summaryrefslogtreecommitdiff
path: root/3rdparty/imgui-node-editor/imgui_canvas.cpp
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/imgui-node-editor/imgui_canvas.cpp')
-rw-r--r--3rdparty/imgui-node-editor/imgui_canvas.cpp513
1 files changed, 513 insertions, 0 deletions
diff --git a/3rdparty/imgui-node-editor/imgui_canvas.cpp b/3rdparty/imgui-node-editor/imgui_canvas.cpp
new file mode 100644
index 0000000..df63a40
--- /dev/null
+++ b/3rdparty/imgui-node-editor/imgui_canvas.cpp
@@ -0,0 +1,513 @@
+# define IMGUI_DEFINE_MATH_OPERATORS
+# include "imgui_canvas.h"
+# include <type_traits>
+
+// https://stackoverflow.com/a/36079786
+# define DECLARE_HAS_MEMBER(__trait_name__, __member_name__) \
+ \
+ template <typename __boost_has_member_T__> \
+ class __trait_name__ \
+ { \
+ using check_type = ::std::remove_const_t<__boost_has_member_T__>; \
+ struct no_type {char x[2];}; \
+ using yes_type = char; \
+ \
+ struct base { void __member_name__() {}}; \
+ struct mixin : public base, public check_type {}; \
+ \
+ template <void (base::*)()> struct aux {}; \
+ \
+ template <typename U> static no_type test(aux<&U::__member_name__>*); \
+ template <typename U> static yes_type test(...); \
+ \
+ public: \
+ \
+ static constexpr bool value = (sizeof(yes_type) == sizeof(test<mixin>(0))); \
+ }
+
+namespace ImCanvasDetails {
+
+DECLARE_HAS_MEMBER(HasFringeScale, _FringeScale);
+
+struct FringeScaleRef
+{
+ // Overload is present when ImDrawList does have _FringeScale member variable.
+ template <typename T>
+ static float& Get(typename std::enable_if<HasFringeScale<T>::value, T>::type* drawList)
+ {
+ return drawList->_FringeScale;
+ }
+
+ // Overload is present when ImDrawList does not have _FringeScale member variable.
+ template <typename T>
+ static float& Get(typename std::enable_if<!HasFringeScale<T>::value, T>::type*)
+ {
+ static float placeholder = 1.0f;
+ return placeholder;
+ }
+};
+
+DECLARE_HAS_MEMBER(HasVtxCurrentOffset, _VtxCurrentOffset);
+
+struct VtxCurrentOffsetRef
+{
+ // Overload is present when ImDrawList does have _FringeScale member variable.
+ template <typename T>
+ static unsigned int& Get(typename std::enable_if<HasVtxCurrentOffset<T>::value, T>::type* drawList)
+ {
+ return drawList->_VtxCurrentOffset;
+ }
+
+ // Overload is present when ImDrawList does not have _FringeScale member variable.
+ template <typename T>
+ static unsigned int& Get(typename std::enable_if<!HasVtxCurrentOffset<T>::value, T>::type* drawList)
+ {
+ return drawList->_CmdHeader.VtxOffset;
+ }
+};
+
+} // namespace ImCanvasDetails
+
+// Returns a reference to _FringeScale extension to ImDrawList
+//
+// If ImDrawList does not have _FringeScale a placeholder is returned.
+static inline float& ImFringeScaleRef(ImDrawList* drawList)
+{
+ using namespace ImCanvasDetails;
+ return FringeScaleRef::Get<ImDrawList>(drawList);
+}
+
+static inline unsigned int& ImVtxOffsetRef(ImDrawList* drawList)
+{
+ using namespace ImCanvasDetails;
+ return VtxCurrentOffsetRef::Get<ImDrawList>(drawList);
+}
+
+static inline ImVec2 ImSelectPositive(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x > 0.0f ? lhs.x : rhs.x, lhs.y > 0.0f ? lhs.y : rhs.y); }
+
+bool ImGuiEx::Canvas::Begin(const char* id, const ImVec2& size)
+{
+ return Begin(ImGui::GetID(id), size);
+}
+
+bool ImGuiEx::Canvas::Begin(ImGuiID id, const ImVec2& size)
+{
+ IM_ASSERT(m_InBeginEnd == false);
+
+ m_WidgetPosition = ImGui::GetCursorScreenPos();
+ m_WidgetSize = ImSelectPositive(size, ImGui::GetContentRegionAvail());
+ m_WidgetRect = ImRect(m_WidgetPosition, m_WidgetPosition + m_WidgetSize);
+ m_DrawList = ImGui::GetWindowDrawList();
+
+ UpdateViewTransformPosition();
+
+ if (ImGui::IsClippedEx(m_WidgetRect, id, false))
+ return false;
+
+ // Save current channel, so we can assert when user
+ // call canvas API with different one.
