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authorrtk0c <[email protected]>2022-02-19 13:30:03 -0800
committerrtk0c <[email protected]>2022-02-19 13:30:03 -0800
commit9dcdcf68f6a60741cbdd287e7eda23b4a21a080e (patch)
treef5ff4c569607e1f63de9dd87bb7442e021b1f620 /3rdparty/imgui-node-editor/imgui_bezier_math.inl
parent2599909052ef552efd5622bf73b60913e815b498 (diff)
Fix build errors and update all dependencies to latest version
- Fixed doctest executable not compiling - Fixed class accessibility error in Workflow_Main.cpp - Fixed selection of OpenGL loader in imgui OpenGL 2 & 3 backends - All loading is handled in our code now, the imgui_*_backend.cpp files are instructed to do nothing
Diffstat (limited to '3rdparty/imgui-node-editor/imgui_bezier_math.inl')
-rw-r--r--3rdparty/imgui-node-editor/imgui_bezier_math.inl5
1 files changed, 5 insertions, 0 deletions
diff --git a/3rdparty/imgui-node-editor/imgui_bezier_math.inl b/3rdparty/imgui-node-editor/imgui_bezier_math.inl
index c2c7c43..3020bdb 100644
--- a/3rdparty/imgui-node-editor/imgui_bezier_math.inl
+++ b/3rdparty/imgui-node-editor/imgui_bezier_math.inl
@@ -1,4 +1,6 @@
//------------------------------------------------------------------------------
+// VERSION 0.1
+//
// LICENSE
// This software is dual-licensed to the public domain and under the following
// license: you are granted a perpetual, irrevocable license to copy, modify,
@@ -249,6 +251,9 @@ inline ImRect ImCubicBezierBoundingRect(const ImVec2& p0, const ImVec2& p1, cons
for (int i = 0; i < 2; ++i)
{
+ if (IM_VEC2_INDEX(a, i) == 0.0f)
+ continue;
+
if (IM_VEC2_INDEX(delta_squared, i) >= 0)
{
auto delta = ImSqrt(IM_VEC2_INDEX(delta_squared, i));