diff options
Diffstat (limited to '3rdparty/imgui/backend/imgui_impl_win32.h')
-rw-r--r-- | 3rdparty/imgui/backend/imgui_impl_win32.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/3rdparty/imgui/backend/imgui_impl_win32.h b/3rdparty/imgui/backend/imgui_impl_win32.h index 5197b7f..a04b6a7 100644 --- a/3rdparty/imgui/backend/imgui_impl_win32.h +++ b/3rdparty/imgui/backend/imgui_impl_win32.h @@ -3,11 +3,12 @@ // Implemented features: // [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) -// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. -// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). +// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy VK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] // [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. +// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. -// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. // Read online: https://github.com/ocornut/imgui/tree/master/docs |