From 297232d21594b138bb368a42b5b0d085ff9ed6aa Mon Sep 17 00:00:00 2001 From: rtk0c Date: Thu, 19 Oct 2023 22:50:07 -0700 Subject: The great renaming: switch to "module style" --- src/brussel.engine/Player.hpp | 59 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 src/brussel.engine/Player.hpp (limited to 'src/brussel.engine/Player.hpp') diff --git a/src/brussel.engine/Player.hpp b/src/brussel.engine/Player.hpp new file mode 100644 index 0000000..5a6bab7 --- /dev/null +++ b/src/brussel.engine/Player.hpp @@ -0,0 +1,59 @@ +#pragma once + +#include "GameObject.hpp" +#include "Material.hpp" +#include "Sprite.hpp" + +#include +#include + +#define GLFW_INCLUDE_NONE +#include + +#include +#include + +struct PlayerKeyBinds { + int keyLeft = GLFW_KEY_A; + int keyRight = GLFW_KEY_D; + int keyJump = GLFW_KEY_SPACE; + int keyAttack = GLFW_KEY_J; + + bool pressedLeft = 0; + bool pressedRight = 0; + bool pressedJump = 0; + bool pressedAttack = 0; + + std::span GetKeyArray(); + std::span GetKeyStatusArray(); +}; + +class Player : public GameObject { + BRUSSEL_CLASS() + +public: + std::vector boundKeyboards; + PlayerKeyBinds keybinds; + Sprite sprite; + RenderObject renderObject; + int mId; + +public: + Player(GameWorld* world, int id); + + virtual void Awaken() override; + virtual void Resleep() override; + virtual void Update() override; + + Material* GetMaterial() const; + void SetMaterial(Material* material); + virtual std::span GetRenderObjects() const override; + + int GetId() const { return mId; } + + void HandleKeyInput(int key, int action); + + // File is designated by player ID + bool LoadFromFile(); + bool SaveToFile(); +}; -- cgit v1.2.3-70-g09d2