blob: c604f36d8df130c62106289cbaf6d40ca27cfa81 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
#pragma once
#include "EditorAttachment.hpp"
#include "EditorResources.hpp"
#include "GameObject.hpp"
#include "Ires.hpp"
#include "RcPtr.hpp"
#include "Sprite.hpp"
#include "World.hpp"
#include <memory>
#include <string>
class App;
class EditorInstance {
public:
enum InspectorTargetType {
ITT_GameObject,
ITT_Shader,
ITT_Material,
ITT_Ires,
ITT_None,
};
private:
App* mApp;
GameWorld* mWorld;
// TODO store more fields for ITT
void* mSelectedItPtr = nullptr;
RcPtr<Sprite> mSpriteView_Instance;
EditorContentBrowser mEdContentBrowser;
InspectorTargetType mSelectedItt = ITT_None;
bool mEdContentBrowserVisible = false;
public:
EditorInstance(App* app, GameWorld* world);
~EditorInstance();
void Show();
void* GetSelectedItPtr() const { return mSelectedItPtr; }
InspectorTargetType GetSelectedItt() const { return mSelectedItt; }
void SelectIt(void* ptr, InspectorTargetType itt);
private:
void ShowWorldProperties();
void ShowInspector(Shader* shader);
void ShowInspector(Material* material);
void ShowInspector(const std::string& path, IresObject* ires);
void ShowInspector(GameObject* object);
void ShowGameObjecetFields(GameObject* object);
void ShowGameObjectInTree(GameObject* object);
void OpenSpriteViewer(Sprite* sprite);
void ShowSpriteViewer();
};
|