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#pragma once

#include "EditorAttachment.hpp"
#include "GameObject.hpp"
#include "Player.hpp"

#include <memory>

class EaGameObject : public EditorAttachment {
public:
	static std::unique_ptr<EditorAttachment> Create(GameObject* object);
};

class EaPlayer : public EditorAttachment {
public:
};

class EaLevelWrapper : public EditorAttachment {
public:
};

class EaShader : public EditorAttachment {
public:
	Shader* shader;
	std::string name;
};