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authorrtk0c <[email protected]>2021-03-27 23:01:07 -0700
committerrtk0c <[email protected]>2021-03-27 23:01:07 -0700
commit442d2d75d71bbc057e667edc301a79fa1cc813be (patch)
treeb5d1e5068a4d481bc6bcd72dca851ac7a85bf7e4 /core/src/Utils/Sigslot.cpp
Initial setup
Diffstat (limited to 'core/src/Utils/Sigslot.cpp')
-rw-r--r--core/src/Utils/Sigslot.cpp214
1 files changed, 214 insertions, 0 deletions
diff --git a/core/src/Utils/Sigslot.cpp b/core/src/Utils/Sigslot.cpp
new file mode 100644
index 0000000..a36eb2f
--- /dev/null
+++ b/core/src/Utils/Sigslot.cpp
@@ -0,0 +1,214 @@
+#include "Sigslot.hpp"
+
+#include <doctest/doctest.h>
+
+bool SignalStub::Connection::IsOccupied() const {
+ return id != InvalidId;
+}
+
+SignalStub::SignalStub(IWrapper& wrapper)
+ : mWrapper{ &wrapper } {
+}
+
+SignalStub::~SignalStub() {
+ RemoveAllConnections();
+}
+
+std::span<const SignalStub::Connection> SignalStub::GetConnections() const {
+ return mConnections;
+}
+
+SignalStub::Connection& SignalStub::InsertConnection(SlotGuard* guard) {
+ Connection* result;
+ int size = static_cast<int>(mConnections.size());
+ for (int i = 0; i < size; ++i) {
+ auto& conn = mConnections[i];
+ if (!conn.IsOccupied()) {
+ result = &conn;
+ result->id = i;
+ goto setup;
+ }
+ }
+
+ mConnections.push_back(Connection{});
+ result = &mConnections.back();
+ result->id = size;
+
+setup:
+ if (guard) {
+ result->guard = guard;
+ result->slotId = guard->InsertConnection(*this, result->id);
+ }
+ return *result;
+}
+
+void SignalStub::RemoveConnection(int id) {
+ if (id >= 0 && id < mConnections.size()) {
+ auto& conn = mConnections[id];
+ if (conn.IsOccupied()) {
+ mWrapper->RemoveFunction(conn.id);
+ if (conn.guard) {
+ conn.guard->RemoveConnection(conn.slotId);
+ }
+
+ conn.guard = nullptr;
+ conn.slotId = SignalStub::InvalidId;
+ conn.id = SignalStub::InvalidId;
+ }
+ }
+}
+
+void SignalStub::RemoveConnectionFor(SlotGuard& guard) {
+ guard.RemoveConnectionFor(*this);
+}
+
+void SignalStub::RemoveAllConnections() {
+ for (size_t i = 0; i < mConnections.size(); ++i) {
+ RemoveConnection(i);
+ }
+}
+
+SlotGuard::SlotGuard() {
+}
+
+SlotGuard::~SlotGuard() {
+ DisconnectAll();
+}
+
+void SlotGuard::DisconnectAll() {
+ for (auto& conn : mConnections) {
+ if (conn.stub) {
+ // Also calls SlotGuard::removeConnection, our copy of the data will be cleared in it
+ conn.stub->RemoveConnection(conn.stubId);
+ }
+ }
+}
+
+int SlotGuard::InsertConnection(SignalStub& stub, int stubId) {
+ int size = static_cast<int>(mConnections.size());
+ for (int i = 0; i < size; ++i) {
+ auto& conn = mConnections[i];
+ if (!conn.stub) {
+ conn.stub = &stub;
+ conn.stubId = stubId;
+ return i;
+ }
+ }
+
+ mConnections.push_back(Connection{});
+ auto& conn = mConnections.back();
+ conn.stub = &stub;
+ conn.stubId = stubId;
+ return size;
+}
+
+void SlotGuard::RemoveConnectionFor(SignalStub& stub) {
+ for (auto& conn : mConnections) {
+ if (conn.stub == &stub) {
+ conn.stub->RemoveConnection(conn.stubId);
+ }
+ }
+}
+
+void SlotGuard::RemoveConnection(int slotId) {
+ mConnections[slotId] = {};
+}
+
+TEST_CASE("Signal connect and disconnect") {
+ Signal<> sig;
+
+ int counter = 0;
+ int id = sig.Connect([&]() { counter++; });
+
+ sig();
+ CHECK(counter == 1);
+
+ sig();
+ CHECK(counter == 2);
+
+ sig.Disconnect(id);
+ sig();
+ CHECK(counter == 2);
+}
+
+TEST_CASE("Signal with parameters") {
+ Signal<int> sig;
+
+ int counter = 0;
+ int id = sig.Connect([&](int i) { counter += i; });
+
+ sig(1);
+ CHECK(counter == 1);
+
+ sig(0);
+ CHECK(counter == 1);
+
+ sig(4);
+ CHECK(counter == 5);
+
+ sig.Disconnect(id);
+ sig(1);
+ CHECK(counter == 5);
+}
+
+TEST_CASE("Signal disconnectAll()") {
+ Signal<> sig;
+
+ int counter1 = 0;
+ int counter2 = 0;
+ sig.Connect([&]() { counter1++; });
+ sig.Connect([&]() { counter2++; });
+
+ sig();
+ CHECK(counter1 == 1);
+ CHECK(counter2 == 1);
+
+ sig();
+ CHECK(counter1 == 2);
+ CHECK(counter2 == 2);
+
+ sig.DisconnectAll();
+ sig();
+ CHECK(counter1 == 2);
+ CHECK(counter2 == 2);
+}
+
+TEST_CASE("SlotGuard auto-disconnection") {
+ int counter1 = 0;
+ int counter2 = 0;
+ Signal<> sig;
+
+ {
+ SlotGuard guard;
+ sig.Connect(guard, [&]() { counter1 += 1; });
+ sig.Connect(guard, [&]() { counter2 += 1; });
+
+ sig();
+ CHECK(counter1 == 1);
+ CHECK(counter2 == 1);
+
+ sig();
+ CHECK(counter1 == 2);
+ CHECK(counter2 == 2);
+ }
+
+ sig();
+ CHECK(counter1 == 2);
+ CHECK(counter2 == 2);
+}
+
+TEST_CASE("Signal destruct before SlotGuard") {
+ int counter = 0;
+ SlotGuard guard;
+
+ {
+ Signal<> sig2;
+ sig2.Connect(guard, [&]() { counter++; });
+
+ sig2();
+ CHECK(counter == 1);
+ }
+
+ // Shouldn't error
+ guard.DisconnectAll();
+}