+ m_ExpectedChannel = m_DrawList->_Splitter._Current;
+
+ // #debug: Canvas content.
+ //m_DrawList->AddRectFilled(m_StartPos, m_StartPos + m_CurrentSize, IM_COL32(0, 0, 0, 64));
+ m_DrawList->AddRect(m_WidgetRect.Min, m_WidgetRect.Max, IM_COL32(255, 0, 255, 64));
+
+ ImGui::SetCursorScreenPos(ImVec2(0.0f, 0.0f));
+
+# if IMGUI_EX_CANVAS_DEFERED()
+ m_Ranges.resize(0);
+# endif
+
+ SaveInputState();
+ SaveViewportState();
+
+ EnterLocalSpace();
+
+ // Emit dummy widget matching bounds of the canvas.
+ ImGui::SetCursorScreenPos(m_ViewRect.Min);
+ ImGui::Dummy(m_ViewRect.GetSize());
+
+ ImGui::SetCursorScreenPos(ImVec2(0.0f, 0.0f));
+
+ m_InBeginEnd = true;
+
+ return true;
+}
+
+void ImGuiEx::Canvas::End()
+{
+ // If you're here your call to Begin() returned false,
+ // or Begin() wasn't called at all.
+ IM_ASSERT(m_InBeginEnd == true);
+
+ // If you're here, please make sure you do not interleave
+ // channel splitter with canvas.
+ // Always call canvas function with using same channel.
+ IM_ASSERT(m_DrawList->_Splitter._Current == m_ExpectedChannel);
+
+ //auto& io = ImGui::GetIO();
+
+ // Check: Unmatched calls to Suspend() / Resume(). Please check your code.
+ IM_ASSERT(m_SuspendCounter == 0);
+
+ LeaveLocalSpace();
+
+ // Emit dummy widget matching bounds of the canvas.
+ ImGui::SetCursorScreenPos(m_WidgetPosition);
+ ImGui::Dummy(m_WidgetSize);
+
+ // #debug: Rect around canvas. Content should be inside these bounds.
+ //m_DrawList->AddRect(m_WidgetPosition - ImVec2(1.0f, 1.0f), m_WidgetPosition + m_WidgetSize + ImVec2(1.0f, 1.0f), IM_COL32(196, 0, 0, 255));
+
+ m_InBeginEnd = false;
+}
+
+void ImGuiEx::Canvas::SetView(const ImVec2& origin, float scale)
+{
+ SetView(CanvasView(origin, scale));
+}
+
+void ImGuiEx::Canvas::SetView(const CanvasView& view)
+{
+ if (m_InBeginEnd)
+ LeaveLocalSpace();
+
+ if (m_View.Origin.x != view.Origin.x || m_View.Origin.y != view.Origin.y)
+ {
+ m_View.Origin = view.Origin;
+
+ UpdateViewTransformPosition();
+ }
+
+ if (m_View.Scale != view.Scale)
+ {
+ m_View.Scale = view.Scale;
+ m_View.InvScale = view.InvScale;
+ }
+
+ if (m_InBeginEnd)
+ EnterLocalSpace();
+}
+
+void ImGuiEx::Canvas::CenterView(const ImVec2& canvasPoint)
+{
+ auto view = CalcCenterView(canvasPoint);
+ SetView(view);
+}
+
+ImGuiEx::CanvasView ImGuiEx::Canvas::CalcCenterView(const ImVec2& canvasPoint) const
+{
+ auto localCenter = ToLocal(m_WidgetPosition + m_WidgetSize * 0.5f);
+ auto localOffset = canvasPoint - localCenter;
+ auto offset = FromLocalV(localOffset);
+
+ return CanvasView{ m_View.Origin - offset, m_View.Scale };
+}
+
+void ImGuiEx::Canvas::CenterView(const ImRect& canvasRect)
+{
+ auto view = CalcCenterView(canvasRect);
+
+ SetView(view);
+}
+
+ImGuiEx::CanvasView ImGuiEx::Canvas::CalcCenterView(const ImRect& canvasRect) const
+{
+ auto canvasRectSize = canvasRect.GetSize();
+
+ if (canvasRectSize.x <= 0.0f || canvasRectSize.y <= 0.0f)
+ return View();
+
+ auto widgetAspectRatio = m_WidgetSize.y > 0.0f ? m_WidgetSize.x / m_WidgetSize.y : 0.0f;
+ auto canvasRectAspectRatio = canvasRectSize.y > 0.0f ? canvasRectSize.x / canvasRectSize.y : 0.0f;
+
+ if (widgetAspectRatio <= 0.0f || canvasRectAspectRatio <= 0.0f)
+ return View();
+
+ auto newOrigin = m_View.Origin;
+ auto newScale = m_View.Scale;
+ if (canvasRectAspectRatio > widgetAspectRatio)
+ {
+ // width span across view
+ newScale = m_WidgetSize.x / canvasRectSize.x;
+ newOrigin = canvasRect.Min * -newScale;
+ newOrigin.y += (m_WidgetSize.y - canvasRectSize.y * newScale) * 0.5f;
+ }
+ else
+ {
+ // height span across view
+ newScale = m_WidgetSize.y / canvasRectSize.y;
+ newOrigin = canvasRect.Min * -newScale;
+ newOrigin.x += (m_WidgetSize.x - canvasRectSize.x * newScale) * 0.5f;
+ }
+
+ return CanvasView{ newOrigin, newScale };
+}
+
+void ImGuiEx::Canvas::Suspend()
+{
+ // If you're here, please make sure you do not interleave
+ // channel splitter with canvas.
