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#pragma once
#include "EditorCoreAPI.hpp"
#include "Player.hpp"
#include "PodVector.hpp"
#include "World.hpp"
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <deque>
#include <functional>
#include <memory>
#include <vector>
using KeyCaptureCallback = std::function<bool(int, int)>;
class App {
private:
std::deque<KeyCaptureCallback> mKeyCaptureCallbacks;
PodVector<Player*> mPlayers;
EditorInstance* mEditor;
std::unique_ptr<GameWorld> mCurrentWorld;
bool mEditorShown = true;
bool mInitialized = false;
public:
void Init();
void Shutdown();
void Show();
void HandleMouse(int button, int action);
void HandleMouseMotion(double xOff, double yOff);
void HandleKey(GLFWkeyboard* keyboard, int key, int action);
void PushKeyCaptureCallback(KeyCaptureCallback callback);
};
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