blob: 8961d2ab691cc43f09554e146bf29069c9bb65ca (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
#pragma once
#include "EditorAttachment.hpp"
#include "Material.hpp"
#include "PodVector.hpp"
#include "Renderer.hpp"
#include "VertexIndex.hpp"
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <span>
#include <vector>
class GameWorld;
class GameObject {
public:
enum Kind {
KD_Generic,
KD_Player,
KD_SimpleGeometry,
KD_Building,
KD_LevelWrapper,
KD_COUNT,
};
private:
std::unique_ptr<EditorAttachment> mEditorAttachment;
GameWorld* mWorld;
GameObject* mParent;
PodVector<GameObject*> mChildren;
glm::quat mRot;
glm::vec3 mPos;
glm::vec3 mScale;
Kind mKind;
protected:
bool mStopFreePropagation : 1 = false;
public:
static void FreeRecursive(GameObject* object);
// TODO allow moving between worlds
GameObject(GameWorld* world);
GameObject(Kind kind, GameWorld* world);
virtual ~GameObject();
GameObject(const GameObject&) = delete;
GameObject& operator=(const GameObject&) = delete;
GameObject(GameObject&&) = default;
GameObject& operator=(GameObject&&) = default;
static std::string_view ToString(Kind kind);
static Kind FromString(std::string_view name);
Kind GetKind() const;
GameWorld* GetWorld() const;
GameObject* GetParent() const;
const PodVector<GameObject*>& GetChildren() const;
void AddChild(GameObject* child);
GameObject* RemoveChild(int index);
GameObject* RemoveChild(GameObject* child);
void RemoveSelfFromParent();
PodVector<GameObject*> RemoveAllChildren();
EditorAttachment* GetEditorAttachment() const { return mEditorAttachment.get(); }
void SetEditorAttachment(EditorAttachment* attachment) { mEditorAttachment.reset(attachment); }
const glm::vec3& GetPos() const;
void SetPos(const glm::vec3& pos);
const glm::quat& GetRotation() const;
void SetRotation(const glm::quat& rotation);
const glm::vec3& GetScale() const;
void SetScale(const glm::vec3& scale);
// Visuals
virtual std::span<const RenderObject> GetRenderObjects() const;
// Lifetime hooks
virtual void OnInitialized();
virtual void Awaken();
virtual void Resleep();
virtual void Update();
protected:
void SetParent(GameObject* parent);
};
|