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#include "App.hpp"

#include <imgui.h>
#include <memory>

void App::Init() {
	mCurrentWorld = std::make_unique<GameWorld>();
	auto worldRoot = mCurrentWorld->GetRoot();

	constexpr int kPlayerCount = 2;
	for (int i = 0; i < kPlayerCount; ++i) {
		auto player = new Player(mCurrentWorld.get());
		worldRoot.AddChild(player);
		mPlayers.push_back(player);
	}
}

void App::Shutdown() {
	mCurrentWorld = nullptr;
	mPlayers.clear();
}

void App::Show() {
	mCurrentWorld->Draw();
}

void App::HandleKey(GLFWkeyboard* keyboard, int key, int action) {
	for (auto& player : mPlayers) {
		for (auto playerKeyboard : player->boundKeyboards) {
			if (playerKeyboard == keyboard) {
				player->HandleKeyInput(key, action);
			}
		}
	}
}