summaryrefslogtreecommitdiff
path: root/3rdparty/imgui/backend/imgui_impl_opengl2.h
diff options
context:
space:
mode:
authorrtk0c <[email protected]>2022-02-19 13:30:03 -0800
committerrtk0c <[email protected]>2022-02-19 13:30:03 -0800
commit9dcdcf68f6a60741cbdd287e7eda23b4a21a080e (patch)
treef5ff4c569607e1f63de9dd87bb7442e021b1f620 /3rdparty/imgui/backend/imgui_impl_opengl2.h
parent2599909052ef552efd5622bf73b60913e815b498 (diff)
Fix build errors and update all dependencies to latest version
- Fixed doctest executable not compiling - Fixed class accessibility error in Workflow_Main.cpp - Fixed selection of OpenGL loader in imgui OpenGL 2 & 3 backends - All loading is handled in our code now, the imgui_*_backend.cpp files are instructed to do nothing
Diffstat (limited to '3rdparty/imgui/backend/imgui_impl_opengl2.h')
-rw-r--r--3rdparty/imgui/backend/imgui_impl_opengl2.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/3rdparty/imgui/backend/imgui_impl_opengl2.h b/3rdparty/imgui/backend/imgui_impl_opengl2.h
index c0e2976..d00d27f 100644
--- a/3rdparty/imgui/backend/imgui_impl_opengl2.h
+++ b/3rdparty/imgui/backend/imgui_impl_opengl2.h
@@ -4,7 +4,8 @@
// Implemented features:
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
-// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs