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target_sources(${PROJECT_NAME}
PRIVATE
App.cpp
CpuMesh.cpp
EditorAccessories.cpp
EditorCore.cpp
EditorNotification.cpp
EditorResources.cpp
EditorUtils.cpp
GameObject.cpp
Level.cpp
Material.cpp
Mesh.cpp
Player.cpp
SceneThings.cpp
Shader.cpp
SmallVector.cpp
Texture.cpp
World.cpp
)
set(ProjectBrussel_SINGLE_UNIT_SRC
stb_implementation.c
main.cpp
Utils.cpp # May include platform headers
)
target_sources(${PROJECT_NAME} PRIVATE ${ProjectBrussel_SINGLE_UNIT_SRC})
set_source_files_properties(${ProjectBrussel_SINGLE_UNIT_SRC}
TARGET_DIRECTORY ${PROJECT_NAME}
PROPERTIES
SKIP_UNITY_BUILD_INCLUSION ON
)
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