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#pragma once

#include "GameObject.hpp"
#include "World.hpp"

#include <memory>
#include <string>

class App;

namespace ImGui {
const char* GetKeyNameGlfw(int key);
} // namespace ImGui

class EditorGameObjectAttachment {
public:
	std::string name;

public:
	static std::unique_ptr<EditorGameObjectAttachment> Create(GameObject* object);
	virtual ~EditorGameObjectAttachment() = default;
};

class EditorInstance {
private:
	App* mApp;
	GameWorld* mWorld;
	GameObject* mSelectedGameObject = nullptr;

public:
	EditorInstance(App* app, GameWorld* world)
		: mApp{ app }
		, mWorld{ world } {}

	void Show();

private:
	void ShowWorldProperties();

	void ShowInspector();
	void ShowGameObjecetFields(GameObject* object);

	void ShowGameObjectInTree(GameObject* object);
};