diff options
author | rtk0c <[email protected]> | 2021-04-10 21:13:34 -0700 |
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committer | rtk0c <[email protected]> | 2021-04-10 21:13:34 -0700 |
commit | 568fcc1dfe40c37b57b7baa2dea93b291d3fa956 (patch) | |
tree | 826b410c502a950c1d4804d351959da914003b36 /3rdparty/imgui/backend/imgui_impl_win32.h | |
parent | 4303d0be47526b35e5bb3e3be001da227dae5d96 (diff) |
Add dx11, dx12, and vulkan backends
Diffstat (limited to '3rdparty/imgui/backend/imgui_impl_win32.h')
-rw-r--r-- | 3rdparty/imgui/backend/imgui_impl_win32.h | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/3rdparty/imgui/backend/imgui_impl_win32.h b/3rdparty/imgui/backend/imgui_impl_win32.h new file mode 100644 index 0000000..5197b7f --- /dev/null +++ b/3rdparty/imgui/backend/imgui_impl_win32.h @@ -0,0 +1,41 @@ +// dear imgui: Platform Backend for Windows (standard windows API for 32 and 64 bits applications) +// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) + +// Implemented features: +// [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) +// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. +// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). +// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. + +// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. +// Read online: https://github.com/ocornut/imgui/tree/master/docs + +#pragma once +#include "imgui.h" // IMGUI_IMPL_API + +IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd); +IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame(); + +// Win32 message handler your application need to call. +// - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h> from this helper. +// - You should COPY the line below into your .cpp code to forward declare the function and then you can call it. +#if 0 +extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); +#endif + +// DPI-related helpers (optional) +// - Use to enable DPI awareness without having to create an application manifest. +// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps. +// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc. +// but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime, +// neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies. +IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness(); +IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd +IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor + +// Transparency related helpers (optional) [experimental] +// - Use to enable alpha compositing transparency with the desktop. +// - Use together with e.g. clearing your framebuffer with zero-alpha. +IMGUI_IMPL_API void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd); // HWND hwnd |