target_sources(${PROJECT_NAME} PRIVATE App.cpp CpuMesh.cpp EditorAccessories.cpp EditorAttachmentImpl.cpp EditorCore.cpp EditorNotification.cpp EditorResources.cpp EditorUtils.cpp GameObject.cpp GraphicsTags.cpp Level.cpp Material.cpp Mesh.cpp Player.cpp SceneThings.cpp Shader.cpp SmallVector.cpp Texture.cpp World.cpp ) set(ProjectBrussel_SINGLE_UNIT_SRC stb_implementation.c main.cpp Utils.cpp # May include platform headers ) target_sources(${PROJECT_NAME} PRIVATE ${ProjectBrussel_SINGLE_UNIT_SRC}) set_source_files_properties(${ProjectBrussel_SINGLE_UNIT_SRC} TARGET_DIRECTORY ${PROJECT_NAME} PROPERTIES SKIP_UNITY_BUILD_INCLUSION ON )