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cmake_minimum_required(VERSION 3.13)
project(ProjectBrussel LANGUAGES C CXX)
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
conan_basic_setup()
include(cmake/Exceptions.cmake)
include(cmake/RTTI.cmake)
include(cmake/Win32Subsystem.cmake)
find_package(OpenGL REQUIRED)
add_subdirectory(3rdparty/glfw)
add_subdirectory(3rdparty/glm)
add_subdirectory(3rdparty/imgui)
add_subdirectory(3rdparty/imguicolortextedit)
add_subdirectory(3rdparty/tracy)
# ==============================================================================
# Layer 10 (standalone, throw-into-the-buildsystem style)
file(GLOB_RECURSE 10-common_SOURCES
source/10-common/*.c
source/10-common/*.cpp
)
add_library(10-common OBJECT ${10-common_SOURCES})
set_target_properties(10-common PROPERTIES
CXX_STANDARD 20
CXX_STANDARD_REQUIRED ON
CXX_EXTENSIONS OFF
# Many files include platform headers, we don't want to leak them - it's just simpler to disable unity build for everything
UNITY_BUILD OFF
)
target_include_directories(10-common PUBLIC source/10-common)
target_link_libraries(10-common PUBLIC
# External dependencies
${CONAN_LIBS}
glm::glm
)
file(GLOB_RECURSE 10-editor-common_SOURCES
source/10-editor-common/*.c
source/10-editor-common/*.cpp
)
add_library(10-editor-common OBJECT ${10-editor-common_SOURCES})
set_target_properties(10-editor-common PROPERTIES
CXX_STANDARD 20
CXX_STANDARD_REQUIRED ON
CXX_EXTENSIONS OFF
UNITY_BUILD OFF
)
target_include_directories(10-editor-common PUBLIC source/10-editor-common)
target_link_libraries(10-editor-common PUBLIC
# External dependencies
${CONAN_LIBS}
glm::glm
imgui
# Project internal components
10-common
)
# ==============================================================================
# Layer 20 (building tools)
file(GLOB_RECURSE 20-codegen-runtime_SOURCES
source/20-codegen-runtime/*.c
source/20-codegen-runtime/*.cpp
)
add_library(20-codegen-runtime OBJECT ${20-codegen-runtime_SOURCES})
set_target_properties(20-codegen-runtime PROPERTIES
CXX_STANDARD 20
CXX_STANDARD_REQUIRED ON
CXX_EXTENSIONS OFF
)
target_include_directories(20-codegen-runtime PUBLIC source/20-codegen-runtime)
target_link_libraries(20-codegen-runtime PUBLIC
# External dependencies
${CONAN_LIBS}
# Project internal components
10-common
)
# NOTE: delibrately not recursive, because this target can contain non-source files with .cpp extensions in the folder
file(GLOB 20-codegen-compiler_SOURCES
source/20-codegen-compiler/*.c
source/20-codegen-compiler/*.cpp
)
add_executable(20-codegen-compiler ${20-codegen-compiler_SOURCES})
set_target_properties(20-codegen-compiler PROPERTIES
CXX_STANDARD 20
CXX_STANDARD_REQUIRED ON
CXX_EXTENSIONS OFF
)
target_link_libraries(20-codegen-compiler PRIVATE
# External dependencies
${CONAN_LIBS}
# Project internal components
10-common
)
target_flag_exceptions(20-codegen-compiler ON)
target_flag_rtti(20-codegen-compiler OFF)
option(BRUSSEL_CODEGEN_DEBUG_PRINT "Enable debug printing in the code generator or not." OFF)
if(BRUSSEL_CODEGEN_DEBUG_PRINT)
target_compile_definitions(20-codegen-compiler PRIVATE CODEGEN_DEBUG_PRINT=1)
endif()
# ==============================================================================
# Layer 30 (final products)
function(add_projectized_executable)
# Add a library target
#
# Arguments
# TARGET_NAME
# TARGET_SOURCE_DIR
# EXTRA_SOURCES
# ENABLE_CODEGEN
set(one_value_args TARGET_NAME TARGET_SOURCE_DIR ENABLE_CODEGEN)
set(multi_value_args EXTRA_SOURCES)
cmake_parse_arguments(arg "" "${one_value_args}" "${multi_value_args}" ${ARGN})
file(GLOB_RECURSE var_HEADERS
${arg_TARGET_SOURCE_DIR}/*.h
${arg_TARGET_SOURCE_DIR}/*.hh
${arg_TARGET_SOURCE_DIR}/*.hpp
)
file(GLOB_RECURSE var_SOURCES
${arg_TARGET_SOURCE_DIR}/*.c
${arg_TARGET_SOURCE_DIR}/*.cc
${arg_TARGET_SOURCE_DIR}/*.cpp
)
add_executable(${arg_TARGET_NAME}
${var_SOURCES}
${arg_EXTRA_SOURCES}
)
set_target_properties(${arg_TARGET_NAME} PROPERTIES
CXX_STANDARD 20
CXX_STANDARD_REQUIRED ON
CXX_EXTENSIONS OFF
)
if(arg_ENABLE_CODEGEN)
set(var_OUTPUT_DIR ${CMAKE_BINARY_DIR}/generated/${arg_TARGET_NAME})
