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authorrtk0c <[email protected]>2022-06-30 21:38:53 -0700
committerrtk0c <[email protected]>2022-06-30 21:38:53 -0700
commit7fe47a9d5b1727a61dc724523b530762f6d6ba19 (patch)
treee95be6e66db504ed06d00b72c579565bab873277 /app/source/Cplt/Utils/Vector.hpp
parent2cf952088d375ac8b2f45b144462af0953436cff (diff)
Restructure project
Diffstat (limited to 'app/source/Cplt/Utils/Vector.hpp')
-rw-r--r--app/source/Cplt/Utils/Vector.hpp144
1 files changed, 144 insertions, 0 deletions
diff --git a/app/source/Cplt/Utils/Vector.hpp b/app/source/Cplt/Utils/Vector.hpp
new file mode 100644
index 0000000..79f4ea2
--- /dev/null
+++ b/app/source/Cplt/Utils/Vector.hpp
@@ -0,0 +1,144 @@
+#pragma once
+
+#include <Cplt/Utils/IO/DataStream.hpp>
+
+template <class T>
+struct Vec2
+{
+ T x = 0;
+ T y = 0;
+
+ template <class TTarget>
+ Vec2<TTarget> Cast() const
+ {
+ return {
+ static_cast<TTarget>(x),
+ static_cast<TTarget>(y),
+ };
+ }
+
+ void ReadFromDataStream(InputDataStream& stream)
+ {
+ stream.Value(x);
+ stream.Value(y);
+ }
+
+ void WriteToDataStream(OutputDataStream& stream) const
+ {
+ stream.Value(x);
+ stream.Value(y);
+ }
+
+ friend constexpr bool operator==(const Vec2& a, const Vec2& b) = default;
+
+ friend constexpr Vec2 operator+(const Vec2& a, const Vec2& b) { return { a.x + b.x, a.y + b.y }; }
+ friend constexpr Vec2 operator-(const Vec2& a, const Vec2& b) { return { a.x - b.x, a.y - b.y }; }
+ friend constexpr Vec2 operator*(const Vec2& a, const Vec2& b) { return { a.x * b.x, a.y * b.y }; }
+ friend constexpr Vec2 operator/(const Vec2& a, const Vec2& b) { return { a.x / b.x, a.y / b.y }; }
+
+ friend constexpr Vec2 operator+(const Vec2& a, T n) { return { a.x + n, a.y + n }; }
+ friend constexpr Vec2 operator-(const Vec2& a, T n) { return { a.x - n, a.y - n }; }
+ friend constexpr Vec2 operator*(const Vec2& a, T n) { return { a.x * n, a.y * n }; }
+ friend constexpr Vec2 operator/(const Vec2& a, T n) { return { a.x / n, a.y / n }; }
+};
+
+using Vec2i = Vec2<int>;
+using Vec2f = Vec2<float>;
+
+template <class T>
+struct Vec3
+{
+ T x = 0;
+ T y = 0;
+ T z = 0;
+
+ template <class TTarget>
+ Vec3<TTarget> Cast() const
+ {
+ return {
+ static_cast<TTarget>(x),
+ static_cast<TTarget>(y),
+ static_cast<TTarget>(z),
+ };
+ }
+
+ void ReadFromDataStream(InputDataStream& stream)
+ {
+ stream.Value(x);
+ stream.Value(y);
+ stream.Value(z);
+ }
+
+ void WriteToDataStream(OutputDataStream& stream) const
+ {
+ stream.Value(x);
+ stream.Value(y);
+ stream.Value(z);
+ }
+
+ friend constexpr bool operator==(const Vec3& a, const Vec3& b) = default;
+
+ friend constexpr Vec3 operator+(const Vec3& a, const Vec3& b) { return { a.x + b.x, a.y + b.y, a.z + b.z }; }
+ friend constexpr Vec3 operator-(const Vec3& a, const Vec3& b) { return { a.x - b.x, a.y - b.y, a.z - b.z }; }
+ friend constexpr Vec3 operator*(const Vec3& a, const Vec3& b) { return { a.x * b.x, a.y * b.y, a.z * b.z }; }
+ friend constexpr Vec3 operator/(const Vec3& a, const Vec3& b) { return { a.x / b.x, a.y / b.y, a.z / b.z }; }
+
+ friend constexpr Vec3 operator+(const Vec3& a, T n) { return { a.x + n, a.y + n, a.z + n }; }
+ friend constexpr Vec3 operator-(const Vec3& a, T n) { return { a.x - n, a.y - n, a.z - n }; }
+ friend constexpr Vec3 operator*(const Vec3& a, T n) { return { a.x * n, a.y * n, a.z * n }; }
+ friend constexpr Vec3 operator/(const Vec3& a, T n) { return { a.x / n, a.y / n, a.z / n }; }
+};
+
+using Vec3i = Vec3<int>;
+using Vec3f = Vec3<float>;
+
+template <class T>
+struct Vec4
+{
+ T x = 0;
+ T y = 0;
+ T z = 0;
+ T w = 0;
+
+ template <class TTarget>
+ Vec4<TTarget> Cast() const
+ {
+ return {
+ static_cast<TTarget>(x),
+ static_cast<TTarget>(y),
+ static_cast<TTarget>(z),
+ static_cast<TTarget>(w),
+ };
+ }
+
+ void ReadFromDataStream(InputDataStream& stream)
+ {
+ stream.Value(x);
+ stream.Value(y);
+ stream.Value(z);
+ stream.Value(w);
+ }
+
+ void WriteToDataStream(OutputDataStream& stream) const
+ {
+ stream.Value(x);
+ stream.Value(y);
+ stream.Value(z);
+ stream.Value(w);
+ }
+
+ friend constexpr bool operator==(const Vec4& a, const Vec4& b) = default;
+
+ friend constexpr Vec4 operator+(const Vec4& a, const Vec4& b) { return { a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w }; }
+ friend constexpr Vec4 operator-(const Vec4& a, const Vec4& b) { return { a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w }; }
+ friend constexpr Vec4 operator*(const Vec4& a, const Vec4& b) { return { a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w }; }
+ friend constexpr Vec4 operator/(const Vec4& a, const Vec4& b) { return { a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w }; }
+
+ friend constexpr Vec4 operator+(const Vec4& a, T n) { return { a.x + n, a.y + n, a.z + n, a.w + n }; }
+ friend constexpr Vec4 operator-(const Vec4& a, T n) { return { a.x - n, a.y - n, a.z - n, a.w - n }; }
+ friend constexpr Vec4 operator*(const Vec4& a, T n) { return { a.x * n, a.y * n, a.z * n, a.w * n }; }
+ friend constexpr Vec4 operator/(const Vec4& a, T n) { return { a.x / n, a.y / n, a.z / n, a.w / n }; }
+};
+
+using Vec4i = Vec4<int>;
+using Vec4f = Vec4<float>;