+ // Always call canvas function with using same channel.
+ IM_ASSERT(m_DrawList->_Splitter._Current == m_ExpectedChannel);
+
+ if (m_SuspendCounter == 0)
+ LeaveLocalSpace();
+
+ ++m_SuspendCounter;
+}
+
+void ImGuiEx::Canvas::Resume()
+{
+ // If you're here, please make sure you do not interleave
+ // channel splitter with canvas.
+ // Always call canvas function with using same channel.
+ IM_ASSERT(m_DrawList->_Splitter._Current == m_ExpectedChannel);
+
+ // Check: Number of calls to Resume() do not match calls to Suspend(). Please check your code.
+ IM_ASSERT(m_SuspendCounter > 0);
+ if (--m_SuspendCounter == 0)
+ EnterLocalSpace();
+}
+
+ImVec2 ImGuiEx::Canvas::FromLocal(const ImVec2& point) const
+{
+ return point * m_View.Scale + m_ViewTransformPosition;
+}
+
+ImVec2 ImGuiEx::Canvas::FromLocal(const ImVec2& point, const CanvasView& view) const
+{
+ return point * view.Scale + view.Origin + m_WidgetPosition;
+}
+
+ImVec2 ImGuiEx::Canvas::FromLocalV(const ImVec2& vector) const
+{
+ return vector * m_View.Scale;
+}
+
+ImVec2 ImGuiEx::Canvas::FromLocalV(const ImVec2& vector, const CanvasView& view) const
+{
+ return vector * view.Scale;
+}
+
+ImVec2 ImGuiEx::Canvas::ToLocal(const ImVec2& point) const
+{
+ return (point - m_ViewTransformPosition) * m_View.InvScale;
+}
+
+ImVec2 ImGuiEx::Canvas::ToLocal(const ImVec2& point, const CanvasView& view) const
+{
+ return (point - view.Origin - m_WidgetPosition) * view.InvScale;
+}
+
+ImVec2 ImGuiEx::Canvas::ToLocalV(const ImVec2& vector) const
+{
+ return vector * m_View.InvScale;
+}
+
+ImVec2 ImGuiEx::Canvas::ToLocalV(const ImVec2& vector, const CanvasView& view) const
+{
+ return vector * view.InvScale;
+}
+
+ImRect ImGuiEx::Canvas::CalcViewRect(const CanvasView& view) const
+{
+ ImRect result;
+ result.Min = ImVec2(-view.Origin.x, -view.Origin.y) * view.InvScale;
+ result.Max = (m_WidgetSize - view.Origin) * view.InvScale;
+ return result;
+}
+
+void ImGuiEx::Canvas::UpdateViewTransformPosition()
+{
+ m_ViewTransformPosition = m_View.Origin + m_WidgetPosition;
+}
+
+void ImGuiEx::Canvas::SaveInputState()
+{
+ auto& io = ImGui::GetIO();
+ m_MousePosBackup = io.MousePos;
+ m_MousePosPrevBackup = io.MousePosPrev;
+ for (auto i = 0; i < IM_ARRAYSIZE(m_MouseClickedPosBackup); ++i)
+ m_MouseClickedPosBackup[i] = io.MouseClickedPos[i];
+
+ // Record cursor max to prevent scrollbars from appearing.