target_include_directories(${arg_TARGET_NAME} PRIVATE ${var_OUTPUT_DIR})
target_link_libraries(${arg_TARGET_NAME} PRIVATE 20-codegen-runtime)
# https://stackoverflow.com/questions/70371064/run-custom-command-with-modified-files-as-arguments
set(var_STAMPS "")
set(var_STAMP_LIST ${var_OUTPUT_DIR}/stamplist.txt)
set(var_GENERATED_FILE_LIST "")
foreach(var_HEADER IN LISTS var_HEADERS)
get_filename_component(var_HEADER_ABS "${var_HEADER}" ABSOLUTE)
get_filename_component(var_HEADER_FILENAME "${var_HEADER}" NAME)
get_filename_component(var_HEADER_STEM "${var_HEADER}" NAME_WLE)
set(var_STAMP_FILE ${var_OUTPUT_DIR}/stamp/${var_HEADER_FILENAME})
list(APPEND var_STAMPS ${var_STAMP_FILE})
add_custom_command(
OUTPUT ${var_STAMP_FILE}
COMMAND "${CMAKE_COMMAND}" -E echo "${var_HEADER_ABS}" >> "${var_STAMP_LIST}"
COMMAND "${CMAKE_COMMAND}" -E touch "${var_STAMP_FILE}"
DEPENDS ${var_HEADER}
)
# Things that are included by other TUs
set(var_OUTPUT_HEADERS
${var_OUTPUT_DIR}/generated/${var_HEADER_STEM}.gh.inl
${var_OUTPUT_DIR}/generated/${var_HEADER_STEM}.gs.inl
)
# Things that needs to be compiled
# NOTE: we need at least one of this to make sure the target is rebuilt if the generated files changes
set(var_OUTPUT_SOURCES
${var_OUTPUT_DIR}/generated/${var_HEADER_STEM}.g.cpp
)
# Record the list of generated files, for the DEPENDS of the actual codegen executable invocation
list(APPEND var_GENERATED_FILE_LIST ${var_OUTPUT_HEADERS} ${var_OUTPUT_SOURCES})
# Add generated TUs to the target
target_sources(${arg_TARGET_NAME} PRIVATE ${var_OUTPUT_SOURCES})
endforeach()
# NOTE: we prepend the target name to the custom targets to mangle them, prevent conflict between different projectized targets
add_custom_target(${arg_TARGET_NAME}delete-stamp-list COMMAND "${CMAKE_COMMAND}" -E rm -f "${var_STAMP_LIST}")
add_custom_target(${arg_TARGET_NAME}update-stamps DEPENDS ${var_STAMPS})
add_dependencies(${arg_TARGET_NAME}update-stamps ${arg_TARGET_NAME}delete-stamp-list)
# Actually generate the files, based on the list of changed files
add_custom_command(
OUTPUT ${var_GENERATED_FILE_LIST}
COMMAND 20-codegen-compiler
--output-dir=${var_OUTPUT_DIR}/generated
--database=${var_OUTPUT_DIR}/model.sqlite3
fileList:${var_STAMP_LIST}
DEPENDS ${var_STAMPS} ${arg_TARGET_NAME}update-stamps
)
endif()
endfunction()
add_projectized_executable(
TARGET_NAME 30-game
TARGET_SOURCE_DIR source/30-game/
ENABLE_CODEGEN ON
)
set_target_properties(30-game PROPERTIES
UNITY_BUILD_MODE BATCH
UNITY_BUILD_UNIQUE_ID "ProjectBrussel_UNITY_ID"
)
target_compile_definitions(30-game PRIVATE
RAPIDJSON_HAS_STDSTRING=1
IMGUI_DISABLE_OBSOLETE_FUNCTIONS
)
target_link_libraries(30-game PRIVATE
# External dependencies
${CONAN_LIBS}
OpenGL::GL
glfw
glm::glm
imgui
ImGuiColorTextEdit
tracy
# Project internal components
10-common
10-editor-common
)
target_flag_exceptions(30-game ON)
target_flag_rtti(30-game ON)
target_use_windows_subsystem(30-game)
option(BRUSSEL_ENABLE_PROFILING "Whether profiling support is enabled or not." OFF)
if(BRUSSEL_ENABLE_PROFILING)
target_compile_definitions(10-common
PUBLIC
TRACY_ENABLE
)
endif()
option(BRUSSEL_ENABLE_DEV_ENV "Enable dev environment features or not." ON)
if(BRUSSEL_ENABLE_DEV_ENV)
target_compile_definitions(10-common
PUBLIC
BRUSSEL_DEV_ENV=1
)
endif()
option(BRUSSEL_ENABLE_EDITOR "Enable editor support or not." ON)
if(BRUSSEL_ENABLE_EDITOR)
target_compile_definitions(10-common
PUBLIC
BRUSSEL_ENABLE_EDITOR=1
)
endif()
option(BRUSSEL_ENABLE_ASAN "Enable AddressSanitizer or not." OFF)
if(BRUSSEL_ENABLE_ASAN)
# Shared to all downstream targets
target_compile_options(10-common
PUBLIC
-fsanitize=address
-fno-omit-frame-pointer
)
target_link_options(10-common
PUBLIC
-fsanitize=address
-fno-omit-frame-pointer
)
endif()
option(BRUSSEL_ENABLE_UBSAN "Enable UndefinedBehaviorSanitizer or not." OFF)
if(BRUSSEL_ENABLE_UBSAN)
# Shared to all downstream targets
target_compile_options(10-common
INTERFACE
-fsanitize=undefined
)
target_link_options(10-common
INTERFACE
-fsanitize=undefined
)
endif()
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