target_sources(${PROJECT_NAME} PRIVATE App.cpp Camera.cpp CommonVertexIndex.cpp EditorAccessories.cpp EditorAttachmentImpl.cpp EditorCommandPalette.cpp EditorCorePrivate.cpp EditorGuizmo.cpp EditorNotification.cpp EditorUtils.cpp FuzzyMatch.cpp GameObject.cpp GraphicsTags.cpp Image.cpp Ires.cpp Level.cpp Material.cpp Mesh.cpp Player.cpp Renderer.cpp SceneThings.cpp Shader.cpp Sprite.cpp Texture.cpp VertexIndex.cpp World.cpp ) set(ProjectBrussel_SINGLE_UNIT_SRC main.cpp ) target_sources(${PROJECT_NAME} PRIVATE ${ProjectBrussel_SINGLE_UNIT_SRC}) set_source_files_properties(${ProjectBrussel_SINGLE_UNIT_SRC} TARGET_DIRECTORY ${PROJECT_NAME} PROPERTIES SKIP_UNITY_BUILD_INCLUSION ON )