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#pragma once
class GameObject;
class GameWorld {
private:
class RenderData;
RenderData* mRender;
GameObject* mRoot;
bool mAwakened = false;
public:
GameWorld();
~GameWorld();
GameWorld(const GameWorld&) = delete;
GameWorld& operator=(const GameWorld&) = delete;
GameWorld(GameWorld&&) = default;
GameWorld& operator=(GameWorld&&) = default;
bool IsAwake() const;
void Awaken();
void Resleep();
void Update();
void Draw();
const GameObject& GetRoot() const;
GameObject& GetRoot();
};
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