnusedDrawCmd()
src_channel->_CmdBuffer.pop_back();
if (src_channel->_CmdBuffer.Size != 1)
continue;
@@ -2368,7 +2420,6 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized
ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data;
ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> remaining_mask; // We need 132-bit of storage
- remaining_mask.ClearAllBits();
remaining_mask.SetBitRange(LEADING_DRAW_CHANNELS, splitter->_Count);
remaining_mask.ClearBit(table->Bg2DrawChannelUnfrozen);
IM_ASSERT(has_freeze_v == false || table->Bg2DrawChannelUnfrozen != TABLE_DRAW_CHANNEL_BG2_FROZEN);
@@ -2447,7 +2498,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
return;
ImDrawList* inner_drawlist = inner_window->DrawList;
- table->DrawSplitter.SetCurrentChannel(inner_drawlist, TABLE_DRAW_CHANNEL_BG0);
+ table->DrawSplitter->SetCurrentChannel(inner_drawlist, TABLE_DRAW_CHANNEL_BG0);
inner_drawlist->PushClipRect(table->Bg0ClipRectForDrawCmd.Min, table->Bg0ClipRectForDrawCmd.Max, false);
// Draw inner border and resizing feedback
@@ -2467,7 +2518,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
const bool is_hovered = (table->HoveredColumnBorder == column_n);
const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent);
const bool is_resizable = (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) == 0;
- const bool is_frozen_separator = (table->FreezeColumnsCount != -1 && table->FreezeColumnsCount == order_n + 1);
+ const bool is_frozen_separator = (table->FreezeColumnsCount == order_n + 1);
if (column->MaxX > table->InnerClipRect.Max.x && !is_resized)
continue;
@@ -2563,8 +2614,7 @@ ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
if (!table->IsLayoutLocked)
TableUpdateLayout(table);
- if (table->IsSortSpecsDirty)
- TableSortSpecsBuild(table);
+ TableSortSpecsBuild(table);
return &table->SortSpecs;
}
@@ -2703,13 +2753,18 @@ void ImGui::TableSortSpecsSanitize(ImGuiTable* table)
void ImGui::TableSortSpecsBuild(ImGuiTable* table)
{
- IM_ASSERT(table->IsSortSpecsDirty);
- TableSortSpecsSanitize(table);
+ bool dirty = table->IsSortSpecsDirty;
+ if (dirty)
+ {
+ TableSortSpecsSanitize(table);
+ table->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount);
+ table->SortSpecs.SpecsDirty = true; // Mark as dirty for user
+ table->IsSortSpecsDirty = false; // Mark as not dirty for us
+ }
// Write output
- table->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount);
ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &table->SortSpecsSingle : table->SortSpecsMulti.Data;
- if (sort_specs != NULL)
+ if (dirty && sort_specs != NULL)
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
{
ImGuiTableColumn* column = &table->Columns[column_n];
@@ -2722,10 +2777,9 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table)
sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder;
sort_spec->SortDirection = column->SortDirection;
}
+
table->SortSpecs.Specs = sort_specs;
table->SortSpecs.SpecsCount = table->SortSpecsCount;
- table->SortSpecs.SpecsDirty = true; // Mark as dirty for user
- table->IsSortSpecsDirty = false; // Mark as not dirty for us
}
//-------------------------------------------------------------------------
@@ -2745,8 +2799,11 @@ float ImGui::TableGetHeaderRowHeight()
float row_height = GetTextLineHeight();
int columns_count = TableGetColumnCount();
for (int column_n = 0; column_n < columns_count; column_n++)
- if (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_IsEnabled)
+ {
+ ImGuiTableColumnFlags flags = TableGetColumnFlags(column_n);
+ if ((flags & ImGuiTableColumnFlags_IsEnabled) && !(flags & ImGuiTableColumnFlags_NoHeaderLabel))
row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(column_n)).y);
+ }
row_height += GetStyle().CellPadding.y * 2.0f;
return row_height;
}
@@ -2783,7 +2840,7 @@ void ImGui::TableHeadersRow()
// Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them)
// - in your own code you may omit the PushID/PopID all-together, provided you know they won't collide
// - table->InstanceCurrent is only >0 when we use multiple BeginTable/EndTable calls with same identifier.