+ m_WindowCursorMaxBackup = ImGui::GetCurrentWindow()->DC.CursorMaxPos;
+}
+
+void ImGuiEx::Canvas::RestoreInputState()
+{
+ auto& io = ImGui::GetIO();
+ io.MousePos = m_MousePosBackup;
+ io.MousePosPrev = m_MousePosPrevBackup;
+ for (auto i = 0; i < IM_ARRAYSIZE(m_MouseClickedPosBackup); ++i)
+ io.MouseClickedPos[i] = m_MouseClickedPosBackup[i];
+ ImGui::GetCurrentWindow()->DC.CursorMaxPos = m_WindowCursorMaxBackup;
+}
+
+void ImGuiEx::Canvas::SaveViewportState()
+{
+# if defined(IMGUI_HAS_VIEWPORT)
+ auto viewport = ImGui::GetWindowViewport();
+
+ m_ViewportPosBackup = viewport->Pos;
+ m_ViewportSizeBackup = viewport->Size;
+# endif
+}
+
+void ImGuiEx::Canvas::RestoreViewportState()
+{
+# if defined(IMGUI_HAS_VIEWPORT)
+ auto viewport = ImGui::GetWindowViewport();
+
+ viewport->Pos = m_ViewportPosBackup;
+ viewport->Size = m_ViewportSizeBackup;
+# endif
+}
+
+void ImGuiEx::Canvas::EnterLocalSpace()
+{
+ // Prepare ImDrawList for drawing in local coordinate system:
+ // - determine visible part of the canvas
+ // - start unique draw command
+ // - add clip rect matching canvas size
+ // - record current command index
+ // - record current vertex write index
+
+ // Determine visible part of the canvas. Make it before
+ // adding new command, to avoid round rip where command
+ // is removed in PopClipRect() and added again next PushClipRect().
+ ImGui::PushClipRect(m_WidgetPosition, m_WidgetPosition + m_WidgetSize, true);
+ auto clipped_clip_rect = m_DrawList->_ClipRectStack.back();
+ ImGui::PopClipRect();
+
+ // Make sure we do not share draw command with anyone. We don't want to mess
+ // with someones clip rectangle.
+
+ // #FIXME:
+ // This condition is not enough to avoid when user choose
+ // to use channel splitter.
+ //
+ // To deal with Suspend()/Resume() calls empty draw command
+ // is always added then splitter is active. Otherwise
+ // channel merger will collapse our draw command one with
+ // different clip rectangle.
+ //
+ // More investigation is needed. To get to the bottom of this.
+ if ((!m_DrawList->CmdBuffer.empty() && m_DrawList->CmdBuffer.back().ElemCount > 0) || m_DrawList->_Splitter._Count > 1)
+ m_DrawList->AddDrawCmd();
+
+# if IMGUI_EX_CANVAS_DEFERED()
+ m_Ranges.resize(m_Ranges.Size + 1);
+ m_CurrentRange = &m_Ranges.back();
+ m_CurrentRange->BeginComandIndex = ImMax(m_DrawList->CmdBuffer.Size - 1, 0);
+ m_CurrentRange->BeginVertexIndex = m_DrawList->_VtxCurrentIdx + ImVtxOffsetRef(m_DrawList);
+# endif
+ m_DrawListCommadBufferSize = ImMax(m_DrawList->CmdBuffer.Size - 1, 0);
+ m_DrawListStartVertexIndex = m_DrawList->_VtxCurrentIdx + ImVtxOffsetRef(m_DrawList);
+
+# if defined(IMGUI_HAS_VIEWPORT)
+ auto viewport_min = m_ViewportPosBackup;
+ auto viewport_max = m_ViewportPosBackup + m_ViewportSizeBackup;
+
+ viewport_min.x = (viewport_min.x - m_ViewTransformPosition.x) * m_View.InvScale;
+ viewport_min.y = (viewport_min.y - m_ViewTransformPosition.y) * m_View.InvScale;
+ viewport_max.x = (viewport_max.x - m_ViewTransformPosition.x) * m_View.InvScale;
+ viewport_max.y = (viewport_max.y - m_ViewTransformPosition.y) * m_View.InvScale;
+
+ auto viewport = ImGui::GetWindowViewport();
+ viewport->Pos = viewport_min;
+ viewport->Size = viewport_max - viewport_min;
+# endif
+
+ // Clip rectangle in parent canvas space and move it to local space.
