#include "SceneThings.hpp" void BuildingObject::SetMeshMaterial(Material* material) { mMaterial.Attach(material); // TODO update render } const Material* BuildingObject::GetMeshMaterial() const { return mMaterial.Get(); } void BuildingObject::SetMesh(GpuMesh* mesh) { mMesh.Attach(mesh); // TODO update render } const GpuMesh* BuildingObject::GetMesh() const { return mMesh.Get(); }