- const char* name = TableGetColumnName(column_n);
+ const char* name = (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_NoHeaderLabel) ? "" : TableGetColumnName(column_n);
PushID(table->InstanceCurrent * table->ColumnsCount + column_n);
TableHeader(name);
PopID();
@@ -2865,7 +2922,6 @@ void ImGui::TableHeader(const char* label)
const ImU32 col = GetColorU32(held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
//RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
TableSetBgColor(ImGuiTableBgTarget_CellBg, col, table->CurrentColumn);
- RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
}
else
{
@@ -2873,6 +2929,7 @@ void ImGui::TableHeader(const char* label)
if ((table->RowFlags & ImGuiTableRowFlags_Headers) == 0)
TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_TableHeaderBg), table->CurrentColumn);
}
+ RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
if (held)
table->HeldHeaderColumn = (ImGuiTableColumnIdx)column_n;
window->DC.CursorPos.y -= g.Style.ItemSpacing.y * 0.5f;
@@ -3038,16 +3095,19 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++)
{
ImGuiTableColumn* other_column = &table->Columns[other_column_n];
+ if (other_column->Flags & ImGuiTableColumnFlags_Disabled)
+ continue;
+
const char* name = TableGetColumnName(table, other_column_n);
if (name == NULL || name[0] == 0)
name = "<Unknown>";
// Make sure we can't hide the last active column
bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true;
- if (other_column->IsEnabled && table->ColumnsEnabledCount <= 1)
+ if (other_column->IsUserEnabled && table->ColumnsEnabledCount <= 1)
menu_item_active = false;
- if (MenuItem(name, NULL, other_column->IsEnabled, menu_item_active))
- other_column->IsEnabledNextFrame = !other_column->IsEnabled;
+ if (MenuItem(name, NULL, other_column->IsUserEnabled, menu_item_active))
+ other_column->IsUserEnabledNextFrame = !other_column->IsUserEnabled;
}
PopItemFlag();
}
@@ -3172,7 +3232,7 @@ void ImGui::TableSaveSettings(ImGuiTable* table)
column_settings->DisplayOrder = column->DisplayOrder;
column_settings->SortOrder = column->SortOrder;
column_settings->SortDirection = column->SortDirection;
- column_settings->IsEnabled = column->IsEnabled;
+ column_settings->IsEnabled = column->IsUserEnabled;
column_settings->IsStretch = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? 1 : 0;
if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) == 0)
save_ref_scale = true;
@@ -3186,7 +3246,7 @@ void ImGui::TableSaveSettings(ImGuiTable* table)
settings->SaveFlags |= ImGuiTableFlags_Reorderable;
if (column->SortOrder != -1)
settings->SaveFlags |= ImGuiTableFlags_Sortable;
- if (column->IsEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0))
+ if (column->IsUserEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0))
settings->SaveFlags |= ImGuiTableFlags_Hideable;
}
settings->SaveFlags &= table->Flags;
@@ -3244,7 +3304,7 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
else
column->DisplayOrder = (ImGuiTableColumnIdx)column_n;
display_order_mask |= (ImU64)1 << column->DisplayOrder;
- column->IsEnabled = column->IsEnabledNextFrame = column_settings->IsEnabled;
+ column->IsUserEnabled = column->IsUserEnabledNextFrame = column_settings->IsEnabled;
column->SortOrder = column_settings->SortOrder;
column->SortDirection = column_settings->SortDirection;
}
@@ -3263,8 +3323,9 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
{
ImGuiContext& g = *ctx;
- for (int i = 0; i != g.Tables.GetSize(); i++)
- g.Tables.GetByIndex(i)->SettingsOffset = -1;
+ for (int i = 0; i != g.Tables.GetMapSize(); i++)
+ if (ImGuiTable* table = g.Tables.TryGetMapData(i))
+ table->SettingsOffset = -1;
g.SettingsTables.clear();
}
@@ -3272,12 +3333,12 @@ static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandle
static void TableSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
{
ImGuiContext& g = *ctx;
- for (int i = 0; i != g.Tables.GetSize(); i++)
- {
- ImGuiTable* table = g.Tables.GetByIndex(i);
- table->IsSettingsRequestLoad = true;
- table->SettingsOffset = -1;
- }
+ for (int i = 0; i != g.Tables.GetMapSize(); i++)
+ if (ImGuiTable* table = g.Tables.TryGetMapData(i))
+ {
+ table->IsSettingsRequestLoad = true;
+ table->SettingsOffset = -1;
+ }
}
static void* TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
@@ -3350,6 +3411,9 @@ static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandle
for (int column_n = 0; column_n < settings->ColumnsCount; column_n++, column++)
{
// "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v"
+ bool save_column = column->UserID != 0 || save_size || save_visible || save_order || (save_sort && column->SortOrder != -1);
+ if (!save_column)
+ continue;
buf->appendf("Column %-2d", column_n);
if (column->UserID != 0) buf->appendf(" UserID=%08X", column->UserID);
if (save_size && column->IsStretch) buf->appendf(" Weight=%.4f", column->WidthOrWeight);
@@ -3403,10 +3467,9 @@ void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
//IMGUI_DEBUG_LOG("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID);
ImGuiContext& g = *GImGui;
IM_ASSERT(table->MemoryCompacted == false);
- table->DrawSplitter.ClearFreeMemory();
- table->SortSpecsMulti.clear();
table->SortSpecs.Specs = NULL;
- table->IsSortSpecsDirty = true;
+ table->SortSpecsMulti.clear();
+ table->IsSortSpecsDirty = true; // FIXME: shouldn't have to leak into user performing a sort
table->ColumnsNames.clear();
table->MemoryCompacted = true;
for (int n = 0; n < table->ColumnsCount; n++)
@@ -3414,6 +3477,12 @@ void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
g.TablesLastTimeActive[g.Tables.GetIndex(table)] = -1.0f;
}
+void ImGui::TableGcCompactTransientBuffers(ImGuiTableTempData* temp_data)
+{
+ temp_data->DrawSplitter.ClearFreeMemory();
+ temp_data->LastTimeActive = -1.0f;
+}
+
// Compact and remove unused settings data (currently only used by TestEngine)
void ImGui::TableGcCompactSettings()
{
@@ -3923,7 +3992,7 @@ void ImGui::EndColumns()
const float column_hit_hw = COLUMNS_HIT_RECT_HALF_WIDTH;
const ImRect column_hit_rect(ImVec2(x - column_hit_hw, y1), ImVec2(x + column_hit_hw, y2));
KeepAliveID(column_id);
- if (IsClippedEx(column_hit_rect, column_id, false))
+ if (IsClippedEx(column_hit_rect, column_id)) // FIXME: Can be removed or replaced with a lower-level test
continue;
bool hovered = false, held = false;