+ clipped_clip_rect.x = (clipped_clip_rect.x - m_ViewTransformPosition.x) * m_View.InvScale;
+ clipped_clip_rect.y = (clipped_clip_rect.y - m_ViewTransformPosition.y) * m_View.InvScale;
+ clipped_clip_rect.z = (clipped_clip_rect.z - m_ViewTransformPosition.x) * m_View.InvScale;
+ clipped_clip_rect.w = (clipped_clip_rect.w - m_ViewTransformPosition.y) * m_View.InvScale;
+ ImGui::PushClipRect(ImVec2(clipped_clip_rect.x, clipped_clip_rect.y), ImVec2(clipped_clip_rect.z, clipped_clip_rect.w), false);
+
+ // Transform mouse position to local space.
+ auto& io = ImGui::GetIO();
+ io.MousePos = (m_MousePosBackup - m_ViewTransformPosition) * m_View.InvScale;
+ io.MousePosPrev = (m_MousePosPrevBackup - m_ViewTransformPosition) * m_View.InvScale;
+ for (auto i = 0; i < IM_ARRAYSIZE(m_MouseClickedPosBackup); ++i)
+ io.MouseClickedPos[i] = (m_MouseClickedPosBackup[i] - m_ViewTransformPosition) * m_View.InvScale;
+
+ m_ViewRect = CalcViewRect(m_View);;
+
+ auto& fringeScale = ImFringeScaleRef(m_DrawList);
+ m_LastFringeScale = fringeScale;
+ fringeScale *= m_View.InvScale;
+}
+
+void ImGuiEx::Canvas::LeaveLocalSpace()
+{
+ IM_ASSERT(m_DrawList->_Splitter._Current == m_ExpectedChannel);
+
+# if IMGUI_EX_CANVAS_DEFERED()
+ IM_ASSERT(m_CurrentRange != nullptr);
+
+ m_CurrentRange->EndVertexIndex = m_DrawList->_VtxCurrentIdx + ImVtxOffsetRef(m_DrawList);
+ m_CurrentRange->EndCommandIndex = m_DrawList->CmdBuffer.size();
+ if (m_CurrentRange->BeginVertexIndex == m_CurrentRange->EndVertexIndex)
+ {
+ // Drop empty range
+ m_Ranges.resize(m_Ranges.Size - 1);
+ }
+ m_CurrentRange = nullptr;
+# endif
+
+ // Move vertices to screen space.
+ auto vertex = m_DrawList->VtxBuffer.Data + m_DrawListStartVertexIndex;
+ auto vertexEnd = m_DrawList->VtxBuffer.Data + m_DrawList->_VtxCurrentIdx + ImVtxOffsetRef(m_DrawList);
+
+ // If canvas view is not scaled take a faster path.
+ if (m_View.Scale != 1.0f)
+ {
+ while (vertex < vertexEnd)
+ {
+ vertex->pos.x = vertex->pos.x * m_View.Scale + m_ViewTransformPosition.x;
+ vertex->pos.y = vertex->pos.y * m_View.Scale + m_ViewTransformPosition.y;
+ ++vertex;
+ }
+
+ // Move clip rectangles to screen space.
+ for (int i = m_DrawListCommadBufferSize; i < m_DrawList->CmdBuffer.size(); ++i)
+ {
+ auto& command = m_DrawList->CmdBuffer[i];
+ command.ClipRect.x = command.ClipRect.x * m_View.Scale + m_ViewTransformPosition.x;
+ command.ClipRect.y = command.ClipRect.y * m_View.Scale + m_ViewTransformPosition.y;
+ command.ClipRect.z = command.ClipRect.z * m_View.Scale + m_ViewTransformPosition.x;
+ command.ClipRect.w = command.ClipRect.w * m_View.Scale + m_ViewTransformPosition.y;
+ }
+ }
+ else
+ {
+ while (vertex < vertexEnd)
+ {
+ vertex->pos.x = vertex->pos.x + m_ViewTransformPosition.x;
+ vertex->pos.y = vertex->pos.y + m_ViewTransformPosition.y;
+ ++vertex;
+ }
+
+ // Move clip rectangles to screen space.
+ for (int i = m_DrawListCommadBufferSize; i < m_DrawList->CmdBuffer.size(); ++i)
+ {
+ auto& command = m_DrawList->CmdBuffer[i];
+ command.ClipRect.x = command.ClipRect.x + m_ViewTransformPosition.x;
+ command.ClipRect.y = command.ClipRect.y + m_ViewTransformPosition.y;
+ command.ClipRect.z = command.ClipRect.z + m_ViewTransformPosition.x;
+ command.ClipRect.w = command.ClipRect.w + m_ViewTransformPosition.y;
+ }
+ }
+
+ auto& fringeScale = ImFringeScaleRef(m_DrawList);
+ fringeScale = m_LastFringeScale;
+
+ // And pop \o/
+ ImGui::PopClipRect();
+
+ RestoreInputState();
+ RestoreViewportState();
+}