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#pragma once

#include "EditorAttachment.hpp"
#include "GameObject.hpp"
#include "Ires.hpp"
#include "RcPtr.hpp"
#include "Sprite.hpp"
#include "World.hpp"

#include <memory>
#include <string>

struct EditorInspector {
	enum TargetType {
		ITT_GameObject,
		ITT_Ires,
		ITT_None,
	};

	std::string renamingScratchBuffer;
	void* selectedItPtr = nullptr;
	TargetType selectedItt = ITT_None;
	bool renaming = false;

	void SelectTarget(TargetType type, void* object);
};

class EditorContentBrowser {
private:
	enum Pane {
		P_Settings,
		P_Ires,
	};

	static constexpr float kSplitterThickness = 3.0f;
	static constexpr float kPadding = 4.0f;

	// <root>
	static constexpr float kLeftPaneMinWidth = 200.0f;
	static constexpr float kRightPaneMinWidth = 200.0f;

	EditorInspector* mInspector;
	Pane mPane = P_Settings;
	float mBrowserHeight = 0.5f;
	float mSplitterLeft = kLeftPaneMinWidth;
	float mSplitterRight = 0.0f;
	bool mDocked = true;

public:
	EditorContentBrowser(EditorInspector* inspector);
	~EditorContentBrowser();

	void Show(bool* open = nullptr);
};

class App;
class EditorInstance {
private:
	App* mApp;
	GameWorld* mWorld;
	RcPtr<Sprite> mSpriteView_Instance;
	EditorInspector mEdInspector;
	EditorContentBrowser mEdContentBrowser;
	int mSpriteView_Frame;
	bool mSpriteView_OpenNextFrame = false;
	bool mEdContentBrowserVisible = false;

public:
	EditorInstance(App* app, GameWorld* world);
	~EditorInstance();

	void Show();

	EditorInspector& GetInspector() { return mEdInspector; }
	EditorContentBrowser& GetContentBrowser() { return mEdContentBrowser; }

	void OpenSpriteViewer(Sprite* sprite);

private:
	void ShowWorldProperties();

	void ShowInspector(IresObject* ires);
	void ShowInspector(GameObject* object);

	void ShowGameObjectInTree(GameObject* object);

	void ShowSpriteViewer();
};