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#pragma once
#include "Color.hpp"
#include <imgui.h>
#include <string>
namespace ImGui {
const char* GetKeyNameGlfw(int key);
void SetNextWindowSizeRelScreen(float xPercent, float yPercent, ImGuiCond cond = ImGuiCond_None);
void SetNextWindowCentered(ImGuiCond cond = ImGuiCond_None);
void PushDisabled();
void PopDisabled();
bool Button(const char* label, bool disabled);
bool Button(const char* label, const ImVec2& sizeArg, bool disabled);
bool ColorEdit3(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0);
bool ColorEdit4(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0);
bool ColorPicker3(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0);
bool ColorPicker4(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0);
bool InputText(const char* label, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
bool InputTextMultiline(const char* label, std::string* str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* userData = nullptr);
bool InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* userData = nullptr);
bool Splitter(bool splitVertically, float thickness, float* size1, float* size2, float minSize1, float minSize2, float splitterLongAxisSize = -1.0f);
} // namespace ImGui
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