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path: root/assets/Ires/S_Default.json
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{
    "Type": "IresShader",
    "Uid": [10239352483866045204, 2308094336962663863],
    "Value": {
        "SourceFile": ".stationary/Shaders/Default.glsl",
        "Inputs": [
            {
                "Semantic": "Position",
                "Name": "pos",
                "ScalarType": "float",
                "Width": 1,
                "Height": 3,
                "OpenGLLocation": 0
            },
            {
                "Semantic": "TexCoords1",
                "Name": "texcoord",
                "ScalarType": "float",
                "Width": 1,
                "Height": 2,
                "OpenGLLocation": 1
            },
            {
                "Semantic": "Color1",
                "Name": "color",
                "ScalarType": "float",
                "Width": 1,
                "Height": 4,
                "OpenGLLocation": 2
            }
        ],
        "Outputs": [
            {
                "Name": "fragColor",
                "ScalarType": "float",
                "Width": 1,
                "Height": 4,
                "OpenGLLocation": 0
            }
        ],
        "Uniforms": [
            {
                "Type": "Math",
                "AutoFill": true,
                "Value": {
                    "Name": "transformation",
                    "ScalarType": "float",
                    "Width": 4,
                    "Height": 4
                }
            },
            {
                "Type": "Math",
                "Value": {
                    "Name": "taint",
                    "Semantic": "Color1",
                    "ScalarType": "float",
                    "Width": 1,
                    "Height": 4
                }
            },
            {
                "Type": "Sampler",
                "Value": {
                    "Name": "textureAtlas"
                }
            }
        ]
    }
}